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CU twice or triple per week and BG rewards
its posible for EME to make CU twice per week? ppl want more pvp and we have no Crusades no Sky castle and the actual GvG competition es bored. I think more CU per week is a good idea for PvP competition.
Also BG rewards is to low, even on jackpot days the rewards are bad because methamordic tokens dont have any tradable stuf for sell. Winners on CS get x5 boxes, this would nice if we got for exaple x2 BG boxes and x1 gem rng box or titans box? so we got some stuff for sell.
Also BG rewards is to low, even on jackpot days the rewards are bad because methamordic tokens dont have any tradable stuf for sell. Winners on CS get x5 boxes, this would nice if we got for exaple x2 BG boxes and x1 gem rng box or titans box? so we got some stuff for sell.
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Add back the pvp credits store . And make all items you can buy tradeable. Elite will sell like candies. Because even losing you can get credits to buy things. Not wasting your time in CS to lose every 4 of 5 matches and get nothing. Right now pvp battlegrounds is hyper worthless.
If you don't enjoy pvping for the sake of pvping at this point BG's aren't worth it for you.
I feel your pain. You cannot make full end game gear or profit from bgs and it hurts the PvP community.
But these threads are like beating a dying horse. It's going nowhere.
Incidentally, the same threads also happen in other regions where PvP is viewed the same way, like the EU, so multiple publishers are very aware of this due to repeated requests (plus their own knowledge of the past). But the overall PvP reward system was designed by BHS for their vision of PvP's role in TERA... which clearly isn't the same as what players in these regions want.
I wouldn't say it's entirely pointless to keep beating the dead horse in the sense that it keeps the pressure on about what the players here want, which can be sent to TPTB, but yeah. It's not because the thought never occurred to them or they're ignorant of the request.
I agree that these issues have been brought up time and time again. However, I don't think we should just give up and stop complaining. For the PVP aspect of the game to be improved, we're going to have to complain frequently (daily) so this matter doesn't get swept aside. They do appear to be listening because they've already made some minor jackpot changes.
Adjusting battleground rewards and jackpot frequency are within EME's ability to change. It's not unreasonable to want to play the battlegrounds as apposed to 24/7 grinding.
Currently, I believe that the battlegrounds are dead because of the lack of loot for the loosing team (the winning loot needs to be upped a little too). Why would the casual PVPer continue to queue for a battleground after loosing 3 matches in a row and getting nothing but RNG boxes? A players time needs to be rewarded more. For instance, if a low tier dungeon like RG can take 5-10 minutes to run, I would expect to get a comparable reward (when losing a match) from a battleground that takes 10-20 minutes to do. The reward for winning a match should equal a mid or high tier run.