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A 'good' tank

I understand that this subject is opinion based, and would like he opinions of the community (without the salt).

Many discussions arise from what a 'good' team does, do you take a hit to the face to do more damage if you know you won't regret it, do you dodge everything despite the slight loss of damage?

Maybe you have another example, but this one especially applies to tanks, I personally will eat a good amout of hits in the persuit of damage (after stacking 10 HTL of course) and I don't feel like I am losing anything substantial for it, of course if it's going to chunk me for 80% I will block, but if the healer is performing well and I see an opportunity to do more damage at the cost of a few bruises, I take it.

Thoughts?

Comments

  • HaloistHaloist ✭✭✭
    edited January 2018
    May I just ask, what is the aim of your post? You already know it's opinion based, so what's the point of asking for our opinions if they don't matter to you (or anyone else for that matter) at the end of the day?

    If you're asking just to find out what the majority thinks is a "good" team so that you can use it to justify your actions in-game, then I have a better suggestion. Ask your party what is acceptable to them and then work from there. This goes for everyone who's reading this. Never ever assume that your party is gonna go along with whatever you decide to do just because YOU think it's ok.

    In any case, please don't be offended by my words. I just wanted to make sure that this thread doesn't go in the wrong direction and cause even more problems for everyone in future.
  • edited January 2018
    I think you're assuming too much here, I just want to know what people think. Weather my actions are justified or not depends on the team, I just want to start a conversation and see what the viewpionts of others are.

    Not everything has some hidden meaning :P

    Edit:
    Maybe I wasn't very clear, if the general public thinks that this is a crappy way to go about doing things then I would be open to suggestions and would absolutly work to improve, but asking any questions on global is pretty much asking for a slew of trolls and insults, so I came here~
  • You don`t sound like you're asking for help or advise, you are talking in general. I`m bored so I will reply in the same manner.

    A `good` tank holds aggro without becoming a liability to the party, performs all the tank utilities properly while tanking (debuffing + timing enraging), positions bosses properly, handles mobs well, adapts and responds to various situations that could come up, knows the mechanics of the dungeon he is doing, and does good damage (the kind that helps breaking shields) in the process, while distinguishing between when he can afford to get hit for the sake of doing more DPS, and between when he cannot afford to do that. In short: someone that's always willing to learn, improve, communicate and adapt. Someone that understands the concept of tanking in general, the concept of teamplay itself, and knows how to preform well regardless of what gear they have, and regardless of the party's composition. Self sufficiency without the salt. Thats a good tank in my opinion.
  • aeee98aeee98 ✭✭✭✭
    A good tank knows what damage he can take, and what damage he can't. A great tank would know boss patterns from the back of his head and wouldn't even need to think about what damage to take or not but by instinct.

    Also by not respecting your ability to counter every 4-ish seconds you are actually jeopardizing your own dps even though you think you may be doing more. A good chunk of your damage comes from there and unless your shield counter is not up you should be aiming for it.


    Haloist wrote: »
    May I just ask, what is the aim of your post? You already know it's opinion based, so what's the point of asking for our opinions if they don't matter to you (or anyone else for that matter) at the end of the day?

    If you're asking just to find out what the majority thinks is a "good" team so that you can use it to justify your actions in-game, then I have a better suggestion. Ask your party what is acceptable to them and then work from there. This goes for everyone who's reading this. Never ever assume that your party is gonna go along with whatever you decide to do just because YOU think it's ok.

    In any case, please don't be offended by my words. I just wanted to make sure that this thread doesn't go in the wrong direction and cause even more problems for everyone in future.

    Basically this. A mentality of a min-maxer and a regular endgame enthusiast is different. A min-max lancer will basically aim for highest damage (since it is honestly too easy for him to maintain the rest of the stacks, and would actually facetank or cheese every mech they can). A regular endgame enthusiast may not be as hardcore as a minmaxer and their views will vary a lot. This is the same for healers.
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