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"Tera Online is Coming to PS4 And Xbox One"

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Comments

  • Let's see. Speaking from a PS4 control perspective: X, square, circle, and triangles buttons. R1, R2, L1, L2 + the 4 buttons mentioned earlier. That's already 20 possible combinations of keys to use. R1, R2, L1, L2 + movement buttons: Bam, another 20 combinations for skills/consumables.

    Besides, don't forget people can use keyboard and mouse with the PS4.
  • NopiNopi ✭✭✭✭✭
    Nayroy wrote: »
    Nopi wrote: »
    Juude wrote: »
    Nopi wrote: »
    Assuming this whole thing is true:...

    I have my doubts about how a game like this will play on a console. As we know, consoles are still much weaker than your average gamer PC, and games need to be specifically optimized or even made from scratch for the consoles. That's the reason I believe you see more ports from console to PC than the other way around. We all know both PS4 and X-One use similar architecture and pretty much the same GPU, so if you make a game for one, it will be easy to make for the other. But still. Tera is a very heavy game, even optimized. I wouldn't be surprised if the game ran still poorl on a current console in mid settings, with such bare stuff as even 512x512 textures(though that's mostly a RAM thing).

    I certainly wouldn't see how a console could run a nexus-like event, like yesterday's

    On the other side, people can speculate that if a console version is made, they should release a version for PC with the same optimizations. As for population, I can't say how many people here would drop the PC version for a console version. I assume people with low end computers may make the jump, as I'm also sure they will offer a one way opportunity to migrate an account from PC to a console (this was made on Warframe for both consoles, for example). But people with higher end PCs will want to stay, due to the still superior PC architecture, the ability to change settings at will, and to some, mods.

    Those of us that play TERA to tend to have vastly superior setups when you compare it to a console, however, would you rather play a game on PC that drops to as little as 20 frames when 7 people fight a boss while you're running pretty much top of the line hardware, or play one on a console that drops to about 30-40 while 7 people are fighting the same boss?

    Most people that own a console would choose the latter, simply because it's troublesome to have to play with 20 frames or less. If they were to release a client update that is 64-bit for PC version so we can use all our hardware instead of only half of it, that would be great. It annoys me so much that i can run TERA, open my task manager, nothing even goes above 40% no matter how much i try to make it. I know i can run it much better than it currently runs, but the client doesn't allow me and others.

    I'd assume if they ever made a version of Tera that doesn't drop frame rate as much for a console, the PC community will also ask for a fix for the PC client. Thing is, Tera benefits more from less, non hyper threaded cores with a higher speed. People usually say dual core mostly.

    Won't it just use two cores and not utilize the rest? Then you have stuff like windows, antivirus, anti-spyware, anti-malware, etc., having a dual core seems less pleasing. I'm sure I've seen some Youtube videos were games won't even boot with dual cores with no ht and if TERA is your main or only game - i shall shed a single tear for you.

    I personally own a 4 core hyperthreaded cpu. I'm not removing HT for tera since the game works fine (for me) as it is. Though I do know from seeing cpu usage stats that tera isn't using all my cores nor threads. Maybe what I and other see is something else, but it's pretty much what those who check what the game does on their PCs, resource-wise, agree on. That Tera doesn't use more than two cores. of course, I doubt there's any really competent dual core CPU out there, since the companies seem to reserve the hardcore stuff for 4+ cores nowadays. leaving dual cores to more mundane tasks and for lower end PCs. So that's why I believe current dual cores shouldn't be running Tera, even if the game does not use more than that... unless there's a really strong modern dual core made for gaming that I don't know about.
    Turbotef wrote: »
    Nopi wrote: »
    Assuming this whole thing is true:...

    I have my doubts about how a game like this will play on a console. As we know, consoles are still much weaker than your average gamer PC, and games need to be specifically optimized or even made from scratch for the consoles. That's the reason I believe you see more ports from console to PC than the other way around. We all know both PS4 and X-One use similar architecture and pretty much the same GPU, so if you make a game for one, it will be easy to make for the other. But still. Tera is a very heavy game, even optimized. I wouldn't be surprised if the game ran still poorl on a current console in mid settings, with such bare stuff as even 512x512 textures(though that's mostly a RAM thing).

    I certainly wouldn't see how a console could run a nexus-like event, like yesterday's

    On the other side, people can speculate that if a console version is made, they should release a version for PC with the same optimizations. As for population, I can't say how many people here would drop the PC version for a console version. I assume people with low end computers may make the jump, as I'm also sure they will offer a one way opportunity to migrate an account from PC to a console (this was made on Warframe for both consoles, for example). But people with higher end PCs will want to stay, due to the still superior PC architecture, the ability to change settings at will, and to some, mods.

    Considering that FFXIV runs just fine on a PS4 and lower spec PCs and is a more graphically intensive game than TERA is, I think TERA will be just fine. However FFXIV uses a better engine and has the best optimization I've seen in an MMO in 15+ years. TERA runs like a [filtered] on my PC and I don't have a piece of [filtered], whereas WoW, FFXIV, and BnS always stay above 60-80fps on ultra (1440p). /shrug

    Maybe they'll finally fix the horrible lag the UI causes? That would be a great thing!

    That's the point. Tera isn't optimized as much as other games. FF14 comes from an old company that knows how to make games to fit in limited power consoles, and still make them look great. If BHS learns how to do these optimizations, then tera would surely run fine, as visual-wise, it doesn't have more candy than your average console game.
    SgtKitteh wrote: »
    I don't see how its going to work.

    How do you play a warrior with 219031203132904820 skills on console?

    The same way others did with FF14 and ESO. With lots of mode shift shenanigans and clunky shortcuts. I personally play Tera and pretty much all my PC games(even GW2) with a Steam Controller and while I can't say I have THE precision of a mouse, it's much better than what I could do with an X Box controller. I do have a warrior and a sorc and play them using this same pad and those skills I can't easily access, I add them to a chain. So I'm sure that if BHS is really considering Tera, as it is, for consoles, they are already thinking about a solution for controllers.
  • FF14 doesn't require manual aiming.

    ESO only has 4 skills.

    TERA requires manual aiming and have more skills than I have ping while in asia. Still skeptical af.
  • JuudeJuude ✭✭✭
    Nopi wrote: »
    Juude wrote: »
    Nopi wrote: »
    Assuming this whole thing is true:...

    I have my doubts about how a game like this will play on a console. As we know, consoles are still much weaker than your average gamer PC, and games need to be specifically optimized or even made from scratch for the consoles. That's the reason I believe you see more ports from console to PC than the other way around. We all know both PS4 and X-One use similar architecture and pretty much the same GPU, so if you make a game for one, it will be easy to make for the other. But still. Tera is a very heavy game, even optimized. I wouldn't be surprised if the game ran still poorl on a current console in mid settings, with such bare stuff as even 512x512 textures(though that's mostly a RAM thing).

    I certainly wouldn't see how a console could run a nexus-like event, like yesterday's

    On the other side, people can speculate that if a console version is made, they should release a version for PC with the same optimizations. As for population, I can't say how many people here would drop the PC version for a console version. I assume people with low end computers may make the jump, as I'm also sure they will offer a one way opportunity to migrate an account from PC to a console (this was made on Warframe for both consoles, for example). But people with higher end PCs will want to stay, due to the still superior PC architecture, the ability to change settings at will, and to some, mods.

    Those of us that play TERA to tend to have vastly superior setups when you compare it to a console, however, would you rather play a game on PC that drops to as little as 20 frames when 7 people fight a boss while you're running pretty much top of the line hardware, or play one on a console that drops to about 30-40 while 7 people are fighting the same boss?

    Most people that own a console would choose the latter, simply because it's troublesome to have to play with 20 frames or less. If they were to release a client update that is 64-bit for PC version so we can use all our hardware instead of only half of it, that would be great. It annoys me so much that i can run TERA, open my task manager, nothing even goes above 40% no matter how much i try to make it. I know i can run it much better than it currently runs, but the client doesn't allow me and others.

    I'd assume if they ever made a version of Tera that doesn't drop frame rate as much for a console, the PC community will also ask for a fix for the PC client. Thing is, Tera benefits more from less, non hyper threaded cores with a higher speed. People usually say dual core mostly.

    We also want the talents they have on KTera, but we're not getting those.

    What the community asks and what we get are 2 very different things in this game.
  • Juude wrote: »
    Nopi wrote: »
    Juude wrote: »
    Nopi wrote: »
    Assuming this whole thing is true:...

    I have my doubts about how a game like this will play on a console. As we know, consoles are still much weaker than your average gamer PC, and games need to be specifically optimized or even made from scratch for the consoles. That's the reason I believe you see more ports from console to PC than the other way around. We all know both PS4 and X-One use similar architecture and pretty much the same GPU, so if you make a game for one, it will be easy to make for the other. But still. Tera is a very heavy game, even optimized. I wouldn't be surprised if the game ran still poorl on a current console in mid settings, with such bare stuff as even 512x512 textures(though that's mostly a RAM thing).

    I certainly wouldn't see how a console could run a nexus-like event, like yesterday's

    On the other side, people can speculate that if a console version is made, they should release a version for PC with the same optimizations. As for population, I can't say how many people here would drop the PC version for a console version. I assume people with low end computers may make the jump, as I'm also sure they will offer a one way opportunity to migrate an account from PC to a console (this was made on Warframe for both consoles, for example). But people with higher end PCs will want to stay, due to the still superior PC architecture, the ability to change settings at will, and to some, mods.

    Those of us that play TERA to tend to have vastly superior setups when you compare it to a console, however, would you rather play a game on PC that drops to as little as 20 frames when 7 people fight a boss while you're running pretty much top of the line hardware, or play one on a console that drops to about 30-40 while 7 people are fighting the same boss?

    Most people that own a console would choose the latter, simply because it's troublesome to have to play with 20 frames or less. If they were to release a client update that is 64-bit for PC version so we can use all our hardware instead of only half of it, that would be great. It annoys me so much that i can run TERA, open my task manager, nothing even goes above 40% no matter how much i try to make it. I know i can run it much better than it currently runs, but the client doesn't allow me and others.

    I'd assume if they ever made a version of Tera that doesn't drop frame rate as much for a console, the PC community will also ask for a fix for the PC client. Thing is, Tera benefits more from less, non hyper threaded cores with a higher speed. People usually say dual core mostly.

    We also want the talents they have on KTera, but we're not getting those.

    What the community asks and what we get are 2 very different things in this game.

    I cannot agree with you more, @Juude .
  • RKCRKC ✭✭✭
    Well this is sad. If they are really doing this then they are gonna slowly abandon PC.
  • If they don't re-optimize the game for PC with the release of a PS4/Xbox release I'm gonna be miffed.
  • AistAist ✭✭
    edited June 2016
    They just put APB:Reloaded(if anyone remembers this game) on Xbox one a couple days ago. It runs on the same engine as Tera and is equally as unoptimized. It is a total trainwreck
  • DeadXDeadX ✭✭✭
    RKC wrote: »
    Well this is sad. If they are really doing this then they are gonna slowly abandon PC.
    why would they abandon PC? no other company that's made games for both has dumped their PC market. warframe, PC and consoles, sto PC and consoles (soon), DC universe online...why would any company in their right mind dump revenue?
    end

    what i'm hoping with a few other people is optimization finally happens. though there's tricks they can use unfortunately that would probably let tera run in it's current state at full rez on consoles. the architecture of both the PS4 and xbox one doesn't have quite the cpu bottleneck nor all the extraneous junk that runs on all PC's. :(
  • AlbaMeiraAlbaMeira ✭✭
    edited June 2016
    If they're gonna do this.

    Please let me port my PC Character over to my PS4 or login into my PC character from my PS4 and I'm golden with this.
    I already have founders/collectors edition I'm not about to go through that purchase train again for PS4.

  • NopiNopi ✭✭✭✭✭
    Juude wrote: »
    Nopi wrote: »
    Juude wrote: »
    Nopi wrote: »
    Assuming this whole thing is true:...

    I have my doubts about how a game like this will play on a console. As we know, consoles are still much weaker than your average gamer PC, and games need to be specifically optimized or even made from scratch for the consoles. That's the reason I believe you see more ports from console to PC than the other way around. We all know both PS4 and X-One use similar architecture and pretty much the same GPU, so if you make a game for one, it will be easy to make for the other. But still. Tera is a very heavy game, even optimized. I wouldn't be surprised if the game ran still poorl on a current console in mid settings, with such bare stuff as even 512x512 textures(though that's mostly a RAM thing).

    I certainly wouldn't see how a console could run a nexus-like event, like yesterday's

    On the other side, people can speculate that if a console version is made, they should release a version for PC with the same optimizations. As for population, I can't say how many people here would drop the PC version for a console version. I assume people with low end computers may make the jump, as I'm also sure they will offer a one way opportunity to migrate an account from PC to a console (this was made on Warframe for both consoles, for example). But people with higher end PCs will want to stay, due to the still superior PC architecture, the ability to change settings at will, and to some, mods.

    Those of us that play TERA to tend to have vastly superior setups when you compare it to a console, however, would you rather play a game on PC that drops to as little as 20 frames when 7 people fight a boss while you're running pretty much top of the line hardware, or play one on a console that drops to about 30-40 while 7 people are fighting the same boss?

    Most people that own a console would choose the latter, simply because it's troublesome to have to play with 20 frames or less. If they were to release a client update that is 64-bit for PC version so we can use all our hardware instead of only half of it, that would be great. It annoys me so much that i can run TERA, open my task manager, nothing even goes above 40% no matter how much i try to make it. I know i can run it much better than it currently runs, but the client doesn't allow me and others.

    I'd assume if they ever made a version of Tera that doesn't drop frame rate as much for a console, the PC community will also ask for a fix for the PC client. Thing is, Tera benefits more from less, non hyper threaded cores with a higher speed. People usually say dual core mostly.

    We also want the talents they have on KTera, but we're not getting those.

    What the community asks and what we get are 2 very different things in this game.

    It still hasn't prevented the community from asking it. Maybe we just need to ask with our wallets. But THAT's the part I often don't see happening.
  • So... BHS has the money to sink into this... but can't find a decent coder to fix the game? Smh.
  • Haha when I deleted my Elite status I put that in the recommended box asking if they can bring it to PS4. I'll be so happy if this is true.
  • NopiNopi ✭✭✭✭✭
    edited June 2016
    Yumari wrote: »
    So... BHS has the money to sink into this... but can't find a decent coder to fix the game? Smh.

    EDIT: Re-read the article, since I have read it long ago. Still, it says they created a job listing. Still it does not mean they can achieve a full game. Perhaps they will play with the idea and see where it goes. But as I agree with other psters here, they should give much consideration to this PC port, which is the one giving them money currently to post that very job listing.
  • EspenaEspena
    edited June 2016
    Yumari wrote: »
    So... BHS has the money to sink into this... but can't find a decent coder to fix the game? Smh.

    Exactly, this is looking like stage where they are making (remaking actually) something which is making profit. Optimization in BHS opinion is something that they don't need, cause we can still play and buy elite status or new elin panties.

    If they will port this game to PS4/X1 then they have to face their worst enemy - optimization. PS4/X1 got underclocked AMD CPU (on which tera is just slideshow), and slow HDD (while im seeing floating shapes even on SSD) - this not going to work without optimization. They have rewrite it to working on more than 2 cores, and port it to 64bits, cause current gen consoles can't handle that piece of garbage.

    Just hope that they will make a lot of changes to the current engine, and changes will come to desktop too.
This discussion has been closed.