[TERA PC & Console] En Masse is closing, but TERA lives on! We will continue to support TERA PC (NA) and TERA Console until service is transferred. Stay tuned for more information.
[TERA Console] The Grotto of Lost Souls update (v85) is now live! Read the patch notes here: https://bit.ly/TERACon_v85
[TERA PC] The 64-bit update (v97) is now live. Check out all the changes delivered on August 11 here: https://bit.ly/tera64_patchnotes
[TERA PC & CONSOLE] Summerfest Part 2: The Beach Bash is on from August 11 until September 1! Participate in event activities to earn tokens redeemable for costumes, consumables, mounts, and more! Details: https://bit.ly/tera_sf20
Class Awakening 2018 ?
This discussion has been closed.
Comments
Classes have enough skills as it is. And the dual axe thing makes it look like BDO which was a clunk fest. I can see some benefiting in PVE but a look way too flashy and potentially broken for PVP. They even mention battlegrounds can't use awakened skills for the first patch. Like... what!?
Others will probably get theirs later in the Awakened Part 2 in summer based on what they need (probably the difference between Awakened classes VS non awakened along with other stuff).
For brawler, it somewhat needed an awakened because if you awaken only lancer, then most people would completely disregard brawler and only take lancers for tanks (Casuals won't care but Mid/hardcores would)..we also dont know if the skills give any kind of additional debuffs yet or What passives (if any) classes get to make them "equal" ground
They also stated that they'll be removing some skills later (maybe condensing them down, like maybe using A-rush + G-shout together IDK, or just straight up removing, can't think of any off the top of my head they would remove/replace but we'll see) so hotbar space for those with alot of skills might not be *too* bad.
What i like about this, is that its finally changing up how classes are played after so [filtered] long (exception of Warrior and Archer and slightly Sorc because of their revamps) so its almost like a breath of fresh air. Guide makers actually have to update their guides and healers actually get to stop being bored and DPS
Edit: Insert mandatory "MA FPS" for awakened skills
Hype is real for that epically exaggerated wings thing
I'm more looking forward to the the new area's. Maybe a new level cap and some actual new content?
This is just a wild guess, i may be right or wrong. Since the release of Brawler, offensive tanking took flight. Some people will disagree with me on this because they always used offensive tanking even before brawler, but it became kind of the meta once brawler arrived. For some time, brawler became the new main tank, due to its high damage output, and higher aggro modifiers. Lancer was left in the dark for some time, being considered a 2nd class tank. Then the balances came, which put Lancer in a much better place at par with brawler. The difference now was clear:
Those who wanted a full support tank, would look for a Lancer, and those who wanted faster runs, would choose a brawler for its high damage.
So my guess comes, that now BHS wants to separate both play styles once and for all. The awakening for Lancer looks like is gonna turn him into the ultimate defense for party, while for brawler it will be focused more on offensive.
There you go, thats my assumption. Lancers will be heavy armored buffers, and brawlers heavy hitters.
Besides that they should either drop the f****** talent system OR bring it over to the other regions as well when its painfully obvious that they are still balancing classes around it.
Just for the classes shown for now. There is a Part 2 in summer which should be for the other classes
WAO NICE thanks for the reply
Speaking of balance...
Thanks for giving mystics Kaias Shield and a bunch of extra buffs that they didn't need. "We're aware of the problem between mystics and priests" my [filtered]. These people couldn't balance a balancing beam. Every patch. Every patch for two years straight, they've made mystics more desirable than priests. Frankly, I'm expecting them to roll out a "class change coupon" to capitalize on the imbalance so they won't have to bother fixing it.
LOL I had the same reaction when I saw that. Thanks BHS for giving mystics all the good priest skills and making it even better (perma e-stars, VoC debuff with a longer duration). Now I'm not really sure how the new mystic thrall skill works, but it says it has a cd of 2 seconds. So does this mean you can potentially have perma kaias + the buffs from ToV and ToW? Wow that's super great and balanced, thanks BHS!
But yay! At least priests get a dps buff for their skills. Nice, now instead of dealing 10k/s we can do 20k/s wow! amazing! balanced! I also hope the hp regen on triple nem is like a glyph or something otherwise priests can't be on slaying runs. lol as if people even take priests on score runs already
do u have the skills for the other classes