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Leave dungeons in that are essential to the story of the game
For example, the one where you kill Dakuryon could be given a permanent home as the final dungeon to finish off the 60-65 storyline. The way it is now, there isn't much closure to the story for new lvl 65's and just makes an already jumbled mess of a story even more confusing.
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or been an open area like the 3 towers in pathfinder path
TERA... you're seriously telling me that I need 4 other d**kheads, who most likely don't care for the narrative and just want loot (which is fine, btw; who doesn't enjoy loot? i know i do), just to figure out why these vampires are tearing [filtered] through Popolion? Eff off.
The pve mechanics are a big - for me and were enough for me after 5 years to uninstall the game until they change.
You are proven wrong in the fact that the developer's have already put more lore inside of the game which continues the previous lore threads. I don't find the lore inconsistent, just extremely hidden between all the Side quests and Story quests, apart from internet research. If you put all the puzzle pieces together, you have an amazing story. The devs are just trash at showing it.
it is not the same team, original team left since long time ago, it is why at fate of arun we feel the lore is separate from the lore between level 1 to 60
He probably means things like Darkan, Imperator, Lilith/Lachelith, Lakan that actually somewhat relate to the main 60-65 story quest line.
> 4 years playing this game, i dont give a [filtered] about the lore, the lore is [filtered].. this game is endgame dungeons and costumes
And if thats what you play for, and you enjoy that cool, but dont presume what you get out of the game is the only thing to play for ... some people like lore, some are explorers, some just like to kill uglies, and some just like to bs on teamspeak. Its quite arrogant to presume your point of view is the only valid point of view.
But yeah, it would be pretty sad if players are forced to skip the middle of story line. It is like..
Zolyn and the cute popo engineer(forgot the name) got killed by Durion who took the bloodshard long time ago (from Castle Aranea), but Durion never comes into the story, and the bloodshard suddenly appears at RKEM with a human scientist. Where's Durion?? What happen to him?
I think the reason is more that they are trying to concentrate players in a lesser amount of dungeons to streamline the experience and improve queue times via IMS. For end-game content, it also gives them less to worry about balancing as they make gear changes, which mostly stems from this game's lake of a gear/level sync system.
guild war 1
Because it's a multiplayer game, and they want to encourage partying. You can always come back when you're at a higher level and solo it, anyway.
But in OP's case they're talking about Shadow Sanguinary, and other dungeons like that.
And I completely agree. The leveling quests are fine, but then the narrative hits the metaphorical wall once you finish said questline (beware spoilers):
- Dakuryon has lost but he's not defeated, and so scurries off to plot more nefarious wrongdoings (FoA questline)
- You find out how and where Dakuryon gets his legion thanks to the imaginatively-titled Demokron Factory (now rendered null)
- Shadow Sanguinary is where you could fight Dakuryon directly and finally end his shenanigans (now rendered null)
- While you were busy with that, Lakan has broken free and is waging a one-god war against the rest of the heavens with Velik as his first target (Velik's Hold/Sanctuary, now rendered null)
- Lakan is dead. Velik is saved. Northern Arun is open for business. Tea and cake for everyone... except for one particular scientist who was upset that all that wasn't done sooner (Thaumatic Refinery/RK-9 Kennel, currently available)
So, speaking purely of the end-game dungeons that have a direct connection to the FoA narrative (so no BR/SC/LK/TS and so on), there are 4 other dungeons currently not available if you want the whole story of what happens between kicking Dakuryon in the junk at the end of the basic questline and now. And that's before we get to the fact that, again, you need to have a party of some kind even if you're just curious about the core narrative (unless you're powerful enough to solo them. may the gods be with you in that case).
Right, was talking about the level 20-60 stuff. Other than that, completely agree.
You also forgot Ruinous Manor and Broken Prison for the trying to free Lakan story line.