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IoD Bams Anti-fun Rant

Today, I met a new mystic and we became friends and decided to quest together! I suggested IoD BAMs first, as those are pretty rewarding with the VG quests..

Anyways, I soon found out we cannot perform the quests in any order we want. She had hydraths, so I assumed I'd get the thorns even though it wasn't on my tracker. Did not. So I had to un-equip my weapon, wait for the tracker of my naga quest to disappear, put the weapon on, wait a minute for it to reappear. It was.............nagas. Repeat this process... SIX TIMES. It finally changes to Iron Giants! One more time.. FINALLY we're on hydraths together.

What is the point of this? Why can't we do them in any order? Who decided it was a good idea to make even QUESTS RNG in this RNG-mess of a game anyway?

It's endlessly frustrating that I need to hope for upwards of 15 minutes that I can randomly land on the same VG quest of my friend, only to then have to kill DOUBLE the amount for us both to finish it! Why the hell are we forced to do 2x the amount? IoD BAMs are anti-fun on multiple levels, and anti-cooperation, too.

*NOBODY* likes soloing these. They turn around super fast, KD you up the wazoo and are exhaustively repetetive. Can we PLEASE get some sort of acknowledgement from EME that this is an issue?

*FORCED* solo content for a rewarding VG daily quest is not fun. We already have two solo dungeons, that's enough in an MMO!

Somebody just tell me it's going to be ok...

Comments

  • SvafnirSvafnir ✭✭✭
    People keep complaining about something that was released to be SOLO content, we all knew the new IoD was going to be solo content months before it was released, it's purpose was to allow casual or returning players to be able to catch up on gear/jewelry for the current patch vs people that run dungeons and have a hefty amount of time to be playing, of course IoD is also a way to complement a person that plays regularly or for long periods of time.

    It's going to be ok, but not the way people expect, IoD is a SOLO place and will most definitely remain that way unless it's changed for some reason in KTERA which is highly unlikely since it's been out for over 6 months. If it's not fun don't do it, you're not FORCED to do anything in this game, if the reward is so good as you say then do it and don't complain, plenty of people don't like IoD because "too much hp, too many kds, takes too long... " and go as far as nearly demanding it's made for groups... good luck convincing BHS that grouping for solo content is needed; I'm not saying the whole thing is fine as the original classes are in bad shape (except mystic, that dmg buff was just ridiculous... I do these Vang on my mystic faster than I can do them on any other class when wearing +12 DN) and take much longer than new classes... all classes need to be rebalanced and then maybe IoD won't be as bad as people make it to be.

    As last item, please don't generalize when expressing your opinion because according to you I'm nobody because I actually LIKE doing solo content even if it's these BAMs and I'm sure I'm not the only, although maybe just in the minority.
  • VxiVxi ✭✭
    They needed something to let people farm vanguards and gold without stepping into a dungeon, and to prevent people farming it like TAR with 4 alts in the party doing nothing but leeching. This was the result of complaints about the previous farming simulator.
  • NopiNopi ✭✭✭✭✭
    Indeed. This was advertised as solo content from the start. I assume the current power of these bams is to encourage people of less skill and casual players to use the easier classes, because maining an easy class would mean an easier time in a dungeon too. Just an assumption but to me it makes sense. Still it's the wrong way to go about it as I would have preferred better class balance but w/e....
  • I haven't been to the revamped IoD, but let's just say I was not happy IoD got removed as the starter zone in the first place...IoD engaged me in TERA, and now Stepstone Isle as a replacement...just, no.

    On topic, though...it's meant to serve as solo content for people who just don't have time to step into dungeons or who are not a big fan of groups (like me). I actually think I'll like IoD if I ever step in it (not happy about zone transformation, but I'll appreciate the gear I get from it). I actually am a big fan of solo content because when you solo, if you die, the only person to blame is yourself.
  • I'm mostly annoyed about the fact that you can't do them in any order, and that which BAM quest you get is RNG. It's as if they programmed it that way JUST to make it hard to group with other people. Wtf.
  • I haven't been to the revamped IoD, but let's just say I was not happy IoD got removed as the starter zone in the first place...IoD engaged me in TERA, and now Stepstone Isle as a replacement...just, no.

    On topic, though...it's meant to serve as solo content for people who just don't have time to step into dungeons or who are not a big fan of groups (like me). I actually think I'll like IoD if I ever step in it (not happy about zone transformation, but I'll appreciate the gear I get from it). I actually am a big fan of solo content because when you solo, if you die, the only person to blame is yourself.

    I just dislike the fact that it's solo content without having the option to group up for it. We already HAVE two solo dungeons, so doing 3 quests by yourself is pointless..

    Funnily enough, you mentioned it was for people with time constraints but often times it takes just as long as an actual dungeon to do all three! By yourself. Is this supposed to be fun?
  • I suppose this is one of the only moments where being on an unpopulated server is nice. Read some other thread about a player complaining how there aren't enough channels & bams per map to complete the quest without competition. :( Island of Dawn BAMs are very soloable, just time consuming if you have low/mid-tier gear. I manage on both my healers and my dps alt (heavily undergeared). Best of luck.
  • As others have said, this is by design -- it was intended to be solo content. The randomization of the starter BAM was probably to force people to spread out randomly and not just only pick the one BAM that was deemed easiest.

    Perhaps the best thing is to create another version of these quests in a different area that is designed specifically for group play -- higher-tuned BAMs meant for a party of 5, with similar rewards distributed to the whole group. That way people who want to play this content in a group can do so and will be rewarded accordingly, and not feel they're being "forced" to solo. However, I think BHS is suggesting that parties should do dungeons instead, and that's still the primary means of progression in the game.
  • NopiNopi ✭✭✭✭✭
    As others have said, this is by design -- it was intended to be solo content. The randomization of the starter BAM was probably to force people to spread out randomly and not just only pick the one BAM that was deemed easiest.

    Perhaps the best thing is to create another version of these quests in a different area that is designed specifically for group play -- higher-tuned BAMs meant for a party of 5, with similar rewards distributed to the whole group. That way people who want to play this content in a group can do so and will be rewarded accordingly, and not feel they're being "forced" to solo. However, I think BHS is suggesting that parties should do dungeons instead, and that's still the primary means of progression in the game.

    Perhaps people just need more incentive to stay in dungeons. What I'm seeing around is that some things that can be farmed on dungeons, can be farmed much easier from IoD. It's becoming more common to see people around pulling more Slaughter gear and gate accessories from IoD than from dungeons. It's also becoming common to see people frustrated at not being able to gear up in mid tier gear so fast because DF is the only dungeon that drops Slaughter, and it must be RNGed and competed for with 6 other players. Plus the dungeon itself is a spike in difficulty that many new players don't expect, and instead they wipe horribly, adding to that frustration.

    I personally got my ninja to iL-414 with only a single glove from DFNM, and the rest from IoD. I even got a vain ring and earring within two weeks of patch without ever entering any dungeon for them. This, in my opinion, shouldn't happen. Yes I love solo content. Yes, I don't dungeon much, but even I understand this is an mmo and while solo is accepted, the main focus should be to gear up through party content. The option to gear up solo should still exist, but should be a bit slower than through dungeons and party, not faster.

    My proposal would be for more 3-star dungeons to drop Slaughter, for starters. And generally make dungeon runs more rewarding. OR, a better option in my opinion, to add one or two extra dungeons. That way people will have more end game variety.
  • edited June 2016
    Nopi wrote: »
    My proposal would be for more 3-star dungeons to drop Slaughter, for starters. And generally make dungeon runs more rewarding. OR, a better option in my opinion, to add one or two extra dungeons. That way people will have more end game variety.
    Stealing from another MMO's playbook, I think I would make the tokens they have on IoD be more generic/global and have them drop in all the dungeons so that, no matter whether you do solo content or dungeons, you get tokens that could be exchanged for gear (and some other items). Then you could just balance the rate of token acquisition between the different kinds of content.
  • NopiNopi ✭✭✭✭✭
    Nopi wrote: »
    My proposal would be for more 3-star dungeons to drop Slaughter, for starters. And generally make dungeon runs more rewarding. OR, a better option in my opinion, to add one or two extra dungeons. That way people will have more end game variety.
    Stealing from another MMO's playbook, I think I would make the tokens they have on IoD be more generic/global and have them drop in all the dungeons so that, no matter whether you do solo content or dungeons, you get tokens that could be exchanged for gear (and some other items). Then you could just balance the rate of token acquisition between the different kind of content.

    That's also a good idea. And the thing is, Tera already has a kind of token and a shop where this can be implemented. So it would be just a matter of setting things here and there.
  • AulonAulon ✭✭✭✭
    edited June 2016
    As others have said, this is by design -- it was intended to be solo content. The randomization of the starter BAM was probably to force people to spread out randomly and not just only pick the one BAM that was deemed easiest.

    Perhaps the best thing is to create another version of these quests in a different area that is designed specifically for group play -- higher-tuned BAMs meant for a party of 5, with similar rewards distributed to the whole group. That way people who want to play this content in a group can do so and will be rewarded accordingly, and not feel they're being "forced" to solo. However, I think BHS is suggesting that parties should do dungeons instead, and that's still the primary means of progression in the game.

    Would love World Boss Quest, larger Bams that need a geared and skilled tanks as well as full parties, give them enrage timers after they are aggro'ed so that it is near impossible to solo. One thing I miss from the Vanarch days was the Guild Quest to kill World Bosses as well as in the Alliance to kill Invisible Bams. Instead of removing or changing IoD Bams introduce 'More Content" build "Layers" give more "Options" for people to have fun when they log in.

    From my experiences in other games, take WoW back in Vanilla and BC, the World Bosses where amazing and took a raid to kill. How we as a guild and friends would spend 20-60 mins on one alone. How on a PvP server it became an event to see which faction could win, it was an epic fight. TERA could use some energy like this, some unique World Bosses that completely destroy raids.
  • XaeraXaera ✭✭✭
    edited June 2016
    I'm okay with having to kill double, but the trying to sync up is simply torturous sometimes.
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