[TERA PC & Console] En Masse is closing, but TERA lives on! We will continue to support TERA PC (NA) and TERA Console until service is transferred. Stay tuned for more information.
[TERA Console] The Grotto of Lost Souls update (v85) is now live! Read the patch notes here: https://bit.ly/TERACon_v85
[TERA PC] The 64-bit update (v97) is now live. Check out all the changes delivered on August 11 here: https://bit.ly/tera64_patchnotes
[TERA PC & CONSOLE] Summerfest Part 2: The Beach Bash is on from August 11 until September 1! Participate in event activities to earn tokens redeemable for costumes, consumables, mounts, and more! Details: https://bit.ly/tera_sf20
Comments
that was funny. probably one of the best comebacks that wasn't hurtful to the other person ive seen on here.
*But MILLIONS!! of new players would enter, because they're horribly disgusting!!!
I would also blame in big part the downfall of TERA to the lacking PVP content/balancing. On the balancing also accounts the ping dependency issue, which is very significant on NA TERA, given the physical extension it covers.
I don't bet much on race locking and such, if you see the class popularity, the exclusives aren't all that high up, simply the playerbase as a general is mature enough to just not care instead of throwing tantrums, the vast majority that wasn't happy with the succession of Reaper - Gunner - Brawler - Ninja - Valkyrie just didn't create one. You can see that on the latest infographic on TERA's population, where the race/gender locked classes are usually lower than vanilla ones in playerbase.
I would blame the race and gender locking not on lowering the population, but on failing to make it increase as expected, less people started/came back to the game.
The second thing they did to keep the game new was overhauls on classes. They made drastic changes and major balance changes. A class with new Blizzard balance changes would play very different every few months. And an overhaul more less made a new class. A paladin from launch was nothing like a Paladin for Lich King other than some token skills and over all concept. They were constantly doing things like that and it kept the game fresh.
So basically they're better at recycling the content.
I frankly can imagine this, it's not like we want the game to change 180 degrees, we're playing something we like, we don't want it to just change entirely, but also not to stall.
Basically if BHS was better at recycling the content, they could get away with cheap but good patches.
Granted you lost some good old dungeons and some players lost out on getting to run great ones like Ulduar but it kept the freshness. And in between, always making minor or major changes to classes and instances. The game was in a constant state of change.
I would say the best example of Blizzard recycling content was hard mode. It did give players another level of challenges to do and gloat about to everyone else.