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Mystic vs Priest (after the ninja patch)
Hello,
I wanna start fresh with a friend, coming from EU. Played a 60 priest, cause I didnt like the [filtered]. But now with the patch you can throw them [filtered]. But how are mystics now compared vs priest support/heals?
I wanna use it for pvp and pve.
I wanna start fresh with a friend, coming from EU. Played a 60 priest, cause I didnt like the [filtered]. But now with the patch you can throw them [filtered]. But how are mystics now compared vs priest support/heals?
I wanna use it for pvp and pve.
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Comments
Thnx! I will start off with the Mystic, I can always make a priest if I end up not liking it. Your opinion/info gave me the push towards mystic ty!
Even better if your friend is one of the classes that especially loves crit and is a bit tankier. Like, I don't think I'd recommend running a mystic with another ranged class, or another clothie. Perhaps a class with a particular need for mana recovery. I've only played mystic and zerker though, so I couldn't say what those are.
Hes a gunner.
Now, the buffs have put them at an obvious advantage (it used to be easily Priest > Mystic), and it has a lot of people wanting to swap to Mystic that were on Priest... My thing is, if you're looking for the train to Proville, hopping on newly buffed train won't help you whatsoever. With that said, if you've never played the opposite heal class and you sincerely want to try it, then no one is able to recommend it to you in such a way -- you just have to try it for yourself.
I have a Priest now myself and I've played it through pretty much all on the dungeons (from the last patch) using my experience on Mystic to get through. Me personally - even before the Mystic buffs - I still leaned heavily towards Mystic when I played on my Priest. For some people, it's the opposite. It doesn't matter what class is buffed up the most in the current patch; if you don't care for the playstyle, then chances are you won't be able to capitalize on everything the class has to offer.
For your actual question, I rarely even throw motes. The reason is because I'm usually move around the entire field as I'm healing everyone, and when I place my motes, I'm doing it because I created a habit to spam right click at constant intervals (my Arun Vitae key), and when I need to self-heal. Holding down to throw the motes kind of breaks the immersion that I set up. I do throw it under the tank sometimes, but that's about it.
As far as Mystic/Priest goes, the truth is, they both still have their own advantage. Can't make it to the cage in SSNM/HM in time? Oh well maybe the priest can pull you the rest of the way; Mystics can't. Messed up the iframe timing on SSHM with the double circle aoe and got hit? Well, a Mystic is most likely going to die if they don't use corruption ring, but a Priest can use Kaia's to avoid death. Energy stars has a very large aoe centered around the target, whereas on a Mystic, if you run away from your allies for whatever reason, they lose both the Crit buff as well as Titanic wrath and are effectively without buffs because the aura is centered around you instead (which can be deadly in SSHM when you have to split up to kill mobs; not being buffed can cause the mobs to take too long to kill)
Are there 2 people hit with a debuff that is about to kill them, but they are spaced apart in a way that a Priest's cleanse can't reach them both? Well a Mystic can lock on to both of them and that clears that up. Now Mystic's can 100% avoid stuns and knockbacks, Priests can't. Mystic's gradual self heal Thrall of Life can now be used 100% on the move with very little aftercast delay and can heal nearby allies a bit. Arun Vitae motes have a double benefit in that you can use it to heal-on-cast with the glyph, and then pick it up quickly to heal even further (or leave it for allies). Priest's self heal can only heal themselves and that's it. But now, Mystic's debuff lasts 21 seconds and they don't have to cast Titanic Wrath manually. Priests require more constant manual interactions to provide buffs/debuffs.
I can go on and on. Regardless of which class is the currently buffed class, it never takes away the benefits that the previous or alternate class has to offer. Play what class you want to play and end it right there. If you are attracted to the fact that Mystics can throw Motes, then go try it out. I appreciate and respect Priests and I love Kaia's and Divine Intervention (Pull) but at the same time, I feel fully at home when I'm playing Mystic. No buffs or nerfs to the class will change that (I mean, if the nerf is so drastic that it literally makes it useless to play it, then that's another story). But with the current Priest/Mystic debacle: it's not that serious.
Priests are awesome in pvp, energy star is still stronger, have a kit to save quickly their teammates.
And im pretty sure we gonna get some sort of damage buff ( debuff) for priests.
I think the main thing to look at when deciding a healer for end game content, is to look at what sort of mechanics exist and whether a mystic can do well in them. If you've been around for ABHM and SCHM you'll know priests were the superior healer just because of things like mass cleansing, kaia shield and AoE healing.
Taking into consideration the above. Mystic can compete and do very well in end game. Most people take double healer, but a skilled mystic can easily solo heal with no problem. The issue often lies in your group members personal skill. Since mystics can't just AoE heal everyone up. They have boomerang, but unless you can rely on the dps/tank to stay behind/front of the boss, and to not panic that they're about to die after receiving heavy damage.. It's still better to be a priest in said circumstance.
Play what you like. Both are needed and have places in end game.
What kind of parties do you run with if 70k non crit TF isn't cutting it?! Are you trying to outheal 1shots or naked people?! Why are so many people acting like mystic has low heals?! The hps a mystic can put out is INSANE. Even before the last buffs, mystic was pretty much on par with priest when it came to healing and now it's not even a competition.
Also, love Ashern's logic. "if a mystic doesn't CR, he'll die but a priest won't die because they can Kaia's". Brilliant...
70k non crit tf where and how?
The party with the Mystic could enter the dungeon with Priest buffs and maximize their DPS potential with Auras. However, if inexperienced parties attempt the same thing... They would probably die too much (thus, losing priest buff) and require Kaias to do any sort of effective DPS whatsoever.
Both are fun, imo! It doesn't hurt to play both. Play whichever playstyle you like best.
In Tera. Gear, consumables etc. I could probably go even higher but I'm not big on stacking heal so I just tossed whatever I had lying around on. I'd guess a full-on heal build can probably hit 85-90k. The bare minimum of heal increase results in about 50k TF(assuming you have good gear, obviously).
Anyone got a build I can use? ty
You must be using some magic gear cause the highest I can get is 57961. That's with slaughter weapon with heal stat, dreadnaught gloves with heal stat, pinnace earrings and necklace, hyderad settings with double heal, pristine succoring vrysks/zerks and noctenium. (no heal etchings, no heal on brooch)
If your 70k+ number depends on your team mates using heart potions and having increase healing lines on their chest then I don't think it's appropriate given the context of this conversation because lets be real here, anybody decked out like that doesn't need a heal carry.