[TERA PC & Console] En Masse is closing, but TERA lives on! We will continue to support TERA PC (NA) and TERA Console until service is transferred. Stay tuned for more information.
[TERA Console] The Grotto of Lost Souls update (v85) is now live! Read the patch notes here: https://bit.ly/TERACon_v85
[TERA PC] The 64-bit update (v97) is now live. Check out all the changes delivered on August 11 here: https://bit.ly/tera64_patchnotes
[TERA PC & CONSOLE] Summerfest Part 2: The Beach Bash is on from August 11 until September 1! Participate in event activities to earn tokens redeemable for costumes, consumables, mounts, and more! Details: https://bit.ly/tera_sf20
One Step Forward, Two Steps Backwards
Last week patch of December 14 updated the loot tables for several dungeons were players could obtain specific materials from dungeons. Dungeons that will only drops gold talents, some that will drop silver talents and others that will drop enchanting materials. This division of the materials made it easier for players to grind materials they actually need and want instead of getting a mix bag of useless stuff they don’t need. Specially because before this patch you will get 1-2 silver talents per run of whatever dungeon you decided to run, which is outrageous for the amount required to upgrade jewelry. With the updated loot tables, you could efficiently farm silver talents in a more rewarding way. Todays patch reversed the updated loot tables and gave us once again the mix bag loot. My question is: was this intended or it was a mistake and it will be fix? Because it this was actually intended it is a completely maddening and utterly senseless decision that proves once again the disconnect between the publisher and players. This entire month so far and half on Novemeber has been focus on nothing more than events revolve around buying emp. It's very disheartening and it completely shatters any motivation to play. I will be hopeful and think this was just a mistake, but with EME we can always expect the worst...
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Comments
I hope EME/BHS can think about this because having dungeons droping specific maths makes players to not avoid that dungeon always, because as things are right now you can run only 2 dungeons and avoid the other 4 and reach Frostmetal or above, making the other 4 dungeons dead on IM and LFG.
You mean by the "mysery" and not mystery since once again we are being shafted.
I only hope that this was not intended though they are giving 1/3 less talents than before even if mixed together so it might have some certain purpose.
whoever is writing patch notes is not doing a great job at the moment.
https://tera.pmang.jp/notices/1337?day=171220&position=rotation_link12
compare JTera's patch notes vs ours, it's like 5x longer
and japanese usually takes up less space when writing...