[TERA PC & Console] En Masse is closing, but TERA lives on! We will continue to support TERA PC (NA) and TERA Console until service is transferred. Stay tuned for more information.
[TERA Console] The Grotto of Lost Souls update (v85) is now live! Read the patch notes here: https://bit.ly/TERACon_v85

[TERA PC] The 64-bit update (v97) is now live. Check out all the changes delivered on August 11 here: https://bit.ly/tera64_patchnotes
[TERA PC & CONSOLE] Summerfest Part 2: The Beach Bash is on from August 11 until September 1! Participate in event activities to earn tokens redeemable for costumes, consumables, mounts, and more! Details: https://bit.ly/tera_sf20

Feedstock Update

1678911

Comments

  • canikizucanikizu ✭✭✭
    Ran ssnm and finm and cw. Out of 9 bosses, I saw one stack of 48 feedstock. Am I supposed to believe this is my bad luck and it's actually 60% rate for others? What was the problem with guaranteed feed?

    I think it's your bad luck. I got a bad streak too . But out of 20+ dungeons i ran and 55+ bosses I killed, I think the rate is there. Of course they can't do guaranteed feed. The market would explode. It's so easy to run solo CW with 2 alts and get 450 t8 feedstock in less than 10 minutes.
  • they need to add dismantling gear back into the game again. why take fodder runs away from us??! if ppl want to grind in dungeons for gear we should be able to dismantle it. there are constant drops of gear in my runs esp leather that no one can even do anything with. thanks en masse for making the game even more grindy. some ppl work jobs too but would like to enjoy the end game gear...
  • PixelatorPixelator ✭✭✭✭
    edited June 2016
    The way it's set up now is a win-win for everyone.

    The ones who run dungeons for feedstock get a ton of feedstock (more than with the old dismantling system). The ones who need to enchant Slaughter get passed the fodder-copy, and ton of feedstock to fall back on.
  • They should have decreased the amount of 48 to 60% of that, and make that guaranteed. I really have a 10% droprate.
  • I don't know about 10-man dungeons, but every time I run a 5 man we all get that stack of 48 feedstock. It's more than enough for anything, perhaps even too much :open_mouth:
  • TimesNewRamenTimesNewRamen ✭✭✭
    edited June 2016
    I don't know about 10-man dungeons, but every time I run a 5 man we all get that stack of 48 feedstock. It's more than enough for anything, perhaps even too much :open_mouth:
    Same here o-o; Every DFNM/FI run I did with my guildmates, we'd get a guaranteed stack.
  • I had a FINM run which did not drop any 48 stack at all. But that's just 1 run out of many i did after this change. If you go empty-handed abit too often, you are just unlucky. The drop is fine for now. Perhaps even too much. T9 feed price is pushing close to T8 level on my server (HW). That's unprecedented considering conversion rate is 1:2
  • I don't have any problem on getting mwa/feedstock,mwa boxe is a unique stuff in TERA NA
    EME made these events like double VG , more feedstock drop..etc
    I dunno why someone still complain about this....I need more mwa/freedstocks on +15 my gear bruhbruh,so butthurt QQ
    stop being a crybaby,if u don't wanna spend ur time on farming those stuff , just throw real money
  • OriginalAmorphousOriginalAmorphous ✭✭✭
    edited June 2016
    I don't know about 10-man dungeons, but every time I run a 5 man we all get that stack of 48 feedstock. It's more than enough for anything, perhaps even too much :open_mouth:

    People who already have their +15 set always say this cause they're done with their set and ready to milk the [filtered] out of the high prices on market.

    The option to break gear for fodder should have never been messed with especially since the fail rate on enchanting has been a nightmare ( for me at least ).

    Dungeons,BAMS, content that doesn't require dailies should be equally if not more rewarding to do otherwise the game will die out. I guarantee that. Enmasse are being really stupid by putting limitations to the amount of effort we want to put into gearing up.

    They really need to get this idea that you can only do x amount of instances per day before it comes on cooldown or you must by reset scrolls to b able to play more dungeons OR you can only achieve x amount of points in BG before it becomes pointless.

    People want variety, not this absurd, tunnevl-vision platform where you're forced to built up your character 1 way and 1 way only. The game has such an amazing world but that is it. BAMS look wack, like they would go ape [filtered] if you attempted to fight it but i can basically 1 combo most BAMS.

    They need to make BAMS fun to kill, rewarding, party required BAM killing. And make ALL bams Hard to kill. All world BAMS intense and maybe even give them a faster attack rate than normal. Each BAM drops something different and unique. dyads or w/e, Blueprints,matts,HP POTS, godess scrolls or whatever. masterwork alkahest ( cause we all know theres a lack of those ).

    Outside world is sooooooo pointless.

    With that idea alone you'd be opening a ton of doors. You'd probably see a lot more open world PvP'ing/Pking. A lot of interaction bumping into people and shet. Right now if you decided to wonder around TERA world you'd find 1 - 2 people. It's literally an empty world with jack shet to do.

    It'll make queues much less painful cause at least if you are wasting time waiting in a 20 min queue, then now you can grind a BAM while waiting or w/e. At least that way it isnt a complete waste of time and i dont have to sit on my computer just staring at my screen and praying for that pop up to show up.

    I can't imagine TERA keep a consistent fan base unless they change a lot of these stupid restrictions and limitations, i really don't. The set up is too simple. People want to love the game but they can't cause it's dull as fek. HUGE WORLD but literally nothing to do in it. Pointless, dead, boring.
  • UltemeciaUltemecia ✭✭✭
    I don't know about 10-man dungeons, but every time I run a 5 man we all get that stack of 48 feedstock. It's more than enough for anything, perhaps even too much :open_mouth:

    People who already have their +15 set always say this cause they're done with their set and ready to milk the [filtered] out of the high prices on market.

    The option to break gear for fodder should have never been messed with especially since the fail rate on enchanting has been a nightmare ( for me at least ).

    Dungeons,BAMS, content that doesn't require dailies should be equally if not more rewarding to do otherwise the game will die out. I guarantee that. Enmasse are being really stupid by putting limitations to the amount of effort we want to put into gearing up.

    They really need to get this idea that you can only do x amount of instances per day before it comes on cooldown or you must by reset scrolls to b able to play more dungeons OR you can only achieve x amount of points in BG before it becomes pointless.

    People want variety, not this absurd, tunnevl-vision platform where you're forced to built up your character 1 way and 1 way only. The game has such an amazing world but that is it. BAMS look wack, like they would go ape [filtered] if you attempted to fight it but i can basically 1 combo most BAMS.

    They need to make BAMS fun to kill, rewarding, party required BAM killing. And make ALL bams Hard to kill. All world BAMS intense and maybe even give them a faster attack rate than normal. Each BAM drops something different and unique. dyads or w/e, Blueprints,matts,HP POTS, godess scrolls or whatever. masterwork alkahest ( cause we all know theres a lack of those ).

    Outside world is sooooooo pointless.

    With that idea alone you'd be opening a ton of doors. You'd probably see a lot more open world PvP'ing/Pking. A lot of interaction bumping into people and shet. Right now if you decided to wonder around TERA world you'd find 1 - 2 people. It's literally an empty world with jack shet to do.

    It'll make queues much less painful cause at least if you are wasting time waiting in a 20 min queue, then now you can grind a BAM while waiting or w/e. At least that way it isnt a complete waste of time and i dont have to sit on my computer just staring at my screen and praying for that pop up to show up.

    I can't imagine TERA keep a consistent fan base unless they change a lot of these stupid restrictions and limitations, i really don't. The set up is too simple. People want to love the game but they can't cause it's dull as fek. HUGE WORLD but literally nothing to do in it. Pointless, dead, boring.

    Wat. What does any of that have to do with feedstock?

    I've gotten the stack of 48 more often than not, I've managed to farm up a considerable amount of feed. Treeshark wasn't super specific about the drop rates or what dungeons are affected. But it's probably at a lower chance for dungeons like finm and kdhm. That'd make sense too as they're trying to push you towards the newer content. But I'm seeing quite a bit of feed in my runs.
  • Ultemecia wrote: »
    I don't know about 10-man dungeons, but every time I run a 5 man we all get that stack of 48 feedstock. It's more than enough for anything, perhaps even too much :open_mouth:

    People who already have their +15 set always say this cause they're done with their set and ready to milk the [filtered] out of the high prices on market.

    The option to break gear for fodder should have never been messed with especially since the fail rate on enchanting has been a nightmare ( for me at least ).

    Dungeons,BAMS, content that doesn't require dailies should be equally if not more rewarding to do otherwise the game will die out. I guarantee that. Enmasse are being really stupid by putting limitations to the amount of effort we want to put into gearing up.

    They really need to get this idea that you can only do x amount of instances per day before it comes on cooldown or you must by reset scrolls to b able to play more dungeons OR you can only achieve x amount of points in BG before it becomes pointless.

    People want variety, not this absurd, tunnevl-vision platform where you're forced to built up your character 1 way and 1 way only. The game has such an amazing world but that is it. BAMS look wack, like they would go ape [filtered] if you attempted to fight it but i can basically 1 combo most BAMS.

    They need to make BAMS fun to kill, rewarding, party required BAM killing. And make ALL bams Hard to kill. All world BAMS intense and maybe even give them a faster attack rate than normal. Each BAM drops something different and unique. dyads or w/e, Blueprints,matts,HP POTS, godess scrolls or whatever. masterwork alkahest ( cause we all know theres a lack of those ).

    Outside world is sooooooo pointless.

    With that idea alone you'd be opening a ton of doors. You'd probably see a lot more open world PvP'ing/Pking. A lot of interaction bumping into people and shet. Right now if you decided to wonder around TERA world you'd find 1 - 2 people. It's literally an empty world with jack shet to do.

    It'll make queues much less painful cause at least if you are wasting time waiting in a 20 min queue, then now you can grind a BAM while waiting or w/e. At least that way it isnt a complete waste of time and i dont have to sit on my computer just staring at my screen and praying for that pop up to show up.

    I can't imagine TERA keep a consistent fan base unless they change a lot of these stupid restrictions and limitations, i really don't. The set up is too simple. People want to love the game but they can't cause it's dull as fek. HUGE WORLD but literally nothing to do in it. Pointless, dead, boring.

    Wat. What does any of that have to do with feedstock?

    I've gotten the stack of 48 more often than not, I've managed to farm up a considerable amount of feed. Treeshark wasn't super specific about the drop rates or what dungeons are affected. But it's probably at a lower chance for dungeons like finm and kdhm. That'd make sense too as they're trying to push you towards the newer content. But I'm seeing quite a bit of feed in my runs.

    Good. It should have stayed this way.
  • Ricecubes wrote: »
    I don't know about 10-man dungeons, but every time I run a 5 man we all get that stack of 48 feedstock. It's more than enough for anything, perhaps even too much :open_mouth:

    People who already have their +15 set always say this cause they're done with their set and ready to milk the [filtered] out of the high prices on market.

    The option to break gear for fodder should have never been messed with especially since the fail rate on enchanting has been a nightmare ( for me at least ).

    Dungeons,BAMS, content that doesn't require dailies should be equally if not more rewarding to do otherwise the game will die out. I guarantee that. Enmasse are being really stupid by putting limitations to the amount of effort we want to put into gearing up.

    They really need to get this idea that you can only do x amount of instances per day before it comes on cooldown or you must by reset scrolls to b able to play more dungeons OR you can only achieve x amount of points in BG before it becomes pointless.

    People want variety, not this absurd, tunnevl-vision platform where you're forced to built up your character 1 way and 1 way only. The game has such an amazing world but that is it. BAMS look wack, like they would go ape [filtered] if you attempted to fight it but i can basically 1 combo most BAMS.

    They need to make BAMS fun to kill, rewarding, party required BAM killing. And make ALL bams Hard to kill. All world BAMS intense and maybe even give them a faster attack rate than normal. Each BAM drops something different and unique. dyads or w/e, Blueprints,matts,HP POTS, godess scrolls or whatever. masterwork alkahest ( cause we all know theres a lack of those ).

    Outside world is sooooooo pointless.

    With that idea alone you'd be opening a ton of doors. You'd probably see a lot more open world PvP'ing/Pking. A lot of interaction bumping into people and shet. Right now if you decided to wonder around TERA world you'd find 1 - 2 people. It's literally an empty world with jack shet to do.

    It'll make queues much less painful cause at least if you are wasting time waiting in a 20 min queue, then now you can grind a BAM while waiting or w/e. At least that way it isnt a complete waste of time and i dont have to sit on my computer just staring at my screen and praying for that pop up to show up.

    I can't imagine TERA keep a consistent fan base unless they change a lot of these stupid restrictions and limitations, i really don't. The set up is too simple. People want to love the game but they can't cause it's dull as fek. HUGE WORLD but literally nothing to do in it. Pointless, dead, boring.

    Who cares about bams

    The game is mostly about BAMS lol.

    In fact the introduction/preview is of all the classes in 1 party trying to defeat a BAM.

    And you're missing the point.
  • Ricecubes wrote: »
    I don't know about 10-man dungeons, but every time I run a 5 man we all get that stack of 48 feedstock. It's more than enough for anything, perhaps even too much :open_mouth:

    People who already have their +15 set always say this cause they're done with their set and ready to milk the [filtered] out of the high prices on market.

    The option to break gear for fodder should have never been messed with especially since the fail rate on enchanting has been a nightmare ( for me at least ).

    Dungeons,BAMS, content that doesn't require dailies should be equally if not more rewarding to do otherwise the game will die out. I guarantee that. Enmasse are being really stupid by putting limitations to the amount of effort we want to put into gearing up.

    They really need to get this idea that you can only do x amount of instances per day before it comes on cooldown or you must by reset scrolls to b able to play more dungeons OR you can only achieve x amount of points in BG before it becomes pointless.

    People want variety, not this absurd, tunnevl-vision platform where you're forced to built up your character 1 way and 1 way only. The game has such an amazing world but that is it. BAMS look wack, like they would go ape [filtered] if you attempted to fight it but i can basically 1 combo most BAMS.

    They need to make BAMS fun to kill, rewarding, party required BAM killing. And make ALL bams Hard to kill. All world BAMS intense and maybe even give them a faster attack rate than normal. Each BAM drops something different and unique. dyads or w/e, Blueprints,matts,HP POTS, godess scrolls or whatever. masterwork alkahest ( cause we all know theres a lack of those ).

    Outside world is sooooooo pointless.

    With that idea alone you'd be opening a ton of doors. You'd probably see a lot more open world PvP'ing/Pking. A lot of interaction bumping into people and shet. Right now if you decided to wonder around TERA world you'd find 1 - 2 people. It's literally an empty world with jack shet to do.

    It'll make queues much less painful cause at least if you are wasting time waiting in a 20 min queue, then now you can grind a BAM while waiting or w/e. At least that way it isnt a complete waste of time and i dont have to sit on my computer just staring at my screen and praying for that pop up to show up.

    I can't imagine TERA keep a consistent fan base unless they change a lot of these stupid restrictions and limitations, i really don't. The set up is too simple. People want to love the game but they can't cause it's dull as fek. HUGE WORLD but literally nothing to do in it. Pointless, dead, boring.

    Who cares about bams

    The game is mostly about BAMS lol.

    In fact the introduction/preview is of all the classes in 1 party trying to defeat a BAM.

    And you're missing the point.

    Well, you say that you don't know why they put any limitations, but think about the implications of that: it would just mean that people who "no-life" the game would be forever ahead of anyone more casual, and there'd be no possible way to catch up. Creating more content that's "the more I farm, the more I gain" will just encourage more botting, but this will offer diminishing returns because the more people farm it, the less valuable the byproducts will become. So it means someone who just goes out and decides to farm a BAM for fun will end up with worthless trash, because the people who farm thousands of BAMs have driven the market prices down to the ground. And now that they've made +15 gear tradeable, not putting any limitations on "the amount of effort we want to put into gearing up" just means that the value of end-game gear will also similarly be diminished, because people with lots of time would diminish the value of the effort into oblivion.

    Maybe the specific limitations they've put on the game are a bit too constraining and they need to open it up. I also agree that they could do more with the open world, including providing group BAM content. It's probably also too linear and constraining, with not enough variety. But it doesn't mean you can carelessly throw all the limitations away and assume there won't be any negative consequences. Your guarantee that "the game will die out" is based on a rather narrow concept of the sorts of people who play the game, and how much time they have available.

    And none of this really has much to do with feedstock.
  • Fs is enough. What else do you want?
Sign In or Register to comment.