[TERA PC & Console] En Masse is closing, but TERA lives on! We will continue to support TERA PC (NA) and TERA Console until service is transferred. Stay tuned for more information.
[TERA Console] The Grotto of Lost Souls update (v85) is now live! Read the patch notes here: https://bit.ly/TERACon_v85
[TERA PC] The 64-bit update (v97) is now live. Check out all the changes delivered on August 11 here: https://bit.ly/tera64_patchnotes
[TERA PC & CONSOLE] Summerfest Part 2: The Beach Bash is on from August 11 until September 1! Participate in event activities to earn tokens redeemable for costumes, consumables, mounts, and more! Details: https://bit.ly/tera_sf20
Add more PVP instances to survive on XboxOne and PS4
I was wondering if for a future udpate we can get more pvp instances , like corsair or fraywind cannon. More Equalized and a few unequalized for hardcore people, Also start them from level 20 to 65 , this instances also might replace iron battleground or kumasylum forever, dont be sad but kumas and iron should be a game for iphone or android, its too basic and bored for the tera scence. Ps4 and xboxone have pvp massive monsters like Call of duty, Ark evolved, destiny, grand theft auto. Overwatch etc. Playing the same grinding dugen and monster forever, will be omega bored for ps4 and xboxone players . Pvp is the basic soul for console players, if we have more pvp play options 24\7 and scoreborads, more players will be happy to play tera ever, also means more money for BHS and Enmasse.
0
Comments
Theories/speculation is that it will be on Archer Revamp + HH Patch (Archers had their new skills in the test so its after that point) so it will have everything in the game up to at least that point (RMH etc)
This might be before CS got pushed to being 65 only and before new kumas came out but i don't remember when they were changed. Also means that Fraywind will (eventually/or already) be Equalised entirely until they get the Gear update
Outside of the Battlegrounds and content that PC had at that point, there won't be anymore (Crusades were already gone so no leaderboard etc, no new battlegrounds and so on)
- Gridiron will be removed
- CS will go to 15 vs 15
- FWC will go to 10 vs 10
- Premade CS 20 v 20 will go away
https://essentialmana.com/news/1026-patch-notes-2/
This will be the same on console, when they eventually catch up.
Eme can't fix or change PVP. The only thing they can do is adjust the battleground jackpot, which have they shown to be unwilling to do for over 7 months now.
BHS could add in 2 new pvp maps each patch, just like they add 2 new PVE dungeons. Imagine queuing for CS, but you didn't know if you would get the normal 15v15 map, or one of the 2 new ones. Imagine queing for FWC, with the same format, but new maps and locales. That would breathe life into PVP, which is quite literally at its death knell.
To be fair I don't understand how Gridiron turned out unpopular, it was like the perfect solution for lowbies to PVP instead of going to CS and ruining attack round, but it just died out too quickly.
I think BHS is doing the right way with CS and FWC but they should consider to leave a Team CS for those who likes this kind of content.
> More Battlegrounds will only dilute the PvP comunity on them and make it feel like the game is dead right away.
>
> I think BHS is doing the right way with CS and FWC but they should consider to leave a Team CS for those who likes this kind of content.
Tera is a true action combat game, thats made the game epic awesome for pvp they can configure a computer code to allow you, to have all skills and glyphs unlocked specially for those level 20 to 64 players, means equal level for all, also a few gold reward for the loser team or items. Pvp avaliable 27/4 like be in all ps4 or xboxone popular games , will make tera one of the best ps4 and xbox one games for sure.
> In a future patch:
>
> - Gridiron will be removed
> - CS will go to 15 vs 15
> - FWC will go to 10 vs 10
> - Premade CS 20 v 20 will go away
>
> https://essentialmana.com/news/1026-patch-notes-2/
>
> This will be the same on console, when they eventually catch up.
>
> Eme can't fix or change PVP. The only thing they can do is adjust the battleground jackpot, which have they shown to be unwilling to do for over 7 months now.
>
> BHS could add in 2 new pvp maps each patch, just like they add 2 new PVE dungeons. Imagine queuing for CS, but you didn't know if you would get the normal 15v15 map, or one of the 2 new ones. Imagine queing for FWC, with the same format, but new maps and locales. That would breathe life into PVP, which is quite literally at its death knell.
They can add more pvp option to the game by deleting a quarter half of un used open world and transform it on new pvp maps and instances to fight. If you can do dailies pvping and get a few reward per losed game, thousand of players come back to game, look the call of duty style or battlefield you never get bored, its a challenge, not thr same monster a, b,c forever
Then again, if you base the arguments on a tab-target type game. It's an entirely different story than TERA's direction of character/non-locked target type of combat. It's an entire different animal to compare, and in this specific case it might turn out that console players will also want some PVP on the game.
On TERA the PVP works perfectly on controller too, just as it works on PVE, so I would say that the console players might get drawn to this as well, they just might not have had the options that would be the most fun in this aspect. A good comparison would be to check how a game that works on both platforms is split between PVP and PVE between platforms, and if that is very different between platforms (say, PC players like to PVP and console ones don't) then we need to check how well the game PVPs and PVEs on each control scheme.