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Mystic vs Priest (after the ninja patch)

Hello,

I wanna start fresh with a friend, coming from EU. Played a 60 priest, cause I didnt like the [filtered]. But now with the patch you can throw them [filtered]. But how are mystics now compared vs priest support/heals?

I wanna use it for pvp and pve.
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Comments

  • Just read back my post, why is b a l l s filtered? Just a normal word.. Mysticballs...
  • From what people have said mystics are way better off compared to priests in most aspects while the main basic heal i saw a mystic vs priest healing and mystic did more. Though priests get more spam happy heals with the immersion reset and of course easier to get the heal to be accurate since you can actually target a specific person, while mystics get the boomrang which is pretty good and can be nearly the same as immersion much harder to aim because people just love jumping out of it and aren't always in a perfect line.

    Then of course you can have prep heals from the motes and stack up to 2 times so it could be considered better healing overall just because the mystic doesn't have to use it and people have the choice including if the mystic is dead/reviving. Even things like grace vs vow mystic obviously wins cause 2 targets + self vs just self. For buffs I would give it to priests for power but mystic groups can always get a priest outside and get both while having only the mystic in group.


    Adding of course mystics get insanely higher DPS compared to priest and plainly better off in pvp from what i hear (i don't actually have any experience here) I would say its purely just mystic > priest for now, only real benefits for priest are the better revive and an iframe that could be considered better. While in new dungeons mystics even get corruption ring which in say SSNM and SSHM you can survive an attack that should be a 1 shot in majority of situations but you get a -50% damage which makes it more than possible to survive one shots while kaia wont do much of anything.

    Thnx! I will start off with the Mystic, I can always make a priest if I end up not liking it. Your opinion/info gave me the push towards mystic ty!
  • XaeraXaera ✭✭✭
    Mmmm, it's my understanding that priests are better for pure healing, but mystics are better for more versatility.
    Even better if your friend is one of the classes that especially loves crit and is a bit tankier. Like, I don't think I'd recommend running a mystic with another ranged class, or another clothie. Perhaps a class with a particular need for mana recovery. I've only played mystic and zerker though, so I couldn't say what those are.
  • Xaera wrote: »
    Mmmm, it's my understanding that priests are better for pure healing, but mystics are better for more versatility.
    Even better if your friend is one of the classes that especially loves crit and is a bit tankier. Like, I don't think I'd recommend running a mystic with another ranged class, or another clothie. Perhaps a class with a particular need for mana recovery. I've only played mystic and zerker though, so I couldn't say what those are.

    Hes a gunner.
  • XandervbXandervb ✭✭✭
    I think mystic is a good option in you plan to do runs with your guild or friends (more experience and coordination). If you are a lone wolf using IM (or even LFG), priest may be better because there will be a lot of newbies (or noobs) who doesn't pick motes, run away from your heals etc. so that ton of ranged/aoe burst heals is a blessing.
  • AshernAshern ✭✭
    I've always been a fan of the Mystic, even when they were kind of dirt crust and didn't even readily get accepted into PUG parties for dungeons such as SC or TS. I stuck with it even when Regeneration Totem was healing only like 500hp a second; when you had to manually use Titanic Wrath and try to get *everyone* in the buff AoE without dying yourself; and when Corruption Ring was a rather lackluster way of regenerating MP - among other things. (Also I never count IMs/being alone as a reason not to play mystic. I've nearly been playing alone since I started playing, and as I said above, since I wasn't able to get into a lot of parties, my only option was to do IMs. I learned how to play my class this way, because obviously IM healing was generally harder than LFG. I had no choice but to adapt to solo-healing in these situations. and adapt I did.)

    Now, the buffs have put them at an obvious advantage (it used to be easily Priest > Mystic), and it has a lot of people wanting to swap to Mystic that were on Priest... My thing is, if you're looking for the train to Proville, hopping on newly buffed train won't help you whatsoever. With that said, if you've never played the opposite heal class and you sincerely want to try it, then no one is able to recommend it to you in such a way -- you just have to try it for yourself.

    I have a Priest now myself and I've played it through pretty much all on the dungeons (from the last patch) using my experience on Mystic to get through. Me personally - even before the Mystic buffs - I still leaned heavily towards Mystic when I played on my Priest. For some people, it's the opposite. It doesn't matter what class is buffed up the most in the current patch; if you don't care for the playstyle, then chances are you won't be able to capitalize on everything the class has to offer.

    For your actual question, I rarely even throw motes. The reason is because I'm usually move around the entire field as I'm healing everyone, and when I place my motes, I'm doing it because I created a habit to spam right click at constant intervals (my Arun Vitae key), and when I need to self-heal. Holding down to throw the motes kind of breaks the immersion that I set up. I do throw it under the tank sometimes, but that's about it.

    As far as Mystic/Priest goes, the truth is, they both still have their own advantage. Can't make it to the cage in SSNM/HM in time? Oh well maybe the priest can pull you the rest of the way; Mystics can't. Messed up the iframe timing on SSHM with the double circle aoe and got hit? Well, a Mystic is most likely going to die if they don't use corruption ring, but a Priest can use Kaia's to avoid death. Energy stars has a very large aoe centered around the target, whereas on a Mystic, if you run away from your allies for whatever reason, they lose both the Crit buff as well as Titanic wrath and are effectively without buffs because the aura is centered around you instead (which can be deadly in SSHM when you have to split up to kill mobs; not being buffed can cause the mobs to take too long to kill)

    Are there 2 people hit with a debuff that is about to kill them, but they are spaced apart in a way that a Priest's cleanse can't reach them both? Well a Mystic can lock on to both of them and that clears that up. Now Mystic's can 100% avoid stuns and knockbacks, Priests can't. Mystic's gradual self heal Thrall of Life can now be used 100% on the move with very little aftercast delay and can heal nearby allies a bit. Arun Vitae motes have a double benefit in that you can use it to heal-on-cast with the glyph, and then pick it up quickly to heal even further (or leave it for allies). Priest's self heal can only heal themselves and that's it. But now, Mystic's debuff lasts 21 seconds and they don't have to cast Titanic Wrath manually. Priests require more constant manual interactions to provide buffs/debuffs.

    I can go on and on. Regardless of which class is the currently buffed class, it never takes away the benefits that the previous or alternate class has to offer. Play what class you want to play and end it right there. If you are attracted to the fact that Mystics can throw Motes, then go try it out. I appreciate and respect Priests and I love Kaia's and Divine Intervention (Pull) but at the same time, I feel fully at home when I'm playing Mystic. No buffs or nerfs to the class will change that (I mean, if the nerf is so drastic that it literally makes it useless to play it, then that's another story). But with the current Priest/Mystic debacle: it's not that serious.
  • Both are great, since there is so many people running dungeons with 2 healers, its really your preference. Atm, mystics bring more dps and damage boost then priest, while being way safer ( healing wise ) then before, for selfheal aswell.
    Priests are awesome in pvp, energy star is still stronger, have a kit to save quickly their teammates.
    And im pretty sure we gonna get some sort of damage buff ( debuff) for priests.

  • I'm the other kind of player that swears by Priest up and down, simply because it works well for me and while I'm not an uber pro by any means, I would consider myself very effective. I also respect and appreciate good Mystics...play whatever appeals to you.
  • ChrisehChriseh ✭✭✭
    Priests are still the stronger healer of the two. They can carry a team on their back easier than what a mystic can, providing that the group in question isn't that good at avoidance.

    I think the main thing to look at when deciding a healer for end game content, is to look at what sort of mechanics exist and whether a mystic can do well in them. If you've been around for ABHM and SCHM you'll know priests were the superior healer just because of things like mass cleansing, kaia shield and AoE healing.

    Taking into consideration the above. Mystic can compete and do very well in end game. Most people take double healer, but a skilled mystic can easily solo heal with no problem. The issue often lies in your group members personal skill. Since mystics can't just AoE heal everyone up. They have boomerang, but unless you can rely on the dps/tank to stay behind/front of the boss, and to not panic that they're about to die after receiving heavy damage.. It's still better to be a priest in said circumstance.

    Play what you like. Both are needed and have places in end game.
  • TWMagimayTWMagimay ✭✭✭✭✭
    Chriseh wrote: »
    Since mystics can't just AoE heal everyone up. They have boomerang, but unless you can rely on the dps/tank to stay behind/front of the boss, and to not panic that they're about to die after receiving heavy damage.. It's still better to be a priest in said circumstance.

    What kind of parties do you run with if 70k non crit TF isn't cutting it?! Are you trying to outheal 1shots or naked people?! Why are so many people acting like mystic has low heals?! The hps a mystic can put out is INSANE. Even before the last buffs, mystic was pretty much on par with priest when it came to healing and now it's not even a competition.

    Also, love Ashern's logic. "if a mystic doesn't CR, he'll die but a priest won't die because they can Kaia's". Brilliant...
  • sheysheysheybaesheysheysheybae ✭✭✭
    edited June 2016
    TWMagimay wrote: »
    What kind of parties do you run with if 70k non crit TF isn't cutting it?!

    70k non crit tf where and how?

  • Could just refer to them as HP/MP (Arun's Vitae/Tears respectively) Motes like the official term. I always found bálls to be very boorish. I main both Priest and Mystic - like others have stated, Priests are pretty safe for inexperienced parities whereas a Mystic will help experienced parties thrive.

    The party with the Mystic could enter the dungeon with Priest buffs and maximize their DPS potential with Auras. However, if inexperienced parties attempt the same thing... They would probably die too much (thus, losing priest buff) and require Kaias to do any sort of effective DPS whatsoever.

    Both are fun, imo! It doesn't hurt to play both. Play whichever playstyle you like best.
  • TWMagimayTWMagimay ✭✭✭✭✭
    TWMagimay wrote: »
    What kind of parties do you run with if 70k non crit TF isn't cutting it?!

    70k non crit tf where and how?

    In Tera. Gear, consumables etc. I could probably go even higher but I'm not big on stacking heal so I just tossed whatever I had lying around on. I'd guess a full-on heal build can probably hit 85-90k. The bare minimum of heal increase results in about 50k TF(assuming you have good gear, obviously).
  • TWMagimay wrote: »
    Chriseh wrote: »
    Since mystics can't just AoE heal everyone up. They have boomerang, but unless you can rely on the dps/tank to stay behind/front of the boss, and to not panic that they're about to die after receiving heavy damage.. It's still better to be a priest in said circumstance.

    What kind of parties do you run with if 70k non crit TF isn't cutting it?! Are you trying to outheal 1shots or naked people?! Why are so many people acting like mystic has low heals?! The hps a mystic can put out is INSANE. Even before the last buffs, mystic was pretty much on par with priest when it came to healing and now it's not even a competition.

    Also, love Ashern's logic. "if a mystic doesn't CR, he'll die but a priest won't die because they can Kaia's". Brilliant...

    Anyone got a build I can use? ty
  • TWMagimay wrote: »
    TWMagimay wrote: »
    What kind of parties do you run with if 70k non crit TF isn't cutting it?!

    70k non crit tf where and how?

    In Tera. Gear, consumables etc. I could probably go even higher but I'm not big on stacking heal so I just tossed whatever I had lying around on. I'd guess a full-on heal build can probably hit 85-90k. The bare minimum of heal increase results in about 50k TF(assuming you have good gear, obviously).

    You must be using some magic gear cause the highest I can get is 57961. That's with slaughter weapon with heal stat, dreadnaught gloves with heal stat, pinnace earrings and necklace, hyderad settings with double heal, pristine succoring vrysks/zerks and noctenium. (no heal etchings, no heal on brooch)

    If your 70k+ number depends on your team mates using heart potions and having increase healing lines on their chest then I don't think it's appropriate given the context of this conversation because lets be real here, anybody decked out like that doesn't need a heal carry.
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