[TERA PC & Console] En Masse is closing, but TERA lives on! We will continue to support TERA PC (NA) and TERA Console until service is transferred. Stay tuned for more information.
[TERA Console] The Grotto of Lost Souls update (v85) is now live! Read the patch notes here: https://bit.ly/TERACon_v85
[TERA PC] The 64-bit update (v97) is now live. Check out all the changes delivered on August 11 here: https://bit.ly/tera64_patchnotes
[TERA PC & CONSOLE] Summerfest Part 2: The Beach Bash is on from August 11 until September 1! Participate in event activities to earn tokens redeemable for costumes, consumables, mounts, and more! Details: https://bit.ly/tera_sf20
How is the game's population?
I played since around 2012- and stopped around a few months after the brawler patch, I got really sad with the game seeing as the brawler class was overpowered in both PvP and PvE and how a lot of my friends were leaving the game because of it's state, is it any better now?
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In economics, that's the definition of being "better" .....
My sister stopped playing a few months back and she said it was because her friends that she did dungeons with don't play anymore, I had to point out to her that they were still playing but that they had made brawlers..
Anyway, player numbers go up and down as with every game that exists. Given that no new mmorpg titles are coming out anymore and almost none are in production there will be far less massive fluctuations than there used to be, as long as they keep updating the game people will come back. Tera is still one of the best mmorpg titles you can play, especially for free.
I will say that they desperately need to add some variety with their content updates, they have gotten stale lately.
They need to slowly back away from the entire hand holding season and giving out +15's basically for free. I'm not saying to ignore casual players so they're not able to progress, but BHS went overboard with the hand holding. Lvl 1 to 65 should be a time where you learn about your class and learn what to do and what not to do, possible combos, etc. Right now lvl 1 to 65 is a period that you simply ignore and go through it within a week at most and learn next to nothing about your class. Then you end up in lvl 65 dungeons like DFNM and wonder why people are insulting you because you're not doing your job.
It's a little better now. There are new dungeons and new gear to farm. PvP is a bit more active now that we have something to spend credits on.
the game probably has one of the most boring lvling ive seen in an mmo already. it needs to be even shorter.
That's called opinion, and I don't agree with it. Leveling wasn't boring for me at all, I did it over 15 times from 1 to level cap (and it used to be a heck of a lot slower back during p2p). The lush enviroments, fun dungeond and amazing combat kept it fresh.
The problem is the lack of variety of things to do once you get to level cap, I do agree for PVP orientated players it can be seen as a lot more boring though. Maybe they need to up the amount of XP PVP players get from BGs.