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Why weren't the dungeon changes added to the patch notes? +rant

What the hell?

Ravenous Gorge (3-Person) Now only gives Silver talents, Kalivan's Challenge only gives golden talents, and Shattered Fleet only gives Materials.

KD - Silver Talents
LK - Mats
TR - Golden Talents.

If you're going to change the dungeons that people actually play ATLEAST put them into the bloody patch notes.

Genuine salt with a purpose because silver talents are now more difficult to get because they only appear in 2 dungeons instead of the 6 that they were in. Accounting for the fact that you can run them multiple times you are looking at a solid decrease in gains for Silver Talents.

Let's take RG for example. Since it's now Silver Talents only, I did a RG run just to test the amount that you would acquire. In the dungeon I got 3 single silver talent drops from the first and second boss, and on the final boss I must have gotten lucky or something because I receive 2 x3 silver talent drops and 1 x2 silver talent drop. One of my guild mates did the same dungeon and only got a grand total of 9 silver talent drops in the entire dungeon. Unless you EME submit something to BHS to make it to where Silver Talents when picked up EVERYBODY GETS IT and you don't have to freaking roll for it because this is absurd. I can see this change reducing the player base from an already declining player base.

Now I don't want to engage in any "game is dead" arguement but Tera as of right now is declining slowly in the amount of people playing. I've already had a couple of friends quit Tera because of the excessive grind.

Either Revert the dungeon changes or Amp up the drop table of silver talents because this is stupid. My brain actually hurts from every single stupid decision that has been made in the last few patches.

On the note of stupid changes, what the hell is with the 3-hour crystalbinds? Nobody is going to use those things with the fact that the 12 hour crystalbind, that is easily acquired from the IoD, or stupid cheap on the broker, is going to outweigh them in efficiency.

Holy moly PLEASE actually think through your decisions. There is absolutely no incentive to run LK and SF anymore because they don't drop the talents that they did prior. The materials that were dropped in the dungeons beforehand dropped in excessive amounts giving people a immeasurable amount of annoyance trying to clear inventory space for the blasted Elite consumable box.

/rant

TL;DR
KD and RG - Silver Talents LK and SF - Mats KC and TR - Golden Talents. Devs and EME are either A. An Idiot or B. Disconnected with their own player base. Anybody that thought of HIDDEN ACHIEVEMENTS TO BE BLOCKING CONTENT needs to be slapped. #bringbackpermCCB
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Comments

  • SirachaNinjaSirachaNinja ✭✭
    edited December 2017
    How u get 9 silvers in 1 run? I only get 2-5 in 1 run, sometimes just 1 or none

    Best meta is to do iod 60 VG points for 10 bams , so when you get 200 VG points you can buy emblem box to get 1/2 a silver ...

    oh forgot I don't depend on silver drops any more, I just buy from players but now I guess they're going to charge a fair price of 900g for 1 silver talent

    /S
  • seraphinushseraphinush ✭✭✭✭
    Ravenous Gorge (3-Person) Now only gives Silver talents, Kalivan's Challenge only gives golden talents, and Shattered Fleet only gives Materials
    I don't think so . . ? at least in ktera that isn't the case at all.
    what the hell is with the 3-hour crystalbinds?
    There are already several threads with many many comments . . feel free to read them and do so before making any more threads about it please . .
    Devs and EME are either A. An Idiot or B. Disconnected with their own player base.
    I would assumed the latter- and less on EME but more BHS . . you can't really blame EME for content changes like dungeon loot drop; it might have been a miss when EME tested the patch build because BHS probably never noted it in the list of changes they made . . though i personally don't think it was ever changed since the first redistribution of materials (which other non-ktera regions only get to experienced the modified talent distribution).

    Cheers o/
  • Naru2008Naru2008 ✭✭✭✭
    Also to mention that the boxes from Vanguard have also been changed, but I got told that these will be updated, as it's been filed as a bug report.
  • aeee98aeee98 ✭✭✭✭
    edited December 2017
    I average 5 silver talents a run in rg. I really don't see any thing wrong, in fact I get more reasons to run KD because they are usually not run at all since all the others are faster, and now you have an objective to grind out silver talents.

    Note you actually ONLY get 1 or 2 silver talents per dungeon in the past (low tier). Multiply the amount by 3 and you get about 3-6 if you did one of each low tier dungeon (KC/SF/RG). This patch ISN'T meant to increase/decrease the amount of materials you get in dungeons, but to consolidate the mats in a centralised route, although it might be a double edged sword. (LK and SF is gonna see less play because not many needs mats at this point in time). Gearing will be more straightforward and you don't have to do all dungeons if you only need accessories/gear mats

    Following the same logic, you should be able to get 3 times the amount of golden talents (essentially 20-25) per KC run. This allows you to be more specialised in the dungeon you are running especially low tier dungeons since they are usually not done for any achievements and other things.

  • Elinu1Elinu1 Canada ✭✭✭✭
    Basically after todays patch LK and SF ( my favorites to run btw) aren't even worth running. Thanks eme for putting the change in patch notes /s
  • between the drop distribution resets and the updates to crystalbinds i'm about to just quit again and take my money elsewhere
  • ElinUsagiElinUsagi ✭✭✭✭✭
    aeee98 wrote: »
    I average 5 silver talents a run in rg. I really don't see any thing wrong, in fact I get more reasons to run KD because they are usually not run at all since all the others are faster, and now you have an objective to grind out silver talents.

    Note you actually ONLY get 1 or 2 silver talents per dungeon in the past (low tier). Multiply the amount by 3 and you get about 3-6 if you did one of each low tier dungeon (KC/SF/RG). This patch ISN'T meant to increase/decrease the amount of materials you get in dungeons, but to consolidate the mats in a centralised route, although it might be a double edged sword. (LK and SF is gonna see less play because not many needs mats at this point in time). Gearing will be more straightforward and you don't have to do all dungeons if you only need accessories/gear mats

    Following the same logic, you should be able to get 3 times the amount of golden talents (essentially 20-25) per KC run. This allows you to be more specialised in the dungeon you are running especially low tier dungeons since they are usually not done for any achievements and other things.

    Yes, actually with this change that we don't know if its intended or not we can get the materials we need faster and dungeons have more reason to be queved than before.

    However there will be always people to think the worst about somethings that change and don't bother to see that there are only advantages.

    Anyway, if this change was intended then EME or BHS should have to inform about it so the players can choose how they are going to spend their time in-game rather than figuring out again what is the best way to make progress.
  • FeenoxFeenox ✭✭✭
    they also forgot to mention that BP has new mechanics now - instead of putting anything actually useful in their patch notes they thought it was important enough to mention that MWA has a lower sell price now. as if anyone cared.
  • @seraphinush
    I do not mean to start a fire of any sort, I do just want to mention that in the game currently, the dungeons when you try to instance match, there are now only 2 dungeons that give a specific item(in this case, silver talents.) I don't know nor do I really care what Ktera has at the moment. I am more concerned with why changes were made to the game and nothing was made of note. No News post. No Patch note mention, hell not even the player base noticed for quite some time.

    RG and KD currently are the only dungeons that offer Silver Talents. Tested RG, but couldn't get into a KD, and found that the change did happen. Only silver talent drops, no materials for enhancing, and no golden talents. You can get 5 if you're lucky within these dungeons, but as I failed to mention in my rant post is that I was receiving anywhere from 6~8 silver talents every other run. Doing dungeons that my guild enjoyed doing to get both silver and golden talents. However, with this unnoted change, now it's even more boring to play Tera.

    /rant
  • VinyltailsVinyltails ✭✭✭✭
    Why? Cause its not like more than 10 people even bother to read patch notes anyway ayyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyy
  • seraphinushseraphinush ✭✭✭✭
    edited December 2017
    I am more concerned with why changes were made to the game and nothing was made of note. No News post. No Patch note mention, hell not even the player base noticed for quite some time.
    I understand why it's frustrating- for this one i have to blame EME for, since it was their lack of understanding how other regions publish the game, especially K TERA. when EME was trying to remove the p2w aspect that K TERA and its publisher (Nexon) has, they simply forget to implement a non-p2w method to obtain said item (ie. Silver Talent) in the game. a simple forgotten task, but the consequences are immense as clearly shown in your rant.

    More specifically, Nexon releases Talent Boxes to purchase with EMP-equivalent currency . . which obviously what NA TERA doesn't have but EME literally forgot to make an alternative. K TERAis able to live off players buying rng-looting Silver Talents from these p2w Talent Boxes . . NA TERA just doesn't have that alternative -- hence why you should care what K TERA has and NA TERA doesn't to make the argument even more solid as to why dungeon drops should increase or not . . what EME should have done during the Black Friday event was to add Golden Talents and Silver Talents to the loot table, which would have at least hotfixed the situation a bit . . ! i mean, i saw tons of players pay to get something good out of it . . not that i know if they did or not :thinking:

    For example, i've seen system messages that read a player got 2000 Silver Talents as jackpot from these p2w boxes :o

    As for the lack of proper notes, i think i've already noted in the comment above : either 1) improper changes noted by BHS, 2) insufficient check from EME testing their received build pre-patch by running every single relevant dungeon and checking the drop rate (but is it reasonable though?), or 3) both.

    Also to add, i did a 4x RG group yesterday and i am sure i received both Golden Talents and Silver Talents . . i'll double check in about 1 hour if you would like to wait . . !

    Cheers o/

    Edit : Just did 4x RGs and got 25 Golden Talents and 7 Silver Talents in K TERA
    Edit : Just did another 4x RGs and got 28 Golden Talents and 5 Silver Talents in K TERA
  • edited December 2017
    As for the lack of proper notes, i think i've already noted in the comment above : either 1) improper changes noted by BHS, 2) insufficient check from EME testing their received build pre-patch by running every single relevant dungeon and checking the drop rate (but is it reasonable though?), or 3) both.
    From issues that happen in the past, they've explained that they receive the patch notes from BHS, and the QA team tests to validate that the changes BHS told them about are in the build (and that the build doesn't otherwise break integration with their systems). If there's something else BHS changed that they neglected to tell EME about, they probably don't know, and therefore they didn't test it, since the basic game testing itself is BHS's job. So now, I assume EME will have to go back to BHS, ask them what else they changed, and then find out whether what they got was what they were supposed to get.
  • seraphinushseraphinush ✭✭✭✭
    As for the lack of proper notes, i think i've already noted in the comment above : either 1) improper changes noted by BHS, 2) insufficient check from EME testing their received build pre-patch by running every single relevant dungeon and checking the drop rate (but is it reasonable though?), or 3) both.
    From issues that happen in the past, they've explained that they receive the patch notes from BHS, and the QA team tests to validate that the changes BHS told them about are in the build (and that the build doesn't otherwise break integration with their systems). If there's something else BHS changed that they neglected to tell EME about, they probably don't know, and therefore they didn't test it, since the basic game testing itself is BHS's job. So now, I assume EME will have to go back to BHS, ask them what else they changed, and then find out whether what they got was what they were supposed to get.
    Mhmmmm i think you said this in a thread really long ago and also why i'm saying this as well hehe
  • CassandraTRCassandraTR ✭✭✭✭✭
    From issues that happen in the past, they've explained that they receive the patch notes from BHS, and the QA team tests to validate that the changes BHS told them about are in the build (and that the build doesn't otherwise break integration with their systems). If there's something else BHS changed that they neglected to tell EME about, they probably don't know, and therefore they didn't test it, since the basic game testing itself is BHS's job. So now, I assume EME will have to go back to BHS, ask them what else they changed, and then find out whether what they got was what they were supposed to get.
    Mhmmmm i think you said this in a thread really long ago and also why i'm saying this as well hehe

    That makes everyone involved completely incompetent.

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