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Comments
they use tools like meters or log exp from system chats for get spreed sheets and do maths for average min-max with their builts.
the 0.3 crit power in berzeker weapon is no optimal since you get crit power from nostrum and you can add this crit power with dyads ( aka keen dyad + 314 crit power in solo yolo mode ) and many zerks find hard crit instead have +300 crit factor + base ( im no sure if are bug for popori or somenting )
in sorcer, is forcelutness solo, and pouding in dungeons, since you can get more power since priest/mistic add +48 power ( akak you can get +200 in dungeons ) and in enraged phases power lose damage vs Damage rolls or pouding ( more power you have, less damage do forcelutness ), sorcer depend more for enrage phases since players thinks is more a burst damage.
pumped IV is good choise if you already get + 300 crit + base for high ping ( many sorcers use energetics in weapon and slevess if they have a very low ping )
im tested with 270 crit + 150 power (4 pumped Virks energetics IV + pumped IV etchins )and im can do 11 m with meteor in enrage phases but crit less times ( like 1 crit : 3 fails with meteor)
302 crit +133 power ( 4 keen virks, energetic IV---pumped IV etchings ) and im do more damage, 8-9 m with meteor in enrage phases but im crit more often (like 3 crits :2 fails with meteors),
Those are HH numbers, where crit resist is higher than all the other content in the game.
At current, I am running 52 +192 for DPS and 52 + 198 for Tanking for all content outside of HH and I am not seeing any white hits from Scythe. Those figures are about 8 up from previous patch where I was running 52 + 180 and 52 + 190 respectively for all content outside of HH and not seeing any whites.
Caveat: For Warrior Tanking, Carving Crystal was used, due to the wierd interaction it has with Scythe.
Oh, yeah, I updated it a bit, I was considering assault stance in the crit factor. my personal problem is I don't crit much, so I always consider having a bit more lol
There are slayers that are running everything, including HH and doing fine dps, asking them about their builds right now is the best thing. But when comparing with other classes they fall short but still can manage those runs.
Also, in another thread, someone was saying that +200 is the "soft" crit cap for archer. Presumably with a priest party.
So I tried swapping my keen vyrsks for power, and changed the roll on my circlet. Went from +242 CF to +212 CF. Yes I saw a little more white, but not as much as I expected and overall, killing things went faster.
Can anyone else confirm or deny whether this alternate approach is better or worse? I'm concerned about breaking shields in time.
> Was thinking of deleting my guardian set Lancer and create a Brawler because it pays off better at higher levels and I am interested in efficient IOD farming, heard full power build on Brawler is considered very good. Any surefire ideas around that?
I was two times in groups where were brawler, lancer, melee, me (ranged) and healer. We did RK just fine. I would say it wasn't any longer than with dps and in a way faster because they still can avoid better.
Would like some confirmation about crit cap for Archers in this patch. I'm at +216 crit factor now, but I'm not sure what is the optimal+crit factor for Archers.
So, full Brawler dps is considered ok?
DPS meters won't give exact numbers. That can only come from getting the crit formula and the exact crit resists of bosses.
Then I'm not understanding how DPS meters work--I guess I just assumed the program recorded how much damage you did from first hit on boss to last and then divided by the number of seconds in the fight?
The idea of doing that manually--timing every fight and then going through the system tab to add up all my damage...UGH. But I guess it's more complicated than that?
No. That's exactly how DPS meters work.
They do give you skill breakdowns of how much damage a skill did, crit chances, damage numbers, etc. However, you won't get any exact numbers out of it regarding crit chances because we simply do not know the formula for crit chance nor the crit resist factors of the bosses. It won't help you find the optimal Crit:Power ratios because there's just no way to find out the exact % dps gains from Crit Factor without the formulas, unlike values like Power and %damage lines.