[TERA PC & Console] En Masse is closing, but TERA lives on! We will continue to support TERA PC (NA) and TERA Console until service is transferred. Stay tuned for more information.
[TERA Console] The Grotto of Lost Souls update (v85) is now live! Read the patch notes here: https://bit.ly/TERACon_v85
[TERA PC] The 64-bit update (v97) is now live. Check out all the changes delivered on August 11 here: https://bit.ly/tera64_patchnotes
[TERA PC & CONSOLE] Summerfest Part 2: The Beach Bash is on from August 11 until September 1! Participate in event activities to earn tokens redeemable for costumes, consumables, mounts, and more! Details: https://bit.ly/tera_sf20
Comments
I just checked in game. Veteren's CCB (I have two versions in bank of Veteren's COMPLETE Crystal Bind) expire when the crystal would have. It says so, on the tooltip, anyway.
Just to make sure everyone is on the same page with what these Crystalbinds are:
1. You are correct that Veteran simply means untradable, and the 24 3-hour Veteran Complete Crystalbinds will be just that--COMPLETE Crystalbinds. They will not disappear upon death, only after 3 hours. They are essentially the 12-hour CCBs, but they only last 3 hours.
2. Veteran Crystalbinds do not last indefinitely. They last 60 minutes or until death.
So, no, this Elite change isn't the worst it could be. However, I still stand by the fact that it is clearly less convenient than a permanent always-on Complete Crystalbind on every character, and it is being made less convenient SOLELY because of 2 (two) 20-point achievements that are neither necessary to play the game nor necessary to obtain Champion laurel (the highest available laurel).
This change makes Elite less worth it's $15 price.
I agree that it's less convenient, and I personally don't care about these achievements either. But I also can see the politics here that required this sort of compromise. Hopefully, like I said, either BHS can make it a toggle or remove these achievements entirely.
Tooltips are very inconsistent on many things, and reporting them doesn't usually get it fixed sadly. :shrug:
GRAZZI! I sit corrected.
All this cause a select few, very few, people want hidden achievements that won't keep them from getting champion laurel? This was a good thing for people to get with paying for elite. Now what do I get for elite? The journal and the other thing. Mount...meh, I have a flying mount as does everyone who has hit 65. So what do I get? The journal and the other thing...not really worth it on their own.
It's more inconvenient to have to click the bar, but you won't have to split and prioritize. 24 x 3hr per day means you'll have enough for all, and they do work just like regular CCBs (don't expire upon crystal breakage).
They'll visibly see the CCB item right on the bar when they login, so SAO is a terrible example... lol
Guys, if we all want the Perm CCB back up again, we should all send FRESH feedback to ask it back. Then EME will have to implement the Perm CCB feature that would be a "100% direct result of FRESH player feedback". I will send my ticket to ask for a TOGGLE ON/OFF feature that doesn't change (even if you LOG OFF) until you toggle it again. This should be a win-win solution to assuage both sides. I ll share a printscreen of my ticket here. It would help to give a sense of how strong player requests are for this feature if you could put yours up here as well.
Because it's something BHS would have to program and add to the game. In the grand scheme of things, it would be one of many possible options, but it doesn't change the short-term.
Some players want Elite and the ability to get the same in-game achievements as everyone else. This isn't a mistake on any player's part, just just an unintended consequence. There's no use in blaming players for getting (or already having) Elite status.
This definitely isn't intended as any sort of punishment. This method has a single downside vs. the perma-buff, and that's having to click the Elite bar once every few hours of play. I won't argue that having to click a thing is more convenient vs. not having to click a thing, but it's a solution that doesn't punish anyone looking to complete game content that should be available to everybody.
While the achievements definitely aren't required it's a bit harsh to say they should't have ever existed. Not all game content needs to revolve around making gold and enchanting gear. If that's all there was to TERA we wouldn't need any of the awesome story moments or quests that make the game what it is.
Because it's something BHS would have to program and add to the game. In the grand scheme of things, it would be one of many possible options, but it doesn't change the short-term.
I thought we already have/had consumables that were not in ktera?