[TERA PC & Console] En Masse is closing, but TERA lives on! We will continue to support TERA PC (NA) and TERA Console until service is transferred. Stay tuned for more information.
[TERA Console] The Grotto of Lost Souls update (v85) is now live! Read the patch notes here: https://bit.ly/TERACon_v85
[TERA PC] The 64-bit update (v97) is now live. Check out all the changes delivered on August 11 here: https://bit.ly/tera64_patchnotes
[TERA PC & CONSOLE] Summerfest Part 2: The Beach Bash is on from August 11 until September 1! Participate in event activities to earn tokens redeemable for costumes, consumables, mounts, and more! Details: https://bit.ly/tera_sf20
Comments
If you know a good way to make gold in game the best thing of action is not sharing the specifics.
I think kamizuma used the wrong sentence or maybe I am misunderstanding how the word works on english countries but lucrative would refer a way involving real money in the game "as I understand it", maybe I am wrong so would be good if he mean it like that.
Exactly. which is dumb. You shouldn't have to be put in a place to make a choice to completely ditch gear progression to make a bit of gold. Its slow enough as it is without any other hardships added ontop. And those ppl that make gold selling EMP really havent found a lucrative way.... those ppl annoy the crap out of me. Its not like i dont have money, but i shouldnt have to dish out money to progress...
adjective
producing a great deal of profit.
"a lucrative career as a stand-up comedian"
synonyms: profitable, profit-making, gainful, remunerative, moneymaking, paying, high-income, well paid, bankable; rewarding, worthwhile; thriving, flourishing, successful, booming
Not specific to just involving money, but more used to express a continuous successful gain in something.
You're misunderstanding -- there's no relation to real money implied. He just means that, if you know what to buy/sell on the trade broker, you can make a lot of gold. But you are also right that one of the ways people who play the broker can do this is by not sharing all their secrets. If everyone knew how to do it, it'd cease being as lucrative.
There's nothing to suggest that's how he made his fortune in the first place. If you're patient and play the markets right, you can work your way up over time without ever spending anything. People just assume that's how he did it because they imagine it was some sort of get-rich-quick scheme, but he's been investing his gold (and watching the markets carefully) for years.
But I don't think the point of him making the comment was to imply that you had to be already gold-rich to be profitable in this patch. You just need to know where the market is. (And, of course, he's not telling, just implying opportunities exist for those who find them.)
Ok.
Create a new account. Start at the bottom. No veteran guild to leech off of. No static to hard carry or feed you. Now. Get to Stormcry without literally losing your mind. You can't swipe, like...At all. That's the most important part, because I know half the people who play this game do this, and openly talk about doing this in their guild chats/discord.
Anyways, while you do that...
Yes, there is a serious lack of basic mechanisms to make gold to meet the expectation required to gear yourself, It's even worse than before. Please don't be fooled by these type of players who would love to tell you otherwise to boost their epeen. It wouldn't be so bad if they didn't overemphasis the need for gold in the actual enchanting process. You need so much gold to enchant it's insane. Even Twistguard can be a huge headache for new players who don't have a massive piggy bank / guild bank to lean on, let alone the black hole called Frostmetal/Stormcry that comes after that (an your accessories).
They wrecked your wealth with this update (especially if you weren't prepared to convert/sell your mats and gear), and at the same time they make gold an absolute necessity to gear your char. This patch strongly discourages gearing alts by making it an incredible pain in the [filtered] to gear more than 1 character (once again, ESPECIALLY for new players; ESPECIALLY if that new player is a healer). This makes gold farming and gearing that much more inefficient and grindy.
The issue with this game is that they soulbound literally everything you obtain that could be worth any value except gems and talents. As a result, there is NO commodity available to the masses to build a healthy economy off of (i.e you cannot have your entire playerbase farming literally 1-2 mats for income, and have a functioning economy system). I cannot for the life of me understand why this developer insists on making literally every item in this game soulbound to the character. The only thing you can trade are gems and talents, and that's only after the assumption that you don't need them for yourself (Hint: you will). Even if you wanted to sell them, good luck selling them because the prices will continue to drop and pages of this stuff will continue to pile up in the market place as time goes on. I wouldn't be surprised if golden talents prices fall into the single digits at this rate.
Not only are you farming for mats to enchant your gear, you are farming the same mats to sell for gold....so you can use it to enchant your gear. So if you are a new player at Twistguard/Frost, you either farm for (mostly untradable) mats and have no gold to enchant, or you farm for the gold and have no mats to enchant. It make zero sense. This gets exponentially worse at Frostmetal+. I doubt any new player will ever get Stormcry before the grind makes them ragequit...without swiping. The only people who will have this tier of gear are people who have been playing religiously for years (i.e, your super veterans)
This is only talking about the economics in evolved in enchanting, I am not even including the xp grind, which many new players will need to do unless they like throwing their chump change into a black hole....like most veterans did to enchant their Frost/Stormcry in the first week, because they had the gold to throw away.
I can write a 200 page essay on how fundamentally flawed this game is, it is unbelievable. But aint nobody got time for that. Bottom line is, yes, gold is much harder to come by for the majority of the playerbase, and BHS isn't going to do anything about it. Congratulations. The idea of this patch is fundamentally sound and looks great on paper. Of course like any mmo out of Korea, the actual execution is awful, and only further directs a jaded playerbase to the cash shop in a desperate attempt to earn money. If there were more alternatives to make gold other than spamming Vanguards, and if there exists more tradable items to sell, it wouldn't be nearly as bad as it turned out to be; it would actually be near perfect.
Anyways, I was in the middle of quitting this game for 6 months...again (yeah...totally wasn't joking about that), but I just had to give my final thoughts on this current patch before I took off.
edit: grammar.
Yes exactly what im saying right there!!! Ive taken in about 70 new players and a few returning players and they feel how hard it is to progress and already quite a few are playing less than the originally were... Even myself, i drained what savings i did before the patch pretty quickly. All they need to do is make more enchantment mats tradeable and possibly look into making talents obtainable through both entropic and metamorphic emblems... never really understood why only entropic emblems had the talents.
Personally, I just want something that we can grind 24/7 to progress our character. Perhaps make the gold and silver materials to be just bound and let it drop somewhere else outside dungeons for us to grind for, I dunno.
I just dislike how we're limited to 16 vanguard requests per day and one you finish that extremely quickly, there's almost literally nothing to do anymore.
That wasn't the point.
Being a newbie 3 years ago and being a newbie now are two totally different experiences because the game has drastically changed overtime (for the worse...)
The point was that most people seriously don't realize just how much they are carried from their legacy in in this game, and need to (dare I say) check their privilege. I am also a vet, though not a super rich one. The only reason I was able to gear a fresh alt from scratch to Frostmetal was because of my accumulated wealth from years of playing this game, Even gearing that one alt to that point put a significant strain on my reservoir of gold. You can't sit on a mountain of liquid gold that you farmed for over years (or P2W for) and belittle players who point out fundamental flaws in the game design, just because "I'm doin fine so it must be EZ, you just have to git gud".
A new player (obviously) won't have an accumulated wealth advantage when starting fresh in this patch.
A new player won't have an experienced and/or rich guild to leech from.
A new player won't have a static to quickly and comfortably farm harder dungeons.
A new player will likely not want to P2W to get geared in a new game they just started...
And most importantly, not everyone is able to enjoy some or all of these luxuries for whatever reason. For example, I am a veteran, but I no longer have the support of a powerful guild or run with a static. This puts me at a significant disadvantage compared to people who do have this. The less social/legacy benefits you have, the more you can experience the game mechanics without the influence of the social construct, and point out flaws in the actual game design. Even so, I am still pretty comfortable in this patch because of my accumulated wealth alone; but I am smart enough to still identify there is an unsustainable issue in the new mechanics introduced.
The biggest issue is there simply isn't enough avenues to obtain the amount of gold needed to survive in this meta. There are literally 2 main sources of gold: Vanguard gold, and the reward you get for doing the vanguards. Once you clear all your vanguards you ask yourself "what now? I can't sell none of this [filtered] on the market, I can't log onto an alt and farm on them....because I can't gear them (unless you are a super-vet with 12 pre-geared alts). So I'm pretty much [filtered] until tomorrow." And then you log off.
This is basically all that TERA has to offer as a game. That and p2w.
edit: grammar........