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Should the two healing classes be balanced?

Guys , let's vote for priest and mystic .... For my personal view , i think priest's healing skill is good but mystic's skill is getting out of hand .. these days pt dont invite priest but mystic... and priest is getting left out . Can GM make it more balanced for both classes?
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Comments

  • ObsObs ✭✭✭
    No they can't.
  • DigivolveDigivolve ✭✭✭✭
    L9DYYRM9TW wrote: »
    these days pt dont invite priest but mystic..
    When was this?

  • Mystic has definitely been improved with all the updates. And with priest's not having their mana charge and regeneration circle until the higher levels, It's easy to see who the winner is here.



    Mystic is arguably better. At least for now... (ESPECIALLY AT LOW LEVELS)
  • vkobevkobe ✭✭✭✭✭
    it is easier to say than to do ;)
  • FerriaFerria ✭✭✭
    Mystics = Win for a few patches already so... yea.
  • YamazukiYamazuki ✭✭✭✭✭
    They can't be balanced while being freely picked up by inexperienced groups. Mystic always did fine in experienced groups, generally almost always better than Priest... however the issue where Mystic was "terrible" compared to Priest came at the middle and lower skill level tiers. Mystics at that range couldn't heal, didn't cleanse properly, didn't make use of safety nets, and the party members didn't know how to properly play with a Mystic either, which resulted in Mystic being buffed all around to essentially do what a lot of what Priest would do while still maintaining the strengths of being a Mystic. Mystic would have to simply go back to the higher risk=higher reward class, but BHS obviously doesn't want that and prefers imbalance. Also keep in mind classes are actually, contrary to what BHS may say, balanced around the existence of talents and how the Korean player base plays the game.
  • TWMagimayTWMagimay ✭✭✭✭✭
    Yamazuki wrote: »
    They can't be balanced while being freely picked up by inexperienced groups. Mystic always did fine in experienced groups, generally almost always better than Priest... however the issue where Mystic was "terrible" compared to Priest came at the middle and lower skill level tiers. Mystics at that range couldn't heal, didn't cleanse properly, didn't make use of safety nets, and the party members didn't know how to properly play with a Mystic either, which resulted in Mystic being buffed all around to essentially do what a lot of what Priest would do while still maintaining the strengths of being a Mystic. Mystic would have to simply go back to the higher risk=higher reward class, but BHS obviously doesn't want that and prefers imbalance.

    That's totally not what happened. Also, the mystic advantage doesn't come from the cleansing/healing so that makes 0 sense as the buff-instigator. Also, also, the way things used to be with priest being the safer choice and mystics being the better choice, that wasn't balance, it was stupid. The goal shouldn't be for one healer to be stuck with the noob parties while the other healer does speed runs with the pro parties. Balance is when they can both do the same things just in slightly different ways.
  • aeee98aeee98 ✭✭✭✭
    1) Crit Factor buff vs Priest Power buff. Soon Priest will get CDR buff, which while not going to put Priest on the same footing as Mystic, will at least help to balance said class.

    2) The biggest problem is Mystic can do more with less, just like how Priest did more with less than Mystic in the past. In Ktera it is not as significant, but every other region feels that impact.
  • Mystic safety will take a hit ''soon'' with the considerable Vow nerf and the fix on the range of healing and cleansing while giving some to priest.

    Im happy with the 5% cdr on energy star, but im still waiting for glyph points reduction on both energy star glyphs AND an increase of the value of shakan power buff ( could be 30 power seriously ) like they did with crit aura x2 -> x2.2

    Priests arent that far to be honest, but it's dumb how easy mystics are now with crazy crit heal, OP vow, IMMENSE lock on range etc.
  • MarkDRxMarkDRx ✭✭
    edited October 2017
    In their current states Mystic will always be preferred in dungeons where the difficulty is non existent. This is proven when you look at all the HM dungeons in the past 3 patches. SSHM, RMHM, VSHM every skilled party benefited much more from having a Mystic in the party than a Priest. In trap parties where people were consistently dying on cool down a priest was the safer alternative. When a dungeon poses a real challenge and is healing intensive Priests will be preferred because of how safe they are.

    SPREADSHEET HERE PLEASE NOTE the values given for healing is what the TOOLTIPS READ. They are the BASE healing power of the skill being used BEFORE healing modifiers from gear have been applied.

    I didn't go over every skill the classes offer but I got most of them on that spreadsheet which shows you the huge differences each class has. APriests currently excel in parties that require A LOT of healing and damage absorption. Mystics excel when the party doesn't require that much healing because they offer way more party damage.
  • Nice sheet.

    I disagree on some points tho.

    I wouldnt put self heal as weaker then mystic motes. First it can crit and second its instant. For mystic, you have to cast the motes ( can be staggered or canceled) walk/eat it, watch the 3 10k tick. Cant crit.
    When you see a geared priest crit self heal for 90k.... ye.
    Also, the fact it cleanse can be good in certain situation, but not always ( like in VSHM ).

    Also.. energy star gives 48 power and 9.6 attack speed glyph.. who doesnt glyph it, making it to 73 power.

    I don't know why backstep is weaker also, kinda easier to use and less messy.

    Mana charge usually gives more mana then CR, with more range. 100x better in pvp also, since CR gives [filtered] mp when damaging players .

    Finaly, kinda odd to put priest cleansing weaker... it just depends on the situation. Pvp its so much better.... usually in pve too. ( unless we consider the lock on of cleansing a intented buff )

    Thrall of life sucks. tbh should be compared to GS ( in pvp ) where youre protected from CC cause of its cleansing...only use tbh, the healing is so weak.... 18k / 24k crit heal ??
  • MarkDRxMarkDRx ✭✭
    edited October 2017
    I should've clarified this is purely from an endgame PVE players viewpoint. I do not PVP ever. @Minilee You're right on your point with the self heal for priests i completely forgot it could crit :P In PVE Mystics cleanse was buffed and activates much quicker, also lower CD
  • MinileeMinilee ✭✭
    edited October 2017
    oh right.

    You could add kaia can also prevent push back.... like in Lilith sleep mechanic and TR monkey push back. 8)

    That and the real value of energy star :P
  • HwasaHwasa ✭✭
    edited November 2017
    How about we just add a third healer that is COMPLETELY different from priest and mystics?!?! Yes?? :open_mouth:

    Seriously though, even though I'm typically all about balance, Mystics went years being harassed and not preferred/left out and yelled at........nice to hear they're sitting pretty right now.
  • FerriaFerria ✭✭✭
    This is coming from a KTera player:

    "Sorry to say, now priest is not good. Mystic better. It is sad but it is the truth"
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