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Leave dungeons in that are essential to the story of the game

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Comments

  • ObsObs ✭✭✭
    Beom wrote: »
    More dungeons = More server equipment = More investment = Less profit for Dev/Service Provider

    But yeah, it would be pretty sad if players are forced to skip the middle of story line. It is like..

    Zolyn and the cute popo engineer(forgot the name) got killed by Durion who took the bloodshard long time ago (from Castle Aranea), but Durion never comes into the story, and the bloodshard suddenly appears at RKEM with a human scientist. Where's Durion?? What happen to him?

    You can get rid of all the trash dungeons that have no relevance to lore like Ravenous Gorge, Kalivan's Dreadnaught/Challenge, Shattered Fleet, etc. for those dungeons and have new 65s go through an easy version of the actually relevant story dungeons.
  • > @vkobe said:
    >
    > guild war 1 ;)

    I still play GW1 at least once a week have some freinds that get together on TS most Thu, Its kinda Bountyhunt/Bull session as we all got a good few years in game. But GW2 has that pathing Mechanic, so the story Dungeon is a different instance/spawns to the End Game dungeon.
  • StitchedSoulStitchedSoul ✭✭✭✭
    edited December 2017
    What will be if they will return SS for example or other dungs? Yes lore will have its logical way but with our tiny servers population it will be impossible to find group.
    I totally agree that its possible to replace and adjust some dungeons. We dont need two forms of Kalivan. Kd is not popular, not interesting, not rewarding for the time you spend there in compare to other 3star dungs. I always hear "que everywhere but not kd". I was so waiting that one of them will go. No! Gone other amazing dungeons but this cr/ap remain in its two forms. Instead of kd they could make SS for example.

    I would really like to have more dungs. Can't say I'm lore fan, but the way its now its silly) we have no straight line but here "lore" and there "sorry they deleted dung".)
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