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Leave dungeons in that are essential to the story of the game

For example, the one where you kill Dakuryon could be given a permanent home as the final dungeon to finish off the 60-65 storyline. The way it is now, there isn't much closure to the story for new lvl 65's and just makes an already jumbled mess of a story even more confusing.
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Comments

  • vkobevkobe ✭✭✭✭✭
    can work if it is solo instance, instead group instance and only if the dungeon doesnt drop vm materials or top acessories

    or been an open area like the 3 towers in pathfinder path
  • Honestly, after a recent run, maybe the story lines and Dungeons need to be separate. I'm relatively new, developed a LV 65 Mystic, working on an Elin Gunner and a Castanic Archer. Taking an Instance Matching run through the Dark Cathedral, I needed to stop and rescue Davina, Lo and Behold, in a hot second I was the only one in the room failing to hold off hordes of enemies while a pair of Geniuses in the next room where everyone had rushed off to were almost immedately demanding the party leader kick my character out. EITHER separate the Dungeons from the story OR change it so that the next Boss WILL NOT spawn until the story mission before it is finished for everyone that has it active.
  • SageWinduSageWindu High Seat of the Jedi Council ✭✭✭✭✭
    I've never understood why it's imperative for you to do the "standard" 5-man version of a dungeon in order to advance a plot thread. That's like not being allowed to watch a sequel to movie because there's not at least one more person with you.

    TERA... you're seriously telling me that I need 4 other d**kheads, who most likely don't care for the narrative and just want loot (which is fine, btw; who doesn't enjoy loot? i know i do), just to figure out why these vampires are tearing [filtered] through Popolion? Eff off.
  • I am so sick of those crap dungeons that you spend weeks to learn stupid mechanics and when you do , they remove it and they bring other crap mechanic dungeon to learn again. This game is just mechanic and mechanic and i dont feel "free" to play how i wish. That is why i stop playing for almost 1 year now....i think the dungeons and the way they are made ruin this game for me. I wish they just bring new ones without crap mechanics and you have a fraction of a second to dodge and just bring new dungeons without learning for weeks. And is not fair to have mechanics 1 shot because what is the point of having good gear if you are 1 shot no matter what? LEt 1 shot but not dodge every second the entire dungeon.
    The pve mechanics are a big - for me and were enough for me after 5 years to uninstall the game until they change.
  • streetdog wrote: »
    Tera has the worst and most inconsistent lore in the history of gaming. I doubt even creators know what's all about.

    You are proven wrong in the fact that the developer's have already put more lore inside of the game which continues the previous lore threads. I don't find the lore inconsistent, just extremely hidden between all the Side quests and Story quests, apart from internet research. If you put all the puzzle pieces together, you have an amazing story. The devs are just trash at showing it.
  • vkobevkobe ✭✭✭✭✭
    streetdog wrote: »
    Tera has the worst and most inconsistent lore in the history of gaming. I doubt even creators know what's all about.

    it is not the same team, original team left since long time ago, it is why at fate of arun we feel the lore is separate from the lore between level 1 to 60
  • ObsObs ✭✭✭
    SageWindu wrote: »
    I've never understood why it's imperative for you to do the "standard" 5-man version of a dungeon in order to advance a plot thread. That's like not being allowed to watch a sequel to movie because there's not at least one more person with you.

    TERA... you're seriously telling me that I need 4 other d**kheads, who most likely don't care for the narrative and just want loot (which is fine, btw; who doesn't enjoy loot? i know i do), just to figure out why these vampires are tearing [filtered] through Popolion? Eff off.

    He probably means things like Darkan, Imperator, Lilith/Lachelith, Lakan that actually somewhat relate to the main 60-65 story quest line.
  • Blackbirdx61Blackbirdx61 ✭✭
    edited December 2017
    > @YN4K3A6E5R said:
    > 4 years playing this game, i dont give a [filtered] about the lore, the lore is [filtered].. this game is endgame dungeons and costumes

    And if thats what you play for, and you enjoy that cool, but dont presume what you get out of the game is the only thing to play for ... some people like lore, some are explorers, some just like to kill uglies, and some just like to bs on teamspeak. Its quite arrogant to presume your point of view is the only valid point of view.
  • In GW2 all story dungeons have a story mode, as well as a normal endgame mode. I really think the devs should look at some such mechanic.
  • More dungeons = More server equipment = More investment = Less profit for Dev/Service Provider

    But yeah, it would be pretty sad if players are forced to skip the middle of story line. It is like..

    Zolyn and the cute popo engineer(forgot the name) got killed by Durion who took the bloodshard long time ago (from Castle Aranea), but Durion never comes into the story, and the bloodshard suddenly appears at RKEM with a human scientist. Where's Durion?? What happen to him?
  • Beom wrote: »
    More dungeons = More server equipment = More investment = Less profit for Dev/Service Provider
    I don't think that's actually the case. The amount of server equipment you need is based on load. If you have more dungeons, it won't increase the load, but just spread it out over more different content. You won't really need more servers in that case.

    I think the reason is more that they are trying to concentrate players in a lesser amount of dungeons to streamline the experience and improve queue times via IMS. For end-game content, it also gives them less to worry about balancing as they make gear changes, which mostly stems from this game's lake of a gear/level sync system.
  • vkobevkobe ✭✭✭✭✭
    In GW2 all story dungeons have a story mode, as well as a normal endgame mode. I really think the devs should look at some such mechanic.

    guild war 1 ;)
  • SageWindu wrote: »
    I've never understood why it's imperative for you to do the "standard" 5-man version of a dungeon in order to advance a plot thread. That's like not being allowed to watch a sequel to movie because there's not at least one more person with you.

    TERA... you're seriously telling me that I need 4 other d**kheads, who most likely don't care for the narrative and just want loot (which is fine, btw; who doesn't enjoy loot? i know i do), just to figure out why these vampires are tearing [filtered] through Popolion? Eff off.

    Because it's a multiplayer game, and they want to encourage partying. You can always come back when you're at a higher level and solo it, anyway.

    But in OP's case they're talking about Shadow Sanguinary, and other dungeons like that.
  • SageWinduSageWindu High Seat of the Jedi Council ✭✭✭✭✭
    @Obs @KarmaTheAlligator

    And I completely agree. The leveling quests are fine, but then the narrative hits the metaphorical wall once you finish said questline (beware spoilers):

    - Dakuryon has lost but he's not defeated, and so scurries off to plot more nefarious wrongdoings (FoA questline)
    - You find out how and where Dakuryon gets his legion thanks to the imaginatively-titled Demokron Factory (now rendered null)
    - Shadow Sanguinary is where you could fight Dakuryon directly and finally end his shenanigans (now rendered null)
    - While you were busy with that, Lakan has broken free and is waging a one-god war against the rest of the heavens with Velik as his first target (Velik's Hold/Sanctuary, now rendered null)
    - Lakan is dead. Velik is saved. Northern Arun is open for business. Tea and cake for everyone... except for one particular scientist who was upset that all that wasn't done sooner (Thaumatic Refinery/RK-9 Kennel, currently available)

    So, speaking purely of the end-game dungeons that have a direct connection to the FoA narrative (so no BR/SC/LK/TS and so on), there are 4 other dungeons currently not available if you want the whole story of what happens between kicking Dakuryon in the junk at the end of the basic questline and now. And that's before we get to the fact that, again, you need to have a party of some kind even if you're just curious about the core narrative (unless you're powerful enough to solo them. may the gods be with you in that case).
  • SageWindu wrote: »
    @Obs @KarmaTheAlligator

    And I completely agree. The leveling quests are fine, but then the narrative hits the metaphorical wall once you finish said questline (beware spoilers):

    - Dakuryon has lost but he's not defeated, and so scurries off to plot more nefarious wrongdoings (FoA questline)
    - You find out how and where Dakuryon gets his legion thanks to the imaginatively-titled Demokron Factory (now rendered null)
    - Shadow Sanguinary is where you could fight Dakuryon directly and finally end his shenanigans (now rendered null)
    - While you were busy with that, Lakan has broken free and is waging a one-god war against the rest of the heavens with Velik as his first target (Velik's Hold/Sanctuary, now rendered null)
    - Lakan is dead. Velik is saved. Northern Arun is open for business. Tea and cake for everyone... except for one particular scientist who was upset that all that wasn't done sooner (Thaumatic Refinery/RK-9 Kennel, currently available)

    So, speaking purely of the end-game dungeons that have a direct connection to the FoA narrative (so no BR/SC/LK/TS and so on), there are 4 other dungeons currently not available if you want the whole story of what happens between kicking Dakuryon in the junk at the end of the basic questline and now. And that's before we get to the fact that, again, you need to have a party of some kind even if you're just curious about the core narrative (unless you're powerful enough to solo them. may the gods be with you in that case).

    Right, was talking about the level 20-60 stuff. Other than that, completely agree.

    You also forgot Ruinous Manor and Broken Prison for the trying to free Lakan story line.
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