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Tanks are pretty much the bottleneck of Dungeon Queues and LFGs?

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Comments

  • JerichowJerichow ✭✭✭✭
    Like everyone's been saying - there are plenty of tanks out there, they just match up with guildmates or friends first (I'm consistently guilty of this myself as a lancer main) and then move onto LFG to fill the rest. Honestly, you can trust guildmates a lot more than randoms in IMS, and even if you tilt hard and faceplant on every boss in the run, they won't yell at you for it (they might make fun of you for a bit, but that's par for the course).

    IMS is basically where you go to get familiar with the dungeons, after that you're better off using LFG or finding a guild. IMO finding a good active guild is probably the most important thing - my guild has consistently 15+ people on and most are running dungeons even at the dead of night, so it's super easy to just ask if anyone wants to run something, and within a few minutes we have either a full party, or are missing 1 or 2 people.

    So in a nutshell, avoid IMS if you can. LFG and/or find a guild to run dungeons with. It makes life, and this game, worlds better.
  • Well I mean what do you expect?

    People want to play big [filtered] dps classes and the second they get anything but a lancer or brawler, they get [filtered] on by the whole team.
    Zerk and warrior tanks are still golden and top notch. Zerk just lacks an enrage.

    Problem is people just dont want to deal with the pressure of being said tank.
  • Honestly what they should have done is what every other MMO does for tanks... GIVE THEM EXTRA REWARDS FOR IMS. It's not that hard. Give them rewards for queueing as a tank or healer (to a lesser extent) and you'd see more people queue.
  • And in some other forum post (and I mean let's be fair to those guys and give them a voice here):

    "Brawlers shouldn't auto-block everything. It's a brain dead class for brain dead players too lazy to handle mechs. BHS should nerf them. Stop stealing our DPS roles, you bunch of unfairly over-powered tanks! Play a DPS if you wanna DPS."
  • voidyvoidy ✭✭✭✭✭
    edited December 2017
    Being a tank main sucks. Most LFGs I see already fill the tank role with some brawler before I can even click the thing, and in guilds there's always always somebody else looking to tank since it's super easy this patch. Like, I can count the fights where positioning matters on one hand; it's stupidly simple in this patch cycle and anyone can do it, so everyone's giving it a shot lately -- even warrior tanks whom you barely saw last patch have come out in droves lately, now that they have an attack speed buff and not everything's out to kill them like it used to be. I wish it were true that tanks were rare, because then I wouldn't have had to gear a healer and a dps this patch for all the times my tank hasn't been needed because there was already another tank in the party. I'm willing to admit that other people's experiences may vary, but really when I open LFG I rarely see "N>tank and go."

    Personal gripes aside, OP, I'd suggest you queue with an additional person. I've IMSed countless times with my dps alt and a dps friend and it has never taken long to find a brawler in the queue. This has been true for low tier, mid tier, and high tier content. Also tick the "able to lead the party" box; I've found this helps somewhat. Additionally you might be queuing at weird hours but who knows.

    I'd be hella down to give more rewards to support players entering queues though, since I queue a fair amount on my tank when my friends are all offline anyway. And let me tell you, it sucks. The time it takes because all the dps are in level 40something mutinous crystals and the healer never debuffs is just unnatural. I'd love an incentive to deal with that on a regular basis, and I'm sure many healer mains would as well.
  • We need most elin dpsers!
  • aeee98aeee98 ✭✭✭✭
    I find myself in the spectrum where I am forced to tank whenever I want to play my dps and vice versa.

    Good thing is that I get both dailies done, bad thing is I lose my mood on both occasions.
  • mollyyamollyya ✭✭✭
    edited December 2017
    Progression dungeons(pre lvl65) and Kalivan's Challenge lack healers
    Endgame dungeons(ilvl 431 and above) lack tanks

    Despite tanks except braindead brawler are hard to learn, I was already forced to main 3 different tanks for daily vg and guild quests. Noob tank is still a lot better than no tank.
  • YamazukiYamazuki ✭✭✭✭✭
    Tanking isn't really difficult or comes with "added responsibility". With the context of pugs and ims (meaning no min-max groups) all a tank has to do is allow the dps to be able to dps; some bosses are actually easier to tank than to dps if you get over the idea it's difficult. This would be a form of support. Supporting as a whole in games are far less appealing to most, it's more "enjoyable" to play for yourself, and don't forget the average person has zero teamwork, so it makes sense. Some games don't use the trinity, everyone is a dps with consumables or they make tanking/supporting optional. Even outside of MMORPGs supportive options are not played unless overpowered. Look at League, support role gets faster que and mages were picked more for said role and "supports" were even changed to be more mage like, then tanks outside of support are only played when dominant. If you want more tanks then it requires some sort of imbalance, either through rewards or class performance. Pretty obvious people weren't happy Brawler was op even though it made finding a tank extremely easy.
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