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kTera Awakening
Anyone knows what are the sentiments towards the awakening skills and classes in the kTera community?
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Comments
Zerk is bonk and stupidly strong with it's EZ 12m/s Berserk button with literal face rolling (though 5minute CD that gets *slightly* reduced when you take damage so hello face-tanking zerks....)
Warrior is pretty dope and slashy slashy, also a new edge consuming skill so it will be interesting to see how the NA theorycrafters/guide markers will add it into the rotation
Slayer is pretty ok, seems much more fluid and more ways to recover when you don't get resets, also abit more mobility with Piercing lunge if wanted, an addition to a overcharge skill is a nice small touch to help with big burst/shield phases (seen it crit for like 25mil or so). ICB bug gone now so you're not perma cucked, Toggable/Perm Overpower is pretty nice to have it up all the time for extra damage
Lancer is still pretty much best Tank, now with more party utility and [filtered] moving while blocking. Also they changed how some skills chain together which gives them new ways to do their rotation for more dps (like Barrage > Lockdown > spring > wallop etc iirc)
Brawler, haven't seen much but still Selfish tank, more punchy punchy with a few kicks for S**** and giggles
Just my two cents from seeing videos
If they're tanking and keeping the boss back for the dps how can they be selfish? Last time I checked thats still team play. Lancer may make the boss killing a few minutes or even seconds faster but its not like huge difference. Those self centered dps meter players are so funny, just cause lancer make them feel proud poping that AR and GS making crits going up they consider brawler a bad tank. Bet you're one of those who make LFG with "Need > D/Lancer/Mystic" haha.
Correction: I don't even *make* lfgs as i don't even DO content (unless my guild drags me along but its rare, i pretty much barely wear my gear).
When people talk about "Selfish" it means No party support outside the standard endurance shread and enrage given to all tanks (Except Zerk tanks cause ayyyyyy lmao zerk tank ecks dee xd) and having a kit that improves their dps instead of the party (Look at Brawler's new passives for keeping Rage above 75% and Haymaker: accelerate). Keeping the boss still and open to the DPS (and endurance shred) is the core basics of your fudging JOB, failing to do that means you're failing the basics that you've (should have) been doing since level 20 in dungeons.
Lancers: Holds the boss and endurance shreads + Enrage. ALSO gives people buffs and can help reduce their damage with pledge of protection (Do people still use this? idk) AND reduces damage to those behind their shield
Brawlers: Holds the boss, Endurance shread + Enrages.....and that's it :clap:
No-one is saying it's a bad tank, it clears stuff like any other.
I thought i saw it written somewhere they fixed that....Nvm then
Apparently they are "working on it" but there's video proof of it still being there.
Zerker is pretty busted whenever they have berserk up, outside of that their overall damage is higher, but not by some crazy huge margin. They do even better when slaying now which makes them pretty solid for top-tier parties.
Warrior I honestly haven't read much into, probably having fun with their new rotation given they have a new edge burn skill and whatnot.
Slayer is smoother, more options to fill out a real rotation instead of relying on resets/CDR to fix having a semi-broken skill set, but of course KTera has the talent system while we don't, so I wouldn't rely on anything from KTera in regards to slayer.
Priest/Mystic I honestly don't follow since I don't care much for healing classes, but I don't think mystic has really been dethroned from their throne of crits. Priest isn't /that/ bad an option now though so you can probably expect some of the Priest mains on NA to come out of hiding once we get the patch.
Lancer/Brawler are both mostly the same, their core kit isn't drastically different, but their general skill usage is more smoothed out so there's less reliance on CDR and 0 ping block cancels to make for a smooth rotation and skill chaining.
As for the Brawler discussion going on here, honestly Brawler isn't that bad. But the problem lies in how the class was designed. Brawler isn't really designed as a tank class, it's designed as a DPS class with tank skills like enrage/block. But since DPS classes both out-damage and out-number tank classes in parties, giving the DPS more damage out-weighs having a high damage tank often times by a LOT in high skill parties, meaning MUCH faster runs.
In all honesty if BHS released a carrot on a stick that you could just tie to the face of a boss that held aggro and gave +20% aspd, +20% crit and +20% power, Lancer would be instantly outdated.
Brawler isn't a bad class, it's just really badly hurt by the core design of Tera that so rigidly enforces the rule of DPS deal the DPS. Just like how 90% of damage dealt is from crits, because crits deal like 8X the damage of non-crits, thus making Priest suffer from poor design.
Whats that bug?
> InFRaReD28 wrote: »
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> Vinyltails wrote: »
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> InFRaReD28 wrote: »
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> Slayer ICB bug still exists. This has not been fixed.
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> I thought i saw it written somewhere they fixed that....Nvm then
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> Apparently they are "working on it" but there's video proof of it still being there.
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> Whats that bug?
I don't have a great understanding of Slayer, as I just play it casually, but I think this is how it works. ICB activates Ultimate Overhand Strike, replacing the regular OHS. The damage on most of your skills is constant, dependent only on things like back crits, enrage, debuffs, etc. UOHS, however, is random. I'm not sure how the damage is determined, so take the following with a grain of salt, but I heard from one person that it's basically you roll a number from 1-100 everytime you use the skill, and UOHS is OHS with that number as a percentage damage boost. If RNG is on your side, it can do more damage overall in a fight than Measured Slice, and MS is the skill that makes up the largest amount of your damage breakdown normally. Whereas most classes only rely on RNG to crit, Slayer is put at its mercy.
I don't know how UOHS is intended to work if this is even a bug. You would have to go out of your way to make a skill do random damage.
Making a joke between friends, we said that you need to smash spacebar like crazy to get your UOHS doing more damage.
Yes, it is weird to see UOHS to do half the damage of MS (single back crit hit) and at random do like 5 times the damage you do with MS (single back crit hit) even if you hit your UOHS from the front of the boss.
PS : ICB glitch is still there LOL I can crit 10-15M overhand strike