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Drop rates of lower level content
SO I recently just discovered that upon reaching 4 levels higher than the mob you are killing, the mobs drop rate becomes literal garbage. This is a problem for farming runes and stuff. Like, from a (gold) farming perspective, people reach max level to one shot things, but you can't even farm lower level content for drops which defeats the purpose. A way that this could be fixed is to create an experience lock so that players at (for example) 60 can no longer receive exp from any source. Another way is to just increase the dang drop rates. Like honestly, as it is right now, it's actually "considered to be" more worth to keep creating new characters and leveling them to the desired level and farming the items you want, which is a massssivveeee waste of time and effort IMO.
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you cant get loot if you are over leveling ( oct 2015) like 7-8 lvs
runes and other items dont droop anymore ( im gues was in feb 2016)
you can only obtain low lv runes in Stepstone island
and you get crafted in alchemist ............. thats all
But why? What do you need sikka runes for? ?_?
If I assume right;
Crafting a weapon? You can craft sikka runes. And you don't even need them unless you are leveling amour/wepcrafting. Crafting pre-65 weapons is useless @[email protected] whaaat
yes, but are no the same runes
You buy the runes for creating stuff from the alchemy merchant.
You get runes for other professions by crafting them with alchemy.
You can level all things to 500 you just can't go artisan in more than 1. Which is fine for getting artisan in armor crafting / weaponcrafting and just leveling alchemy.
There is absolutely no need to farm low level mobs you are wasting your time. Get to 65 and do iod vanguards and dungeons you will profit much more that way.
but kept some high end stuff
Its because they can't be farmed they are this expensive lol.
If you really want to join this lucarative business, just put the non-existanal effort on it.