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Comments
Do I think they need a nerf? Maybe not considering more enhancements are in the pipeline for some older classes. What those changes are and if those changes will help, though, remains to be seen.
I really like the idea of randomly spawning BAM types too. That would solve a lot of issues(for me) by keeping the quest somewhat dynamic.
I was also wishing something like this. Every few weeks, monts or whatever, change up the bams. Replace some of the current ones with bams not already there, like kumas, or the birds and turtles, or dracoloths and dragons.
My lancer kills these bams faster than my brawler but that's because I'm more skilled on lancer. Not because I'm +15 starfall but I do pretty well keeping up my rotations and HTL stacks. The only downside to the bams are that sometimes they like to walk and trample over at the wrong time lol. Other classes like ranged and melee dps will struggle a bit because it's harder to control the boss while on lancer/brawler imo is easier. I think it's more about skill and what setup ppl are using against the bams. I've seen some priests or mystics clear bams pretty fast because they use dps setup and pretty skilled.
so, no proof, and fyi i was here when bams were hard, been here since closed beta nub. too bad everything i've ever written in the past has been erased by the new forums or you could see for yourself i was one of the ones against the nerfs lol. there is no 'clearly' a group game here at all. there's is just what you want to believe even though everything including the mechanics of the game itself call you out on your BS.
and the bams of old were soloable, you didn't HAVE to group for any class. if the game was all about grouping there would be no solo instances, there would be no solo quests, there would be no solo VG quests...idiot. and there sure as frak wouldn't be a solo champions arena...just rofl. you're just too lazy to do them by yourself and even to lazy to duo and do 20 instead of 10.
you can't prove this game is group only as it does have solo content and soloable content, and you can't show any other mmo that's pure group...as i said. industry wide mmo's are made to appeal to the maximum number of players, soloers as well regardless of what you believe. go look up game theory eh? some GDC lectures on the subject? maybe then it wouldn't be so easy to make you look stupid.
there's nothing wrong with wanting to be solo in an mmo for a while. it's usually never forever.
What I see is that some here also want to farm faster to get accesiories and certain crafting materials. since the "normal" way to get those items is even slower, that's not bad, perhaps the quests for high tier IoD BAMs should be adjusted so that it becomes possible to do them in groups. As for the mid and lower tier missions, I think those should remain as they are, perhaps giving a little help to healer classes would be good but that's all.
Also, the IoD quests let you know how much of crappy player you are with a determined class, in a dungeon, specially in raid instances, you can do terribly and never realize about it unless someone posts a log from a DPS meter, but in IoD you can see how much you need to improved based on how often you get hit and how long does it take you to do those missions... this thread, proves that point to some extent...
I definitely liked your point of view there.
Nerf mystic damage by at least 40%. 5 million crit done by metamorphic smite about every 2 seconds with a dreadnaught weapon. Curse and boomerang pulse crit like over 3million each hit. I am not kidding, The class balance is stupid.
Make slayer's stunning backhand and startling kick to guarantee stun. I see hydrath is flipping I need to cast a stun to stop the lightning apocalypse. Wait it doesn't work? DAHELL! I could say I fail to stun hydrath at around half probability.
Increase damage of sorcerer and archer by 100% or their flat crit chance of hard hitting skills by 40%. They are the 2 most frustrating classes to farm in IoD.
Orisks, Firmbrilisks, Giants just like to mindlessly trample you with 100% stagger and knock down. They need to be changed.
Before the ninja patch, It was easy to pull 3~4 bams at once and killed it. It took only 12~15 min to clear it. it takes about 10 sec to run one bam to another now.
The toughest one would be Giants. It has high stun resiste. It turns around so fast. Wierd thing is, these bams are actually able to move, even there are still stunning time is left on her HP bar.
Too many people are saying, it's fine becuase I am Brawler, Gunner, Ninja and Mystic. What about another classes?
1min x 10 bams = 10 min, About 10 sec to get to another one x 10 sec. So, roughly it's like 10~12 min to clear each daily quest.
10~12min x 3 quests = 30~36 min. 2x char for daily quest = over 1 hour. And, it's not like TAR. It's just solo contents.
It used to take 12~15min to finish all 3x daily quests.
This seems like a great idea. Make them hit harder and give th
You're embarrassing yourself. Just stop.
"wheres proof?" lol IDK let me see.. 2 healer classes, 2 tank class with aggro skills, aggro xtals,equip, back attack bonuses for dps.
Do you see mystics doing a ton of damage? Do you see priest doing a ton of damage? Either you are in denial or stupid person with a huge ego.
"wheres pruufff??" durrrrr..
What a joke...
One thousand times, this. My friend and I duo the bams and it's not bad at all. I tank them so he can get almost completely uninterrupted backtime. It's great. But what sucks about it is that since there are two of us in the party, the kill count goes from 10 to 20. And if I have a third friend who's interested in joining, I'm pretty hesitant to say "sure, come on in!" because that'll boost the kill count to 30. I'd rather have the BAMs be made much much harder to kill, while keeping the kill count set to ten no matter how many people you partied with. Gives people a reason to group up again.
Imagine running through IoD and seeing large groups of people killing BAMs. It'd feel like an actual MMO.