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Where is Overchannel on Sorcerer?

I am a old player who stopped playing for almost a year, and for some reason i just cant find the Overchannel skill anymore, did they removed it?
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Comments

  • SaabiSaabi ✭✭✭
    Yes, it has been removed. Don't worry it was for the better.
  • PartyblastPartyblast ✭✭✭✭
    Sorcerer (as well as a few other classes) had a revamp awhile back, changing around some skills and their effects. Overchannel was basically changed into a skill called "Mana Boost" which now provides an attack speed buff as well as changing how some of your skills work.

    Other changes:
    Magma Bomb was converted into Lightning Strike, now a decent part of the Sorcerer rotation with it's reset glyph
    Ice Needle was converted into Frost Sphere (I think that's the name)
    Burst of Celerity is now a passive attack speed boost
    Arcane Pulse had it's graphics changed and now fires two pulses (four while under Mana Boost)
    Fireblast was renamed to Meteor Strike and had it's graphics updated, now includes multiple smaller strikes under Mana Boost.
  • Partyblast wrote: »
    Sorcerer (as well as a few other classes) had a revamp awhile back, changing around some skills and their effects. Overchannel was basically changed into a skill called "Mana Boost" which now provides an attack speed buff as well as changing how some of your skills work.

    Other changes:
    Magma Bomb was converted into Lightning Strike, now a decent part of the Sorcerer rotation with it's reset glyph
    Ice Needle was converted into Frost Sphere (I think that's the name)
    Burst of Celerity is now a passive attack speed boost
    Arcane Pulse had it's graphics changed and now fires two pulses (four while under Mana Boost)
    Fireblast was renamed to Meteor Strike and had it's graphics updated, now includes multiple smaller strikes under Mana Boost.

    I just got to lv 32 and got my Mana Boost, but for some reason the Meteor Strike doesnt change at all under Mana Boost, am i missing something?
  • vkobevkobe ✭✭✭✭✭
    edited January 2018
    meteor strike supposed to strike 3 times under mana boost
  • MeningitisMeningitis ✭✭✭✭
    meteor strike wont have multihit until later, but i forget which skill level it is
  • PartyblastPartyblast ✭✭✭✭
    Scarmark wrote: »
    Partyblast wrote: »
    Sorcerer (as well as a few other classes) had a revamp awhile back, changing around some skills and their effects. Overchannel was basically changed into a skill called "Mana Boost" which now provides an attack speed buff as well as changing how some of your skills work.

    Other changes:
    Magma Bomb was converted into Lightning Strike, now a decent part of the Sorcerer rotation with it's reset glyph
    Ice Needle was converted into Frost Sphere (I think that's the name)
    Burst of Celerity is now a passive attack speed boost
    Arcane Pulse had it's graphics changed and now fires two pulses (four while under Mana Boost)
    Fireblast was renamed to Meteor Strike and had it's graphics updated, now includes multiple smaller strikes under Mana Boost.

    I just got to lv 32 and got my Mana Boost, but for some reason the Meteor Strike doesnt change at all under Mana Boost, am i missing something?

    Sorry my perspective was from 65, later on you'll learn a higher level mana boost which will change Arcane Pulse and Meteor Strike, until then it's only an attack speed and damage buff.
  • Partyblast wrote: »
    Scarmark wrote: »
    Partyblast wrote: »
    Sorcerer (as well as a few other classes) had a revamp awhile back, changing around some skills and their effects. Overchannel was basically changed into a skill called "Mana Boost" which now provides an attack speed buff as well as changing how some of your skills work.

    Other changes:
    Magma Bomb was converted into Lightning Strike, now a decent part of the Sorcerer rotation with it's reset glyph
    Ice Needle was converted into Frost Sphere (I think that's the name)
    Burst of Celerity is now a passive attack speed boost
    Arcane Pulse had it's graphics changed and now fires two pulses (four while under Mana Boost)
    Fireblast was renamed to Meteor Strike and had it's graphics updated, now includes multiple smaller strikes under Mana Boost.

    I just got to lv 32 and got my Mana Boost, but for some reason the Meteor Strike doesnt change at all under Mana Boost, am i missing something?

    Sorry my perspective was from 65, later on you'll learn a higher level mana boost which will change Arcane Pulse and Meteor Strike, until then it's only an attack speed and damage buff.

    I understand, i am truly grateful for your help, now i can level up without doubts.
  • CatservantCatservant ✭✭✭✭
    Scarmark wrote: »
    Partyblast wrote: »
    Scarmark wrote: »
    Partyblast wrote: »
    Sorcerer (as well as a few other classes) had a revamp awhile back, changing around some skills and their effects. Overchannel was basically changed into a skill called "Mana Boost" which now provides an attack speed buff as well as changing how some of your skills work.

    Other changes:
    Magma Bomb was converted into Lightning Strike, now a decent part of the Sorcerer rotation with it's reset glyph
    Ice Needle was converted into Frost Sphere (I think that's the name)
    Burst of Celerity is now a passive attack speed boost
    Arcane Pulse had it's graphics changed and now fires two pulses (four while under Mana Boost)
    Fireblast was renamed to Meteor Strike and had it's graphics updated, now includes multiple smaller strikes under Mana Boost.

    I just got to lv 32 and got my Mana Boost, but for some reason the Meteor Strike doesnt change at all under Mana Boost, am i missing something?

    Sorry my perspective was from 65, later on you'll learn a higher level mana boost which will change Arcane Pulse and Meteor Strike, until then it's only an attack speed and damage buff.

    I understand, i am truly grateful for your help, now i can level up without doubts.

    I think you are going to like the changes. Multidirectional teleport was my most favorite thing ever for weeks when it came, and the damage you can do now! Wait until you are 65, you will love it!
  • The multi meteor hurts you more than anything, especially the longer cast time. You'll see what I mean when it kills you cause you dont want to cancel it.
  • ElinLoveElinLove ✭✭✭✭✭
    miraglyth wrote: »
    The multi meteor hurts you more than anything, especially the longer cast time. You'll see what I mean when it kills you cause you dont want to cancel it.

    ain't it just like from 1s to 2s cast time, if that even? I don't recall it being THAT slower, but if it's a situation where you should cancel it to survive but you just feel like not doing so cause it's gonna hit so hard so must not cancel, well that's not an issue with the skill itself rather the player's intentions to maximize DPS.
  • toufutoufu ✭✭✭
    edited January 2018
    http://tera.enmasse.com/game-guide/spellbound
    http://tera.enmasse.com/news-page/patch-notes/patch-480402-spellbound
    Here are the patch notes since sorcerer's revamp, i think there was some nerf or changes later on in the patch notes ( cant remember) hope this helps.
  • > @ElinLove said:
    > miraglyth wrote: »
    >
    > The multi meteor hurts you more than anything, especially the longer cast time. You'll see what I mean when it kills you cause you dont want to cancel it.
    >
    >
    >
    >
    > ain't it just like from 1s to 2s cast time, if that even? I don't recall it being THAT slower, but if it's a situation where you should cancel it to survive but you just feel like not doing so cause it's gonna hit so hard so must not cancel, well that's not an issue with the skill itself rather the player's intentions to maximize DPS.

    You make it sound like 2 seconds is short. Unless I'm talking to you with little to no experience in parsing and hard difficult dungeon, then I wont bother esculating the many reasons why adding casting times over many of their skills is result of lower DPS.

    Do you do harder end-game content, or not? Thank you.
  • ElinLoveElinLove ✭✭✭✭✭
    miraglyth wrote: »
    > ElinLove said:
    > miraglyth wrote: »
    >
    > The multi meteor hurts you more than anything, especially the longer cast time. You'll see what I mean when it kills you cause you dont want to cancel it.
    >
    >
    >
    >
    > ain't it just like from 1s to 2s cast time, if that even? I don't recall it being THAT slower, but if it's a situation where you should cancel it to survive but you just feel like not doing so cause it's gonna hit so hard so must not cancel, well that's not an issue with the skill itself rather the player's intentions to maximize DPS.

    You make it sound like 2 seconds is short. Unless I'm talking to you with little to no experience in parsing and hard difficult dungeon, then I wont bother esculating the many reasons why adding casting times over many of their skills is result of lower DPS.

    Do you do harder end-game content, or not? Thank you.

    Keep your useless trigger to your hard modes then. Yes it's slower to cast and it does more damage and it's your own fault for not wanting to cancel it's cast anyway. It's just that it's not nearly as slow as you make it out to be either, the initial cast is the same for both (if not faster when Overchannel is on, can't confirm/won't bother), just the hits themselves happen for like half a second up to one second more.
    Time your attacks properly and problem solved
  • CatservantCatservant ✭✭✭✭
    edited January 2018
    I'd like to point out that while meteor strike is awesome and beautiful, the effects of Boost on Lightning Strike are sick. Especially when you have the glyph for reset chance. I once did 6 Strikes in a row. *happy sigh* Good times.
  • VinyltailsVinyltails ✭✭✭✭
    ElinLove wrote: »
    miraglyth wrote: »
    > ElinLove said:
    > miraglyth wrote: »
    >
    > The multi meteor hurts you more than anything, especially the longer cast time. You'll see what I mean when it kills you cause you dont want to cancel it.
    >
    >
    >
    >
    > ain't it just like from 1s to 2s cast time, if that even? I don't recall it being THAT slower, but if it's a situation where you should cancel it to survive but you just feel like not doing so cause it's gonna hit so hard so must not cancel, well that's not an issue with the skill itself rather the player's intentions to maximize DPS.

    You make it sound like 2 seconds is short. Unless I'm talking to you with little to no experience in parsing and hard difficult dungeon, then I wont bother esculating the many reasons why adding casting times over many of their skills is result of lower DPS.

    Do you do harder end-game content, or not? Thank you.

    Keep your useless trigger to your hard modes then. Yes it's slower to cast and it does more damage and it's your own fault for not wanting to cancel it's cast anyway. It's just that it's not nearly as slow as you make it out to be either, the initial cast is the same for both (if not faster when Overchannel is on, can't confirm/won't bother), just the hits themselves happen for like half a second up to one second more.
    Time your attacks properly and problem solved

    The extra Meteors are just Fluff damage and artificial time extension that aren't wanted that much (Skilled sorcs Warp cancel anyway) and the only damage you care about is the final hit. If the last meteor doesn't crit, you just wasted your time.

    Either pray for the final meteor crit or Warp cancel it to get the bonus damage for the single hit without the extra meteors
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