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Gunner Build
What's the best gunner build atm? Going off older builds so I don't really know which is optimal.
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+140ish crit, rest power
standart dps rolls on weapon, cd for replenishment or AB damage chest roll.
Crit: +120-1240 optimal, rest Power.
As I am playing a Gunner again after recent I gotta say, I feel like the most hard hitting in game skill is now Balder's Vengeance, I crited around 27-28M on KC, CW, AB when was doing gearing quests with +12 Guile, none of skills were hitting like that while I was doing those dungeons with full Guile.
So put Balder's vengeance to your Rotation, get its glyphs, and also AB dmg on Armor, buffs to replenishment made it efficient.
Can you stop spam forum with your clueless messages?
You did brainless dungeons and trying to tell smth about build and crit cap?
If you can't do smth normal and spam only "KC, CW, AB" then you can forget about critcap and etc.
Crit cap changed in this patch, bosses crit resist changed.
All forum in your lie.
P.S:Current patch its 150-160 crit cap for gunner.
About buff: AB was ok for body before patch too.
Cast BV fast as you can and try to do more BF.
lols, why mad? why sad? You know about 100% crit rate on some skills, right?
Start guide:
Crit cap: 47+150-160 (all another -power)
Accessories: typical its 3 power/2 crit (later you will rotate it but current setup will be decent in all cases)
Accessories crystal with 150-160 crit cap: duo heal/mystic power crystals, priest x4 crit factor crystals
Innerwear: crit factor/power (you should prefer crit factor innerwear but remember your crit cap)
Glyphs: +- all similar with outdated guide but atm you can roll about all skills that you need xD (glyphed AB/BV must have)
You can change it if you feel yourself bad in reposition or dps.
Skills priority: BF and AB. (all gunner dps in "common" its gathering willpower and spam Bf,Bombardment/BV) Yes i knows, but can you tell me about these "SKILLS" except AB and BV?
Maybe your post can help with gunner build if you will tell us about BF crit? Skills priorities?
Tell us about 120 crit factor gunner in VSHM.
P.S I'm angry because the whole forum is full of your messages, but you don't even know what you're talking about in most cases.
You went to this discussion, started to tell about crit cap and rotations but all your Tera expierence as gunner ended in CW.
And what does that have to do with the current thread? Aside from personal attacks.
OP
As some people has suggested, current crit cap for gunner is recommended about +150.
You can mix jewellery 2/3 crit/power, but if you have it a hard time to get perfect rolls you can use 3/2 crit/power.
If you can't afford to min-max stats on most of your gear (jewellery, belt, brooch, circlet, brooch) then you will have to use more critical factor items than you should have as min-maxer.
I will make an assumption here that you can get perfect rolls and post the critical factor values on gear.
Masterworked gloves will give you +21.
Belt gives you +6.
Rings gives you +8 (+4 each)
Necklace gives you +4
Circlet/Diadem gives you +8
Brooch gives +6
That sums +53 and if you mix 3 goodsbane jewellery (ring, earring and necklace) you will have an additional +86 critical factor and a bonuss of +12 for 2 set pieces, with that you have your +150 critical factor and the rest should be stacked with power.
If you don't have enought critical factor you can use some keen vyrsk to get the amount you lack, also is important that you dont use carving crystals and better use pounding since carving wont give you that much benefits for the gunner class.
Is not worth if you only run with mystics as healers, if thats the case then dont bother for those 20 critical factor.
Absolutely not. The +150 is more for priest party and nervous nellies like me who tend to pour on the crit, to get them out of the stratosphere of +200 and more.
+130 may be the better number--you are certainly doing a better hit on BV than I am.