[TERA PC & Console] En Masse is closing, but TERA lives on! We will continue to support TERA PC (NA) and TERA Console until service is transferred. Stay tuned for more information.
[TERA Console] The Grotto of Lost Souls update (v85) is now live! Read the patch notes here: https://bit.ly/TERACon_v85

[TERA PC] The 64-bit update (v97) is now live. Check out all the changes delivered on August 11 here: https://bit.ly/tera64_patchnotes
[TERA PC & CONSOLE] Summerfest Part 2: The Beach Bash is on from August 11 until September 1! Participate in event activities to earn tokens redeemable for costumes, consumables, mounts, and more! Details: https://bit.ly/tera_sf20

Is terra community dead or something?

2»

Comments

  • Nobody wants to drool through the level process as a group, just get to 65 then you'll find ppl to play with. If you don't want to rush then don't but there's not going to be much grouping in leveling.
  • CatservantCatservant ✭✭✭✭

    I had fun leveling up the first 2 times, learning stuff, crafting, getting gear.

    At 65 it's just grind for gear and do the same dungeons every day, which kinda sucks. The community is important in an mmo, but Tera feels more like a massively single player game.

    Conflate crafting is a step towards better ingame community, since you can craft it for others, and they can help you craft the jewelry for example. There should be more of that in the game.

    Leveling up should be slower, too, give people a chance to experience more of Tera, make crafting more important (master means nothing, just a waste of time... why not make VM craftable by masters only, and make getting master harder? People would communicate more).

    On that topic, make Alliance rewards better so more people would go there, it's empty as hell now... simply adding the Shade tokens, feedstock, alkahest, hell TITAN EMBERS to the rewards or noctenium store or something would bring more people there. And maybe make it pvp-time all the time.

    These are some VERY good ideas. I especially like adding embers or ease to the Alliance Merchants. At this point Alliance is a whole lot of wasted potential.
  • No, God no, Tera does not start at 65. It [filtered] dies, slowly at 65.

    I had fun leveling up the first 2 times, learning stuff, crafting, getting gear.

    At 65 it's just grind for gear and do the same dungeons every day, which kinda sucks. The community is important in an mmo, but Tera feels more like a massively single player game.

    Conflate crafting is a step towards better ingame community, since you can craft it for others, and they can help you craft the jewelry for example. There should be more of that in the game.

    Leveling up should be slower, too, give people a chance to experience more of Tera, make crafting more important (master means nothing, just a waste of time... why not make VM craftable by masters only, and make getting master harder? People would communicate more).

    On that topic, make Alliance rewards better so more people would go there, it's empty as hell now... simply adding the Shade tokens, feedstock, alkahest, hell TITAN EMBERS to the rewards or noctenium store or something would bring more people there. And maybe make it pvp-time all the time.

    I like this idea the most since VM's are the best gear a only a master crafter should be able to craft them

    right now being a master weapon crafter is useless
Sign In or Register to comment.