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Wow.. Im really happy about this patch.

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Comments

  • aeee98aeee98 ✭✭✭✭
    Why I feel awakened enchanting was easier...

    Because EME gave a ton of mats even without events.
  • TBH in any MMO no one should have best in slot max everything for a couple months, I think this patch has/will save the game it's bringing back old players as we speak and I honestly don't mind grinding for my gear because I know I'm on a similarly equal level with other players the difference in gear is so close but yet just for enough away to be noticeable I love the progression now we just need to bring back bellacarium tokens so I can buy twisthard with it so I can farm iod on my alts lol
  • CatservantCatservant ✭✭✭✭
    Jenieve wrote: »
    it's still rng ... failed +7 7 times. I want to see a wow system that has zero rng and a flat cost. I f** hate when i spend hundreds of thousands on enchanting and someone walks up and gets lucky with 1 attempt successes.

    But there is a CAP on the RNG now. And you can see exactly what your odds are on any given piece. No guesswork. Which is SO much better. I'm sorry the system isn't what you want, but since we all thought we would NEVER see a Korean game move away from RNG...you can see why we are enthusing so much.

    And getting to choose your rolls, no masterworking RNG, (awakening already had an option to remove RNG so I won't list that), and being able to SEE and AFFECT the chance of success for high level enchanting...

    And one day, no matter how bad your luck, the chance will be 100%.
  • ElinUsagiElinUsagi ✭✭✭✭✭
    edited October 2017
    Catservant wrote: »
    Jenieve wrote: »
    it's still rng ... failed +7 7 times. I want to see a wow system that has zero rng and a flat cost. I f** hate when i spend hundreds of thousands on enchanting and someone walks up and gets lucky with 1 attempt successes.

    But there is a CAP on the RNG now. And you can see exactly what your odds are on any given piece. No guesswork. Which is SO much better. I'm sorry the system isn't what you want, but since we all thought we would NEVER see a Korean game move away from RNG...you can see why we are enthusing so much.

    And getting to choose your rolls, no masterworking RNG, (awakening already had an option to remove RNG so I won't list that), and being able to SEE and AFFECT the chance of success for high level enchanting...

    And one day, no matter how bad your luck, the chance will be 100%.

    This game havent moved away from RNG, or are you saying having less than 15% of enchanting success is not RNG?

    % chance of success is what RNG is, so no, RNG is still there and the only diference is that you can "see" how much low or high is your chance to get it enchanted to the next level, but at the end you will get to a point when your chances will be as low that some people could get unlucky and never advance, once again RNG.
  • BorsucBorsuc ✭✭✭
    Catservant wrote: »
    But there is a CAP on the RNG now.
    There was a cap before too. Statistical cap (and because in 6 months, gear is obsolete anyway).
  • Counter_MemeCounter_Meme ✭✭
    edited October 2017
    I happy cuz just need farm items and exp gear for get a easy Top set with 100% chance :3
  • 66ECX7NAN766ECX7NAN7 ✭✭✭✭
    I'd prefer if enchanting had a 100% success rate and item xp simply reduced the material cost, but this is still an improvement over awakened enchanting where there was no failure cap.
  • ElinUsagiElinUsagi ✭✭✭✭✭
    66ECX7NAN7 wrote: »
    I'd prefer if enchanting had a 100% success rate and item xp simply reduced the material cost, but this is still an improvement over awakened enchanting where there was no failure cap.

    BiS has not failure cap in this season either.
  • NEED MORE DIAMOND
  • ElinUsagi wrote: »
    66ECX7NAN7 wrote: »
    I'd prefer if enchanting had a 100% success rate and item xp simply reduced the material cost, but this is still an improvement over awakened enchanting where there was no failure cap.

    BiS has not failure cap in this season either.

    It doesn't give you a higher enchanting chance when you fail on the top gear? And even if it didn't, that might be true in theory but in reality, if you know ANYTHING about math/statistics then you know that's [filtered].

    It's a huge improvement for anyone who plays the game, for people who just sit on a bunch of mats/money from events or similar and are used to getting the top gear on the first week, this is gonna be a rough awakening but that's a minority. This is a good change.
  • ElinUsagiElinUsagi ✭✭✭✭✭
    edited October 2017
    Automated wrote: »
    ElinUsagi wrote: »
    66ECX7NAN7 wrote: »
    I'd prefer if enchanting had a 100% success rate and item xp simply reduced the material cost, but this is still an improvement over awakened enchanting where there was no failure cap.

    BiS has not failure cap in this season either.

    It doesn't give you a higher enchanting chance when you fail on the top gear? And even if it didn't, that might be true in theory but in reality, if you know ANYTHING about math/statistics then you know that's [filtered].

    It's a huge improvement for anyone who plays the game, for people who just sit on a bunch of mats/money from events or similar and are used to getting the top gear on the first week, this is gonna be a rough awakening but that's a minority. This is a good change.

    Minority will be always the ones to get BiS in this game, never have been the other way.

    What is a fact is that enchanting for low and mid tier is really easy and fast. New players and returne players now feel they progress smoothly on gear until they hit high tier gear and feel like enchanting Misery previous patch, and when you get Stormcry you will feel like almost nothing has changed from before.

    Do not be confused, I have already my own Stormcry +4 but I am trying to enchant the guardian set till stormcry and I hit the wall on High tier to get it maxed. It is only my opinion and my personal experience in this patch but is a real experience and not a theory crafted opinion.

    The fact is, if you have less than 15% to enchant something as a cap in Stormcry then you could always fail, becasue that can happend when you are bound on RNG and if that is low % of success then is not weird that to happen. If we talk about numbers you would need to try at least six times to get a success but that is not real, because every attemp you make is less than 15%, you cant say "hey, every 6 attemps you will succed" because this is not 15%+15%+15%..... no, you will always get less than 15% each time in Stormcry and some will get the +9 and some won't.

    The issue will be the same as always, you spend more time than others doing high tier content then you will have better chances because you will have more resources to burn or you can still get that in a p2w way (as other people call it), you can even get it without playing anything at all, you have people on MT server that you can pay to play your account and get you whatever gear or achievement you want in the game and I am pretty sure this is on every server.

    Making the system give you the info about your chances of success on getting what you are trying to get dont make it anything easier when the odds are practically the same as before and the amount of time you need to get better chances are more than the time you needed to farm the extra mats in the old system.

    At least not much has changed for those who are enchanting their BiS, they will have almost the same issues, however it is true that low and mid tier are way more easy to enchant and get till max level than before.
  • vkobevkobe ✭✭✭✭✭
    HAAYAAKD43 wrote: »
    you know why grinding is not good for Tera..because you need to constantly rebuild your gear and jewellery every big patch,
    so we're grinding for gear we will need to discard and grind again for new gear.ugh

    wait one year and play with second best gear while half year ;)
  • voidyvoidy ✭✭✭✭✭
    I'd be happier if
    a) item levels on top tier dungeons were a bit lower, maybe 435 instead of 439. I can't run things with most of my friends right now because their gear level is too low by just a couple of points and no one wants to run a place and not be rewarded for it.
    b) item xp could be transferred between characters. If I help a friend by doing a dungeon on my priest alt, it'd be cool if I could transfer that XP to my main.
    c) The returned dungeons weren't so watered down/easy.

    Other than that it's pretty solid.
  • ElinUsagiElinUsagi ✭✭✭✭✭
    voidy wrote: »
    I'd be happier if
    a) item levels on top tier dungeons were a bit lower, maybe 435 instead of 439. I can't run things with most of my friends right now because their gear level is too low by just a couple of points and no one wants to run a place and not be rewarded for it.
    b) item xp could be transferred between characters. If I help a friend by doing a dungeon on my priest alt, it'd be cool if I could transfer that XP to my main.
    c) The returned dungeons weren't so watered down/easy.

    Other than that it's pretty solid.

    This is exactly a turn of events for those who could do content properly with Twisthard set.

    Before you can get Guile +12, full demense accesories, flawless brooch in the same day you got level 65, working to get a better brooch and a circlet would mean one more day doing dungeons and then you could get enought item level to even IM up to 4 star dungeons, ephemeral etchings where cheap enought to give you some boost and you could start working on BiS with your low tier gear.

    This patch has denied that to all, new and old players, now you have to grind from 0 and make progress into each tier of gear to be allowed to get BiS.

    A hassle for those who made alts to gear their main, now only thing to do with alts is boring GG and PoP that if you dont have luck then drops could be as bad as doing low tier bams.
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