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Of the new dungeons which are safe to que for?
Hi,
I'm pretty new to playing 65. I hit 65 prior to the patch but didn't do much dungeoning. I have been in enough dungeons as soon as getting the right ilvl (pre and post patch) where people weren't really contributing (myself included). On the other hand, once getting to full twist shard and starting to enchant it, the lower level dungeons seem pretty easy.
I'm now at ilvl 432 and all the 431's are open but are they all worth queing for? Is there a general consensus for what dungeons are ok/good to pug? Or are all of them ok as long as I have the ilvl and have watched the videos to get some semblance of mechanics?
I hope this made sense,
Thanks!
I'm pretty new to playing 65. I hit 65 prior to the patch but didn't do much dungeoning. I have been in enough dungeons as soon as getting the right ilvl (pre and post patch) where people weren't really contributing (myself included). On the other hand, once getting to full twist shard and starting to enchant it, the lower level dungeons seem pretty easy.
I'm now at ilvl 432 and all the 431's are open but are they all worth queing for? Is there a general consensus for what dungeons are ok/good to pug? Or are all of them ok as long as I have the ilvl and have watched the videos to get some semblance of mechanics?
I hope this made sense,
Thanks!
0
Comments
In the end, whether the dungeons are “good” to pug depends on what you're expecting from pugging. For me, I wouldn't pug and risk getting stuck in a 1 hour dungeon run, or risk being unable to clear it due to horrendous teammates.
It seems I should give the 3 stars a go, they're doable. But, if I find I want to go further its going to be time to invest in a guild.
If we are from one server we could have few runs together) I'm from CH.
The other mid-levels are more reliably death-free. IMHO, LK is the easiest, fastest, and least prone to mistakes.