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Constructive Feedback for EME in Regards to Tera

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  • JerichowJerichow ✭✭✭✭
    @Spacecats Thanks for the response and forwarding that on up - it means a lot more to me and probably others here than I think words on a forum can usually convey, but still, thank you.

    I read through this thread and am happy it's garnered such a response from EME and everyone else - I don't have an opportunity tonight but I'll be doing another post responding to some people and putting down on paper some of the other ideas I wanted to originally write down but didn't have the chance to soon. I can't for sure say if it'll happen tomorrow or not but I'll start tomorrow at least.

    I'm actually glad some people disagree with me, that's what helps make the community what it is. I know I'm just one kind of player, and probably a bit of a minority even then, so hearing feedback from others with differing views and interests, and bouncing ideas off of you all over the years is/was all but integral in crafting some of the ideas I've put down in the OP, and I'll definitely be considering them when I am writing the next big post.
  • This is all great but you are forgetting something BHS and EME are super cheap and will not spend a dime on Tera unless they must and as it stands they don't think they must, so all of this is usless. @Jerichow
  • edited January 2018
    TheDarkWan wrote: »
    This is all great but you are forgetting something BHS and EME are super cheap and will not spend a dime on Tera unless they must and as it stands they don't think they must, so all of this is usless. @Jerichow

    Well this doesn't really get us anywhere. You don't have to be 100% optimistic to be constructive, but even if you believe changes are unlikely, the better approach is more like: "What would make an idea MORE likely to happen? Why is it worth applying to the game? What hasn't been thought of yet?"

    TERA is a living, breathing MMO with changes always in the pipeline. Sometimes just new bosses or fun cosmetics, but if you even just look at the recent history of TERA's 5+ year lifespan, we've seen from Bluehole the new gear progression system, CU:Velika, Harrowhold, and the upcoming awakening system, showing that they ARE willing to explore new mechanics while building on existing ones. Updates like those are not easy. Following a template is easy. But updates like those are born from the drive that Bluehole developers have to try new things and keep improving. I think they're very interested in hearing well thought-out feedback like what we're seeing in this thread.

  • ChidoChido ✭✭✭
    This recent double drop event with lootboxes made me play at least 4x more times. I went from 40 clears on RG to 91. Even though the economy of those lootboxes is destroyed for a couple of weeks, it was fun collecting them. Please do this with other dungeons and lootboxes not widely traded/sold.
  • Spacecats wrote: »
    TheDarkWan wrote: »
    This is all great but you are forgetting something BHS and EME are super cheap and will not spend a dime on Tera unless they must and as it stands they don't think they must, so all of this is usless. @Jerichow

    Well this doesn't really get us anywhere. You don't have to be 100% optimistic to be constructive, but even if you believe changes are unlikely, the better approach is more like: "What would make an idea MORE likely to happen? Why is it worth applying to the game? What hasn't been thought of yet?"

    TERA is a living, breathing MMO with changes always in the pipeline. Sometimes just new bosses or fun cosmetics, but if you even just look at the recent history of TERA's 5+ year lifespan, we've seen from Bluehole the new gear progression system, CU:Velika, Harrowhold, and the upcoming awakening system, showing that they ARE willing to explore new mechanics while building on existing ones. Updates like those are not easy. Following a template is easy. But updates like those are born from the drive that Bluehole developers have to try new things and keep improving. I think they're very interested in hearing well thought-out feedback like what we're seeing in this thread.

    I understand where youre coming from, but sometimes new changes or new content doesn't mean that its better all the time. I do like that they are trying to improve the game, but I don't think civil unrest is better than alliance. just like original iod is way better than stepstone isle. I do understand that they were trying to speed up the process but iod was a better tutorial. any chance we could at least get that back?
  • I think that what BHS doesn’t understand is that sometimes you have to go back and fix things to then bring out new stuff.

    Another thing is that instead of devoting time to replace a broken thing with yet another broken thing, they should devote time to fix the old broken stuff.

    Ex: Alliance and Velika: Unrest
  • vkobevkobe ✭✭✭✭✭
    Spacecats wrote: »
    TheDarkWan wrote: »
    This is all great but you are forgetting something BHS and EME are super cheap and will not spend a dime on Tera unless they must and as it stands they don't think they must, so all of this is usless. @Jerichow

    Well this doesn't really get us anywhere. You don't have to be 100% optimistic to be constructive, but even if you believe changes are unlikely, the better approach is more like: "What would make an idea MORE likely to happen? Why is it worth applying to the game? What hasn't been thought of yet?"

    TERA is a living, breathing MMO with changes always in the pipeline. Sometimes just new bosses or fun cosmetics, but if you even just look at the recent history of TERA's 5+ year lifespan, we've seen from Bluehole the new gear progression system, CU:Velika, Harrowhold, and the upcoming awakening system, showing that they ARE willing to explore new mechanics while building on existing ones. Updates like those are not easy. Following a template is easy. But updates like those are born from the drive that Bluehole developers have to try new things and keep improving. I think they're very interested in hearing well thought-out feedback like what we're seeing in this thread.

    what i ask it is than they stop to remove content it hurt tera badly, damn alliance removing was the worst decision for tera we lost so much because that
  • LesbianViLesbianVi ✭✭✭✭✭
    Awesome threads with awesome points. but I gotta say it, you just wasted your time and breath. Nothing gonna change.
  • YordaddyYordaddy ✭✭
    edited January 2018
    @Spacecats do you think CU:Velika is an upgrade or downgrade compared to Alliance?
    And to be more specific, does CU:Velika offer more (pvp) gameplay time than Alliance did?
    Is CU:Velika occupying more people than Alliance did?
    also is there any other factor that makes CU:Velika superior to Alliance?
  • What a bunch of nonsense, if you want to play rpg so badly with slow leveling progression then go play final fantasy for console games.
    When we heard about Tera and see videos for the first time we all want one thing, and its that action combat and interesting dungeon mechanics (some people want a fun pvp too but that's another issue to be treated separately). Most people don't give a damn about going that boring first dungeons that only people near your level can enter, and then the next dungeon that is boring too for another level and so on until you get to the real interesting ones. God you even want to make these dungeons longer by removing avatar weapons, really? Try making a party with some friends using normal weapons and go like soleron sky garden or golden labyrinth, you gonna spend hours there, I see no fun in that with such an uniteresting dungeon. We all want that end game but we have to make sure people at least know something about the game and their class to start. So I got a few suggestions:

    1) Make the leveling 1~64 only with story quests, but like going fast, something like each quest you go up a level or something. This way people who is interested about the story can enjoy reading and get to know what's going on and people who don't care just go through it fast without reading. But in those quests make it so it actually teach something. Something like, one of those quests will teach you about crystals and equips (but not through quest text but like interface or someting, make them equip the thing) some will teach you how to fight a BAM with your class: If you're playing tank, during the fight there will be a dps and healer npc, simulating a party and the quest will tell you about blocking attacks, unblockeble attacks and aggro. If you're a dps there will be a healer and tank npc and the quest will teach you about back attacking and so on, everything solo so people wont have to be grouped randomly with other people while everybody is still trying to learn how to play the class. Those quests would not take you too long to get to 65 so you won't be stuck with that feeling of "I'm playing mmorpg but I keep having to do solo things, so boring) This way people will get to the actual game knowing something by the time when it will really start to matter which is the end game.

    2) It's acutally an extension of the first suggestion, this game has a story that make it's world change, so while you're some point at the story somwthing may still not happened for you and while for other player on end game it already happened like Pora Elinu's destruction and such. By making people get to 65 by that kinda of tutorial I suggested, when they're done, they'll be at the same point in time like everybody else.

    3) Now you must be asking "what about those low level dungeons?" let's face it, most of them are boring as f... so my suggestion is: by the time when you reach 65, make the gear progression more fragmented, pick the ineteresting dungeons like kelsaiks, manaya, wonderholme (I feel so sad seeing those well made and challenging dgs been left behind) and maybe other dgs that were removed like rift, velik's hold etc and put them on progression, you can put some of those low level dungeons like BoL, necromancer tomb etc for gold farming, like ravenous. I don't know why this game dumps and remove the dgs they make when some are pretty fun and challenging. We're always stuck with the same ritual on Tera: they put like 3 or 4 different dungeon (with nm and hm) and we keep doing the same dgs over and over until they remove it and replace by new ones and we have to do these over and over and this goes on and on. Come on, make people do different dungeon so they wont get bored, one of the fun on Tera is doing dungeons with interesting mechanics but keep doing the same 3 set of dungeons over and over and over again.... my god, why? With so many interesting ones being removed and left behind. Make people play your game, don't fragment the population by boring low level dungeons, teach them how to equip, use the right items and their classes skills and when they know the basics get them to where the real game begins, together with everyone.

    Sorry for the long text and bad english.
  • StitchedSoulStitchedSoul ✭✭✭✭
    I respect all who took his time and wrote their opinions, really many cool thoughts. But so sad to understand that they will never come true. Tera either staying or moving back. Even the things that seriously need to be reworked in first place (say hello to vg shop, aces, fc and bg!) loooong time stay in oblivion.
    sorry to ruin hopes.
  • AnnieClarkAnnieClark ✭✭
    edited January 2018
    For me it more a problem with Nasty abusive players, usually brawlers that ruin it for everyone else in the party.
    Rushing off screwing people over.
    Being nasty and abusive when you don't keep up
    Getting kicked before you have chance to do anything because someone thinks you're not setup the way they want you to be, regardless if it right or wrong.

    So many players are like a cancer to tera these days slowly destroying it from within.
  • Yordaddy wrote: »
    @Spacecats do you think CU:Velika is an upgrade or downgrade compared to Alliance?
    And to be more specific, does CU:Velika offer more (pvp) gameplay time than Alliance did?
    Is CU:Velika occupying more people than Alliance did?
    also is there any other factor that makes CU:Velika superior to Alliance?

    They're similar but different beasts. Not really an upgrade/downgrade situation (even though obviously one was removed shortly before the other was introduced.) Sorry I realize that's sort of a non-answer. If you're just asking my personal opinion, there's a world where both could exist simultaneously or in rotation.

    As to the TERA dev team's long term plans (outside what we post on the Dev Roadmap), and the number of participants playing one vs. the other, I'm unable to say. Please don't let that stop good feedback, though. If you think Alliance was the best and still want to see it return, say why and I'll happily pass it on.
  • Spacecats wrote: »
    Yordaddy wrote: »
    @Spacecats do you think CU:Velika is an upgrade or downgrade compared to Alliance?
    And to be more specific, does CU:Velika offer more (pvp) gameplay time than Alliance did?
    Is CU:Velika occupying more people than Alliance did?
    also is there any other factor that makes CU:Velika superior to Alliance?

    They're similar but different beasts. Not really an upgrade/downgrade situation (even though obviously one was removed shortly before the other was introduced.) Sorry I realize that's sort of a non-answer. If you're just asking my personal opinion, there's a world where both could exist simultaneously or in rotation.

    As to the TERA dev team's long term plans (outside what we post on the Dev Roadmap), and the number of participants playing one vs. the other, I'm unable to say. Please don't let that stop good feedback, though. If you think Alliance was the best and still want to see it return, say why and I'll happily pass it on.

    I would like to see alliance return because it was something we could do everyday and at different times for those playing in different time zones. also the rewards didn't break the economy or anything. civil unrest is only once a week and the 2 guilds on each server that win it every week are the only ones benefitting from it. hopefully if you bring back alliance territories, we will be able to fly on our mounts, and to even make it better, the bams that are there, use them as the iod bams ( in all 3 territories ), and let us have the original iod back. babysitting island is not fun at all.
  • ThukingThuking ✭✭✭
    Spacecats wrote: »
    Yordaddy wrote: »
    @Spacecats do you think CU:Velika is an upgrade or downgrade compared to Alliance?
    And to be more specific, does CU:Velika offer more (pvp) gameplay time than Alliance did?
    Is CU:Velika occupying more people than Alliance did?
    also is there any other factor that makes CU:Velika superior to Alliance?

    They're similar but different beasts. Not really an upgrade/downgrade situation (even though obviously one was removed shortly before the other was introduced.) Sorry I realize that's sort of a non-answer. If you're just asking my personal opinion, there's a world where both could exist simultaneously or in rotation.

    As to the TERA dev team's long term plans (outside what we post on the Dev Roadmap), and the number of participants playing one vs. the other, I'm unable to say. Please don't let that stop good feedback, though. If you think Alliance was the best and still want to see it return, say why and I'll happily pass it on.

    I think Alliance was much better than CU, also please equalize premade skyring that would be very nice thanks.
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