[TERA PC & Console] En Masse is closing, but TERA lives on! We will continue to support TERA PC (NA) and TERA Console until service is transferred. Stay tuned for more information.
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[TERA PC] The 64-bit update (v97) is now live. Check out all the changes delivered on August 11 here: https://bit.ly/tera64_patchnotes
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Please no bundles
Please bring back the lootboxes for the halloween costumes not everyone can afford your overpriced bundles
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and then when they let u do that "pls this is 2 expensive bring back the lootboxes"
the prices are pretty decent compared to lootbox rng anyway
Granted these are older costumes now, but I think it's probably better on the whole than what it would have been in lootboxes.
That one is in Kyra's Potion Shack.
Forum opinions aren't limited to one person. Obviously anyone fine with the status quo wouldn't go out of their way to make a thread about how much they want to keep things as they are.
Personally I am happy to see dyeable items being sold at a flat rate; I see it as a step in the right direction away from the gambling system we currently have. But I'm not about to drop 40 bucks on an old, seasonal item. That's just me though. If it were the new dyeable items being sold at that rate, with an option to lootbox as well, then they'd have me pretty tempted to just weigh my options and possibly buy the item outright.
Give your customers what they want, not a chance at it. This is indeed a good move and I hope EME will do more like this in the future.
Though I'm gunna grumble that it's a bit spendy as I hit the buy button....in contrast to being disgruntled and not buying the loot boxes.
Just pick your [filtered] poison. The MMO games like TERA are made by the screw up and corrupted country where people only know how to squeeze as much out of others as possible. We just need to lower our expectation rather than hoping they will meet our expectation.
The market is different. Over there in Korea, they might like to gamble their entire life savings for a piece of cloth. Here in the USA market however, people like to get what they want for what they pay.
If you pay 50 dollars in loot boxes, and the jackpot never appears, people get discouraged, and do not spend more, however, the feeling of wanting that jackpot sometimes is stronger, and drives them to spend way over the original budget.
However, if you start selling said jackpot, for a slightly higher price tag, you guaranteed your customers to come back for more, as they are getting what they are paying for straight from the shelves.
I just have to weigh in and say this: you are absolutely 100% INCORRECT about your assessment of how items are priced. I can tell you as someone privy to the ACTUAL information about the RNG rates and all the prices that you have no idea what you're talking about. Your statement is only based on opinion and conjecture.
Holy burn, Batman. I knew I liked you
PS: Why not both though? Is there a special reason it has to be either lootboxes or bundles/direct sale? Y'all are arguing like these things can't coexist....
I'd be curious about their official answer too, but personally my conjecture is that it would have a psychological impact and would hurt overall sales. Here are some reasons I believe this (though they're just my theories since I don't have the data to prove it):
I feel like this is why a lot of gacha games go with failure cap systems instead, since it still drives everyone to the RNG method (that is overall more profitable) while at least assuring people they can't lose forever. (And aside, I also think companies need to post the odds. I won't give up advocating that either.)
Don't get me wrong, I'd totally rather the option to buy outright because I know it's worth it over playing lootbox roulette, but it just seems to me from a business point of view that it probably won't work quite right. Now if you split it so it switched to direct buy after a certain period of time exclusive to lootboxes (as we have here)... that's a bit different. But that basically only works for desirable items. If you try to pull that trick with mediocre items, people will just say "meh" and wait for the direct-buy (or lose interest entirely in the meantime). It's sort of like how, recently, there's been a bit of "don't bother buying cash shop cosmetics; just wait for EME to give it away in an event" thing going around; it drives demand down.