[TERA PC & Console] En Masse is closing, but TERA lives on! We will continue to support TERA PC (NA) and TERA Console until service is transferred. Stay tuned for more information.
[TERA Console] The Grotto of Lost Souls update (v85) is now live! Read the patch notes here: https://bit.ly/TERACon_v85
[TERA PC] The 64-bit update (v97) is now live. Check out all the changes delivered on August 11 here: https://bit.ly/tera64_patchnotes
[TERA PC & CONSOLE] Summerfest Part 2: The Beach Bash is on from August 11 until September 1! Participate in event activities to earn tokens redeemable for costumes, consumables, mounts, and more! Details: https://bit.ly/tera_sf20
Bladestorm is OP
This is just a broken skill in PvP. 4 Ninjas coordinating this skill can make an entire group of players unable to use skills for 15-20 seconds. It's a total death sentence and takes 0 skill to land. It's absurd. They just throw one after another and you can't even iframe out of it. Meanwhile their whole team just piles on AoEs and your team is dead. The constant stagger of this skill needs to be nerfed in PvP. At least let players iframe or retaliate out of it.
2
Comments
As for Ninja's......the amount of staggers they have is absurd! IF what I've heard and read is true then they need to sort out those staggers before they buff the [filtered] out of them. (Reaper repeat anyone?).
I still see a lot of people crying about brawlers. What? Losing their mobility wasn't enough? Ok.....let's go over brawlers adjustments so far.
PvP Dmg Reduction - Ok No problems there.
Reduced distance of first counter - Alright fine.
(ETA Unknown but due to happen) - Loss of block for most skills
All in all brawler mobility has been kicked in the nutz and their PvP Dmg has been significantly reduced. But this Ninja with high dps output and high mobility isn't getting nerfed to [filtered]? Well I guess I need to re roll to something else.
Anyway ranting aside here.
Bladestorm isn't really the problem here. The fact Ninja's have such high amounts of staggers is. There's a lot of issues in Tera right now and I feel like I'm wasting my time going on about them. Ninja was nice at first, always is a nice experience a new class but then the hype wears off and you see how messed up it's getting.
If they continue to nerf brawler (as I've said to the people I play a lot with) I'll simply hang up my PvP threads on that class and play something else instead.
Oh please save the lies and stories.
Everyone knows brawlers are broken as hell. They are the modern version of the old lancer except less brain required.
At least lancer had to block back then.
Do you think people complain about brawler cause its fun?
The first thing I said when I read the ninja skill list was, "Oh great, another PvP cancer skill like brawler's."
These skills make my Mystic stun look like a joke. And we were supposed to be the kings of CC lockdown.
Wanna know how to avoid being caught by it? Don't sit in bottlenecks. I've seen so many people whine about this skill while they are sitting in bottleneck locations practically begging ninjas to come in and ruin their day! Brawlers are still broken and require nerfs, Ninjas need a nerf too.
But what you are suggesting, is just silly.
Or they can buff the other classes damage to be in line with brawler and ninja while also raising the dungeons difficulty so they are harder to complete.
Either way, both of these classes will likely stay OP until BHS comes up with a system better than the talent one, preferably one that works well. But this is possibly a year or more down the road.
Leash, it's meh, not that bad, but could be better. It has a super long easily iframed animation, and a very quick second of invulnerability after being pulled in.
Cascade of stuns, this is our only skill that if considered aoe is good/op cause it spreads the stun to nearby people. But then again, someone needs to be stunned in the first place, and people need to be very near you.
wanna talk even MORE broken? what about the brawler's three punches and a block combo? that's a small area vacuum that staggers and draws players in as well. no iframing out of that and it has NO cooldown. (and unrelated, but at least ninjas can't stun you while they juggle you in the air, making it IMPOSSIBLE to get out of. also uncleansable that one.)
you also have to be very close to bladestorm to even be pulled in. so while the melee classes have it rougher obviously, as it'll drag you back if it's tossed through you, if you're ranged and getting hit by this pls just stop. i've seen people WALK into this after it's been up a few seconds. up to you whether you decide it's pure stupidity or genuine lag.
could the ninja stand to have a couple less staggers? maybe. but if you take away bladestorm's stagger take away the brawler's autoattack pull combo too. that's even more broken.
This game does have a pretty overwhelming amount of CC, but ninjas only have staggers, Bladestorm and one of the worst stuns in the game, It's really not that bad of the skill, it can easily be dodged due to it's slow cast, unlike Ground Pounder which is a simular but much stronger skill (seriously bladestorm does no damage) and it can't be avoided if the Brawler has enough AS. After about 40ish AS a Brawler will guarentee the knock up of Ground Pounder which also has an extremely large radius making it one of the easiest skills to land in the entire game just below backstab and binding sword.
Ninjas are far from OP, TBH I expected them to actually be better in PvP (slightly) and am shocked to see that they are a class in competition for worst non underpowered class (So by this I mean, Slayers and Lancers are underpowered and of all other classes Ninjas are competing for that bottom spot with Berserkers)
I can understand the frustration a little in mass PvP, but that's just the nature of this game and it's high CC.