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Comments
the "old" golden icon heavnsbane accessories and the new guardian ones?
Its really all right .-. heck in this patch being stormcry +0 is enough.
There is a huge difference in wanting to be BiS vs something that is necessary. If they cap my stormcry at +8 and I know myself that I can't get to +9 with the limited time I have to gear up, then there is absolutely no reason to complain!
The sole reason why BHS themselves made older jewelry impossible to get after the patch is so that you can fully utilise the new system (notice how the new jewelry had a higher ilevel even though the stat bonus are weaker?). They streamlined the system precisely so that people who start out the game don't have to worry about set bonuses and the likes. By making an accessory that is actually slightly better than t2 new set available for a potentially cheaper price than the actual gearing itself, you are not only asking new people to AVOID your new system (I can tell you tier 3 jewelry is enough for the bulk majority of the people, and a resized heavens/gods set is basically close or equal to tier 3 jewelry with extra attack speed, BHS themselves probably know that and intentionally screw the newer playerbase by making them unobtainable), but also tell them that you as a developer do not know how to promote the new system to begin with. In exchange, tier III etchings which were used to be difficult and expensive to obtain by newbies become way easier to get, essentially nullifying the bonus you get from the aspd bonus you get from jewelry. In short, this is a give-and-take situation for what the developers give to the players.
If the new jewelry were obtained the same way it was in the previous times, and have the same set bonuses etc as the past, I wouldn't even have bothered typing in this topic, because I would have agreed that newer players will still need the old jewelry to start from. But because their objective is to delete old gear (regardless of whether the gear is better or not), and in exchange new players actually get decent jewelry and gear to start from, my argument still stands. New players don't need old jewelry. The stats they could have gotten with the old jewelry have already been compensated by the massive amounts of stats given for almost free (eg: etchings from IoD, 4th roll from Frostmetal which is basically a mid-high tier gear, almost free superior brooches if you actually follow the gearing pattern properly). The stand from tera/bhs still remains that you won't be BiS within one patch.
But really, if ASpd is still complained about they really need to put the extra stats into the new jewelry because seriously, needing to backdate to be BiS is one of the worst ways to balance a patch.
4% attack speed is huge. Especially for PvP where it could mean the difference between landing a stun or being staggered out of your skill yourself.
As for PvE you really cannot quantify the value of attack speed versus the slight loss of crit factor in a meaningful way, but that doesn't mean it's not incredibly useful. Shortening animation locks. Squeezing out one more skill between back attacks of a boss. Slipping in a final tick of spring attack or onslaught inbetween attacks.
Attack speed does define a playstyle. Reapers for instance roll aspd top line on their weapons, but they could get 4% aspd from 3old/2new and replace that top line with enraged resulting in, potentially, a dps increase. Who are you to decide that people shouldn't be able to tailor their gear the way they would like. Are you slow?
If you're arguing for exclusivity's sake - it's fuckin jewelry? Come on lad. I'd understand if you were fannying about over Smolder, but jewelry?
And -- What's the problem in allowing variety. If someone wanted BiS they were always capable of getting BiS without having to play the previous patch (!?!?!?) to get BiS in the current patch. They could run, as an example of last patch, ABNM to get their Manorborne accessories and run 3/2.
Oh and on the topic of best in slot. 4% attack speed is a far more valuable stat than what, 10 crit factor for healers. Which, as healers are about 30% of the playerbase, they would give their left hand for.
If anyone here is whinging, it's you.
For pvp it is a huge difference, but only in equalized. New players are not getting 449 ilvl right now. You are deluding yourself if you think so. In a few months, there might be an argument for it, but I'm sure new players will be getting stomped in pvp anyways.
4% attack speed is not huge in PVE, unless for a score run (doesn't exist,) or a parse run (3rd party programs are banned.) 4% attack speed will not make you wipe, or be a lifesaver. If I can tank RK in a twistshard brawler, clearly the content isn't defined by a need for attack speed.
Attack speed defines a playstyle. Everyone in pvp rolls the same attack speed weapon. It's not a playstyle, it's the minimum bar needed. Again, if you are sad that a new reaper is missing out on 4% attack speed, I'm going to tell you that the new reaper will get a much larger dps increase from rare glyphs, frostmetal, and learning not to spacebar. But it doesn't mean the difference between wiping or winning, being kicked or being accepted. It's literally nothing.
I'm not arguing for exclusivity. I'm simply saying stop b!tching for every little thing under the sun like Tera players seem do on an hourly basis.
It's BiS, right now. In another patch there will be another level, probably with 2% attack speed on the rings, and people will instantly forget. I'm sure new healers would like 4% attack speed. You know what else would fit them better? Rare glyphs and muscle memory. 4% will still not mean the difference between wiping or winning.
Again, I refer to hyderads/lifetock, which were unobtainable for any new healers. No one cared and cried to EME "BROKEN WAAAAAAA." In fact healers were quite vocal about the best healing jewelry being so old, and lowering their ilvl so that they couldn't get VG rewards. No one else in the player base cared.
There was a whole lot of blah in your post, and not a lot of substance. Whinging indeed.
It's Best in slot for PvP. Unquestionable. Attack speed is absolutely king. Don't use the equalized [and the new player argument] at all, there are duels, GvG, CU, team 3s which all don't require gear in the slightest, yet people still optimize for it, disallowing people the option to do this based on "B-b-b-b-b-b-b-b-b-but it was old jewelry!"
Nonsense.
Next.
They exist. Not being part of one doesn't mean it doesn't exist.
A parse run is the same thing as a score run.
4% attack speed could mean the difference between getting that cleanse off so your lancer can block and not get uberslammed due to being stunned. ....which they could have been stunned due to not having enough attack speed to backstep/block out of an animation lock.
.....because of a lack of attack speed.
See where I'm getting at?
I can heal RK without using Auras and only using motes. Clearly the content isn't defined by a need for arbitrary crap like buffs and debuffs, or being optimal in any means, so why should I begin to use them, whether I can or not? For my party's sake? Nonsense, why would I begin to optimize my gear.
Once again, stop using the "new player" argument saying that they 'wont need it' because they won't make use of it. The fact they cannot obtain it when this has not been the norm at all is ludicrous. Also nice strawman, I didn't mention "new reaper", I mentioned Reapers in general. What if Redstrike plays his reaper again but doesn't have the old jewelry, has ran out of crocstar tokens, and 2New/3Old becomes the absolute level of perfection, with an enraged roll instead of the attack speed roll that was BiS last patch. Well I guess Redstrike is absolutely boned right? Fair? In your eyes sure, but to anybody else that's sane, no.
But yeah, I like how you completely dodged past my point about a reaper possibly being able to alter their rolls with the 4% extra attack speed and instead chocked it down to new players again. Liking the reading comprehension.
We're also not talking about having other pieces of gear. This discussion is solely on the jewelry. This is why people are saying that even with full +9 Stormcry and being fantastic at their class, the fact that a returning player cannot obtain BiS jewelry, depending on their class, and that you're seemingly fine with this.
Nah, it doesn't.
But [filtered] optimizing your gear right? As if that matters for some folks. Pfffffffffffffffffffffffffffffffff
Next.
There's a lovely Kyras thread right now that you could be using your energy to tell people to stop whining, but instead you made this thread, where you bring up the most asinine and snide points ever without much basis as for your reasoning for people to not obtain this stuff.
Sounds to me like you're arguing for exclusivity, pal.
What reason could you possibly have for
spouting misinformation
being condescending
repeatedly yelling the same unfruitful argument
even more misinformation
and being completely clueless as to what players actually do?
Right. You're totally being an overwhelming body of fairness and you definitely don't reek of a little bit of salt that someone else could get the same toys as you.
It completely isn't in one facet of the game, and is extremely arguable in another facet of the game, right now and the fact that so many classes are gearing 3o/2n are a testament to that.
"Just deal with it LUL" is an asinine, boring dismissal of the current issue. Patches are months long. Let's devoid players of actual gear choices and optimization for that long, that's a neat idea.
Also why say that? What would fit the new healer better? It's like offering chocolate sauce with a chocolate pudding. Everyone's going to go for the chocolate pudding given the chance, but then the sauce is taken away and let me tell you jimbo, the pudding would be a lot better with the sauce on it. The old jewelry is pretty damn saucy with that hot 4% attack speed.
Obligatory "LUL new player" response to yet another argument of yours focusing on new players as if returning players aren't a thing and regearing old classes isn't a thing. Nice meme.
As for your final point - Hyderads are STILL available to get now, you've always been able to get them. Nice knowledge.
Lifetock were STILL available one patch later because you could just as easily farm them during the Argosy/FIHM patch. The jewelry has always gone as such:
Beat/Trill jewelry.
Beat/Trill Jewelry -> High tier is Tick/Tock. Both obtainable.
Tick/Tock become low tier.Beat/Trill removed. Vain/Gate new high tier. Both obtainable.
Vain/Gate becomes low tier. Tick/Tock removed. Manorborne new high tier. Both obtainable.
Manorborne became low tier. Vain/Gate removed. Godly/Heavens are new high tier. Both obtainable.
And you know the difference between this system and the new one? Right. The old ones had the SAME SET BONUS THROUGHOUT EVERY PATCH, meaning the older ones would -of course- be outdated because it was a flat upgrade, as all the stats were the same with the exception of crit. 2 set always got you 12 crit, 3 set always got you 4% attack speed, 4 set always got you endurance, and 5 set always got you 6 crit. Every patch.
Now this patch has it that you can combine an old set bonus with new jewelry resulting in a slight loss of crit or power, in return for attack speed, which can define a playstyle. Just because it does not define yours, doesn't mean other people play around it. Once again, take a look at my Reaper example as to what could be BiS for that person.
Amen.
The thing is, every patch we've had access to last patch's jewelry and I get that they're trying to like, "start fresh", but a lot of classes prefer and benefit extra attack speed. Ty for breaking it down and understanding what's going on here, lol.
Also some people just like to minmax, even if they don't use '3rd party programs', they can still feel their rotations and see damage numbers. Attack speed can smoothen up rotations and doesn't raise numbers, but sure as hell can make them come up a bit faster.
Not arguing that everyone needs to use half old rings, just saying people should have the choice. We've ALWAYS had the choice until now, and now is when it actually gives attack speed, ie, something we haven't had available before. Look around, more than half the people in storm/frost around highwatch are doing it, and for good reason. I'm just miffed I didn't have enough crocstar tokens for everyone I wanted to do this for, but I did take a fairly long break last patch so it's to be expected.
Edit: also rip cleansing brooches being no longer available. I don't see why those can't be in one of the token shops too, since new healers ESPECIALLY need them. Sure you can run quickcarve and grind that 80k exp for quatrefoil, but when you're new to healing cleansing brooch is so nice and can save wipes.
you can buy in tradebroker like key trap/lock
is no issue since you can crafthem for get the "4%" bonus
im sure they can add rare cleasing brooch in vg credits shop ( since you cant upgrade for Superior Cleasning brooch anyways )