Is there a decent guide for mystic this patch?

Curios if my mystic could be a better healer this time around. Wanted to look at a guide that isn't 2 years old.

Comments

  • CornishRexCornishRex ✭✭✭✭
    You don't need a guide for the afk easy mode healer

    Jokes aside, I checked the PvE mystic guide on essential mana and besides the jewelry names it's completely relevant still.
    Almost nothing big or important about mystics changed since then (except the bugged out cleanse+lockon heal distance which makes them hella easier) and there are many tips and tricks in that guide that will help you even today.
    The way mystics play stayed the same ever since their slight revamp in early 2016.
  • voidyvoidy ✭✭✭✭✭
    Mystic's been in a good place for like... a year and a half now. Maybe two years? Time flies.
    Bluehole Studios has dumbed the class down in a major way though. You won't need a guide. Just use thrall of protection (glyphed for endurance) before the fight starts and put vow on the tank and 1 other person. During the fight keep up your endurance debuff and save contagion for enrage/burn phases. Use the crit and mana aura. If you die don't forget to turn them back on. Use corruption ring if your party needs it. Do these simple things and congratulations you're better than like 80% of pug mystics I meet in pve.
  • sonic101mk2sonic101mk2 ✭✭
    edited December 2017
    yeah I've found the basics are still there, im more interested in the min/max of stat builds, I kind of did a crit build but I'm wondering if i should reduce some of that crit factor down(currently have 35+236 CF before auras} and should put it more in to increased heals, but i do like the ability to help with the dps if people aren't getting their butts handed to them once in a while. Kind of want a decent all around build, so i can provide great support but also chip in when dps is a little low but the group is doing their part by dodging and blocking etc.
  • CornishRexCornishRex ✭✭✭✭
    yeah I've found the basics are still there, im more interested in the min/max of stat builds, I kind of did a crit build but I'm wondering if i should reduce some of that crit factor down(currently have 35+236 CF before auras} and should put it more in to increased heals, but i do like the ability to help with the dps if people aren't getting their butts handed to them once in a while. Kind of want a decent all around build, so i can provide great support but also chip in when dps is a little low but the group is doing their part by dodging and blocking etc.

    Ah I see what you mean, well honestly if you're going to be solo healing endgame dungeons you're always better off prioritizing endurance/hp/heals (this all depends on preference) over crit because your damage is pretty negligible unless you build your mystic around dps, in which case they can't provide all the support that they usually can.
    I'm not into mystic dps at all though so I'm not of much help, @Tewii is one of the good dps mystics I'm aware off so maybe they can give you a hand.
  • i just followed the essential mana guide and went with it. Though I'm thinking I should probably just dump that crit into heals. the current set up was working fine in the mid tear dungeons but it simply doesn't heal enough to keep people alive once i hit Kalivans dreadnaught. That or pugs are just terrible.
  • TewiiTewii ✭✭✭
    https://docs.google.com/document/d/1xN-Dt0Rm0BKo6Ll-T-JLyzFfE4ia-WLfKcIX705kSjw

    Here, it's still mostly a work in progress, but here's a more up to date guide I suppose. It's mostly just number changes.

    The only non negligible DPS you would be able to in a party setting is if you had a full dps set. There's really no inbetween.
  • essentialmana there ya go also isnt mystic suppost to be really really hard to play now
  • CornishRexCornishRex ✭✭✭✭
    > @Patoot said:
    > essentialmana there ya go also isnt mystic suppost to be really really hard to play now

    No lol
    Its much easier then priest because it's bugged and their heals and cleanse reach 30+ meters and auto lockon.
    Their debuff is double the duration compared to the priest one, their auras are passive as opossed to estars which you have to keep up.
    Their only disadvantage is lack of movement skills and kaia but they make up for it with corruption ring and the ability to stay out of combat.
    They also have contagion and vow.
  • then i will have to bite my sisters bf
  • i still cant believe that so many of what make Mystic a "support" healer is still left unused. Why is there no kind of DPS modifier buff for the group when we pull out vengence for a burn, but theres a defense buff from protection? (yes, buffing endurance is a defense move) why are all the other auras completely and utterly useless? When I play my priest almost every single one of her buffs and skills are used. 90% of mystics skills are useless. I've just never played a "support" class where everything about them was useless except for 2 buffs (auras are buffs) and their ability to heal.
    Anyway. just a class rant, i love mystic i think they are a lot of fun to play, i just wish their skills were more widely used instead of having just a few that are viable.
  • CornishRexCornishRex ✭✭✭✭
    Shealee wrote: »
    i still cant believe that so many of what make Mystic a "support" healer is still left unused. Why is there no kind of DPS modifier buff for the group when we pull out vengence for a burn, but theres a defense buff from protection? (yes, buffing endurance is a defense move) why are all the other auras completely and utterly useless? When I play my priest almost every single one of her buffs and skills are used. 90% of mystics skills are useless. I've just never played a "support" class where everything about them was useless except for 2 buffs (auras are buffs) and their ability to heal.
    Anyway. just a class rant, i love mystic i think they are a lot of fun to play, i just wish their skills were more widely used instead of having just a few that are viable.

    Most of the cc skills are meant for pvp and 50% of their auras are useful so idk.
    Their buffs strongly outshine priests buffs too.
  • ShealeeShealee
    edited January 10
    CornishRex wrote: »
    Shealee wrote: »
    i still cant believe that so many of what make Mystic a "support" healer is still left unused. Why is there no kind of DPS modifier buff for the group when we pull out vengence for a burn, but theres a defense buff from protection? (yes, buffing endurance is a defense move) why are all the other auras completely and utterly useless? When I play my priest almost every single one of her buffs and skills are used. 90% of mystics skills are useless. I've just never played a "support" class where everything about them was useless except for 2 buffs (auras are buffs) and their ability to heal.
    Anyway. just a class rant, i love mystic i think they are a lot of fun to play, i just wish their skills were more widely used instead of having just a few that are viable.

    Most of the cc skills are meant for pvp and 50% of their auras are useful so idk.
    Their buffs strongly outshine priests buffs too.

    50% arent useful, thats my point. Not to mention that even from day one it's been my position that the two healers in this game should never have been put in a position to compete. they should both heal, but offer buffs and support opposite each other. "Mystic has this so priest should too" Priest has this so Mystic should too" I dont get it. many other games have had multiple healers and have also had them balanced to do things for a group or raid that the others dont, each bringing something specific for the rolethey play. I don't get why that's so hard to achieve here.
  • CornishRexCornishRex ✭✭✭✭
    Shealee wrote: »
    CornishRex wrote: »
    Shealee wrote: »
    i still cant believe that so many of what make Mystic a "support" healer is still left unused. Why is there no kind of DPS modifier buff for the group when we pull out vengence for a burn, but theres a defense buff from protection? (yes, buffing endurance is a defense move) why are all the other auras completely and utterly useless? When I play my priest almost every single one of her buffs and skills are used. 90% of mystics skills are useless. I've just never played a "support" class where everything about them was useless except for 2 buffs (auras are buffs) and their ability to heal.
    Anyway. just a class rant, i love mystic i think they are a lot of fun to play, i just wish their skills were more widely used instead of having just a few that are viable.

    Most of the cc skills are meant for pvp and 50% of their auras are useful so idk.
    Their buffs strongly outshine priests buffs too.

    50% arent useful, thats my point.

    Well crit resist aura used to be (I'm not sure if it still is, didn't pvp with mystic in a while but crit resist is still needed iirc) useful in pvp.
    Which only leaves us with the swiftly aura which... idk has it's use when grinding achievements? lol
    The reason why swiftly is useless is because it overwrites the crit aura which is always more needed compared to movement speed. It's not like it's a bad aura with a completely useless stat (like balance or very low % heal aka regen circle).
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