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Server Merge
I've been messing around on Blade & Soul recently and found that they merged all servers into 2 bigger servers. Faction chat (server wide, almost like Tera's global chat) is almost always alive. Even though LFG/Broker in BnS is cross-server and BHS cannot implement this into Tera, EME can at least merge servers.
Let's have a look at other regions/games:
KTera- Is just 2 servers.
JTera- Is just 1 server. During primetime you can see 2 pages worth of LFG for dungeons. (most popular server on NA Tera/MT I see not even half a page)
Taiwan Tera- 1 server.
RU Tera- 2 servers.
Aforementioned BnS- 2 servers
Other reasons to do this asap:
Trade Broker is dead. No market, no gold movement, no players buying EMP to trade for gold.
Less people = guilds break up, some may leave in the process.
MMORPGs are a social game. Not a game to just do stuff to kill boredom
I think it's about time to follow suit and to not let this issue linger any longer.
I would touch upon other suggestions such as events or fixing other issues such as fed. bills, but changes/updates will work less efficiently on a smaller playerbase compared to a larger one. If you are going to sort out your list of issues I would say this is probably number one to do.
not sure if anyone from EME sees this so I guess I'll throw a ticket once I lose my patience. For now I'll just sit back and throw some snowballs around in Wintera for a while.
Let's have a look at other regions/games:
KTera- Is just 2 servers.
JTera- Is just 1 server. During primetime you can see 2 pages worth of LFG for dungeons. (most popular server on NA Tera/MT I see not even half a page)
Taiwan Tera- 1 server.
RU Tera- 2 servers.
Aforementioned BnS- 2 servers
Other reasons to do this asap:
Trade Broker is dead. No market, no gold movement, no players buying EMP to trade for gold.
Less people = guilds break up, some may leave in the process.
MMORPGs are a social game. Not a game to just do stuff to kill boredom
I think it's about time to follow suit and to not let this issue linger any longer.
I would touch upon other suggestions such as events or fixing other issues such as fed. bills, but changes/updates will work less efficiently on a smaller playerbase compared to a larger one. If you are going to sort out your list of issues I would say this is probably number one to do.
not sure if anyone from EME sees this so I guess I'll throw a ticket once I lose my patience. For now I'll just sit back and throw some snowballs around in Wintera for a while.
3
Comments
Character limit can be solved by offering people with too many characters free transfers during a limited time to other servers. Or just delete some characters until you have space.
It's a really huge task but needs more stressing that it needs to be done. Calling AV/CH/FF? "alive" is a depressing joke. In the past month or so I've seen a bunch of people coming to MT from those servers, and then I think of the people left behind who don't want to pay for a server transfer.
we don't need server merges, we need to have whats causing the players to leave fixed. we all know why people keep leaving the game over the past couple of years and nothing has been done about it. so even if you make 1 huge server, you may wind up with the population of ff server if things don't get fixed.
This is the problem. If you collapse further, people will have to start deleting characters who have soulbound cash shop items on them, and the game currently offers no way to transfer soulbind to another character. Telling people "hey we're collapsing the servers, and you'll have to delete extra characters and all the cash shop items you paid for are now useless" is not a good answer. They need to come up with an actual solution to the issue before they consider more mergers.
it's almost the same as increasing character limit to 18*x in a sense, but no more characters can be created.
name conflicts would have to be solved first of course
1) well just because there was an incident of 1 endgame player dissing a casual, doesn't mean the entire endgame population is like that.
2) separating 2 different groups of players is a very bad idea for the economy. most of endgame's customers who buy carry runs are either pvp players or casual players
3) separating 2 groups of players by "skill" also means breaking groups up. what if there are friends that are in both endgame and casual? or what if a casual player wants to get good and try to get to endgame? what if an endgame player wants to take it easy?