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Help with Priest rolls
Hey guys, I'm enchanting my accessories right now and I have a doubt.
I'm following Ming's priest guide (essential mana), and it says I should roll "increases healing skills" at rings, earrings and necklace. My question is: The rolls are like 200~256 of healing, is that a great difference? Cause I feel that endurance or even crit can be more useful compared to 1 or 2k of healing boost.
What do you guys think?
I'm following Ming's priest guide (essential mana), and it says I should roll "increases healing skills" at rings, earrings and necklace. My question is: The rolls are like 200~256 of healing, is that a great difference? Cause I feel that endurance or even crit can be more useful compared to 1 or 2k of healing boost.
What do you guys think?
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Oh, I didn't realize it was outdated cause it says "Arsenal Patch update" thank you soo much for the info!
I'll re-roll ASAP.
It's outdated because... the person who made it doesn't really play anymore (and if they do they don't play priest anymore, but mystic) and hasn't played for a long time before coming back for Arsenal patch. What makes priest special is the ability to facetank a lot of attacks and mechanics, sometimes better than leather and metal classes, so every priest should monopolize on that by making themselves even more tankier. Priests already have a much higher and consistent healing output than mystics, and accessory rolls don't make much of a difference. They did when max health pools were below 100k
To further discredit the guide, it suggests self-heal as a must-have glyph. The VERY LAST time this was relevant was during FIHM for 1st and last boss 8/16% per 2 sec debuff. After that and currently it's a very useless glyph for PvE. Same with MP regen on restorative burst. It fills measly 250MP for full duration, and with MP pools being much higher now than when glyph was introduced, it's relic of the past. Percentage based like mana charge would be a different story.
There are plenty of other questionable (read: bad) suggestions there.
So should I remove the restorative heal thyself and the spirited mana charge from my glyph list? What should I put instead? Here's how my glyph list looks like at moment (I only play PvE).
Thanks in advance for all the help.
This is what I use. Heal thyself already heals enough as it is so there's no need to glyph it.
Wording may have been bad, but do not take out spirited mana charge. I was saying MP regen on resto burst is extremely bad as compared to mana charge which is percentage based, and not a flat number. Heal thyself glyph is useful when you're taking constant unavoidable damage
Thank you soo much, it helped me ALOT.