[TERA PC & Console] En Masse is closing, but TERA lives on! We will continue to support TERA PC (NA) and TERA Console until service is transferred. Stay tuned for more information.
[TERA Console] The Grotto of Lost Souls update (v85) is now live! Read the patch notes here: https://bit.ly/TERACon_v85
[TERA PC] The 64-bit update (v97) is now live. Check out all the changes delivered on August 11 here: https://bit.ly/tera64_patchnotes
[TERA PC & CONSOLE] Summerfest Part 2: The Beach Bash is on from August 11 until September 1! Participate in event activities to earn tokens redeemable for costumes, consumables, mounts, and more! Details: https://bit.ly/tera_sf20
Remove Avatar Weapons
Avatar weapons have no longer any use in game besides making it extremely boring in dungeon parties.
Dungeon bosses die in 10 secs or less, regular mobs die in 1 hit, BAMs and field bosses in 2 or 3 hits max. You don't even have to use skills, auto attack does so much damage and crits so much that it makes no sense at all. You don't even have to dodge because the boss will die faster if you simply take the damage and keep auto attacking, sometimes enemies have no time to attack before they die, or they spend the whole time in air preventing them to attack (like, really?!)
In dungeons tanks are useless because it takes more time getting enough aggro or pulling mobs or bosses than 3 dps players killing them randomly.
And yes, you are no forced to use them, but everyone else does, so the problems are still there, at least in dungeons, which are a joke nowadays.
Dungeon bosses die in 10 secs or less, regular mobs die in 1 hit, BAMs and field bosses in 2 or 3 hits max. You don't even have to use skills, auto attack does so much damage and crits so much that it makes no sense at all. You don't even have to dodge because the boss will die faster if you simply take the damage and keep auto attacking, sometimes enemies have no time to attack before they die, or they spend the whole time in air preventing them to attack (like, really?!)
In dungeons tanks are useless because it takes more time getting enough aggro or pulling mobs or bosses than 3 dps players killing them randomly.
And yes, you are no forced to use them, but everyone else does, so the problems are still there, at least in dungeons, which are a joke nowadays.
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Comments
I am actually thinking in quitting because there is nothing to do. Usually, when i got bored of endgame I created a new character and start from zero, leveling, doing party dungeons, crafting his/her stuff, and all that, but nowadays if I create a new character it takes no time to reach level 65, alone, leaving me in the endgame content that bored me in the first place. So yes, people complained about the grind but they got endgame grind instead, and getting rid of the interesting part of leveling and learning your class and doing plenty of stuff.
I think its a lot more entertaining to spend a few weeks leveling up in different areas, dungeons, meeting new people, doing hard challenging different dungeons, farming or crafting a set piece at different levels, than skipping all that, alone, reaching cap level, alone, and getting into endgame, alone, in less than a weekend. And THEN spend the eternity grinding the same dungeon over and over again. But hey, that's just me.
Like every other class is right now? Nobody dodge or place behind boss in dungeons, they stay on lava/water/any kind of long time enemy AOE. Tanks stay in corners, leaving the back of the boss in the wall so dps cant place for crits and stuff. Why? Because they never learned anything from lvl1 to 65, because everything died so fast it made no difference your location or if you dodge or anything, it takes literally a couple of seconds to kill every dungeon boss from lvl1-64 that it doesn't matter if you take a hit or two, or if the tank actually tanks.