[TERA PC & Console] En Masse is closing, but TERA lives on! We will continue to support TERA PC (NA) and TERA Console until service is transferred. Stay tuned for more information.
[TERA Console] The Grotto of Lost Souls update (v85) is now live! Read the patch notes here: https://bit.ly/TERACon_v85
[TERA PC] The 64-bit update (v97) is now live. Check out all the changes delivered on August 11 here: https://bit.ly/tera64_patchnotes
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Comments
While it isn't as easy as CW, RG is still able to be classified as a low tier. Also unlike CW it actually tries to teach players some mechanics, the shield buff that needs to be removed by a healer at the start of each fight tries to show that there will be mechanics that you need to plague, among other mechanics in the dungeon. Just actually finding someone who both knows the same language as you and is actually willing to speak/listen is a rare sight in IMS. I used to actually put effort into helping people but the more people you meet who refuse to even acknowledge anything except what they're already doing just drains away any willpower to keep trying and you eventually just end up staying silent and carrying them, or becoming toxic and spewing out some nasty words.
How? try to think of yourself, and how you would like to be treated if you were in their position. The key to helping someone, is attempting to understand where they come from. Which is why before you choose to say anything, you can start by inspecting them. Look for signs of something that indicates what might be the possible cause to their low performance. This can range to anything from wrong crystals, wrong rolls, wrong etchings, what guild they are in (if any), and basically anything that shows you what you are dealing with. After you do that, you should have enough basic information to deduce a good direction for them to take (this is also something you can do at the beginning of the dungeon itself). Then you can approach them politely, and explain to them calmly that you wish to give them some pointers. Because if you just say "git gud omg use double pounding" or something like that, without providing an explanation, then you are probably just pissing them off. You always need to remember that if you come off too strong about this subject, then some players might misinterpret you're intentions to help them. How you come across will determine if they will want to listen to you (emphasis on the word "want").
I`m not saying there is not a limit to this, some people are willfully dense, and some players are just plain, well.. stupid. It happens. These are things which are not in you're control, and you can`t force someone to listen to you. All you can ever do, is try. If you ask me, the best way to go about this, is to indulge in a brief and friendly conversation before you start playing. Even something as simple as starting off the dungeon with a few jokes and showing others that you are friendly, can set the tone for the entire thing. This is good because it can open the lines of communication between everyone, and you might be able to see what kind of people you are playing with. Just my two cents. I hope this helped someone.
This is frankly a problem: you just carry people up until the point where they should have known what to do way before, but obviously they don't cause you silently carried them. Like I said on my previous wall of text: It's not that easy, or actually downright impossible for a new player, to know if you're underperforming or not if you're not dying. Yes, meters, whatever. They're sometimes a hassle to install, downright not allowed by ToS (so 2 points against it for new guys), and with just comparing yourself to possibly other players who suck, what do you achieve? Or when you compare yourself to that god tier +9 Stormcry geared dude, what's your conclusion? "WOOO I WANT THAT GEAR!! LOOK AT THAT DUDE'S DAMAGE!" while the percentages aren't nearly close to what gear alone would do.
This all brings again to the 2nd point of your comment: "if the dungeon needs all party members to know mechanics then the dungeon is not easy".... well... yyeah? Then when they fall into the not easy dungeons, they're just gonna be fresh meat for the bosses and floor warmers (or are TERA character corpses cold?). They'll be expected of what they never knew they needed to do.
Agreed, that showing people that they ARE underperforming and how to fix it can be difficult to do without being toxic or without the whiny crybabies bursting into tears and toxicity fits. That's part of dealing with humans after all, and even if they're behind a monitor they're still not bots (hopefully, if they are, hit up that report on support tickets).
I think it is time for pros to make low-tier gear and make video guides showing that it is possible for low-geared people to do the damage they do. The mentality of "gear is necessary" has to stop (especially when I see people with better gear than me underperforming massively).
If more people make videos like these and these people get more publicity (most Tera youtubers are well geared and most who are not aren't that good at the game to make guides), I think we can reduce the number of helpless people. Of course, low-performing members will always exist in every single game out there. But helping newbies get out of the newbie zone will automatically increase the number of skilled players and also reduce the amount of low-performing members.
I try to explain they need to get the new gear in Highwatch (red questline) but i mostly get no response back, im surprised that you still can que dungeons at all with old gear that sould not be possible anymore
heck when new gear came out I had my valk in misery and a couple of others ; didnt read thru correctly guess what i did yep started out in Guardian.
sometimes simple bullet explanations work better, sometimes long explanations are needful but at all times be nice. Even if it doesnt look like they listened they did just processing the info might take a bit. but directly to you Babbelsim they probable heard you and did as you suggested (hopefully).
THEN I explain the mechs for first 2nd and 3rd boss. Tell him where his gear is wrong, tell him the correct skills to use in what priority and where he should be almost all of a boss fight (the back).
Rng gods pity me I win the rolls on all the loot boxes. I ask what server archers on and log in there. Parcel him every no strum I had laying around along with CCB and replacement crystals for what he broke. Explain what they are for.
Make a friend on TR, noon but hey I was once also. Laugh at mystic to myself because archers not gonna understand.
You have to say something to new players or they will never get better and they will quit soon after because of the difficulty curb.
I agree with this as long as you explain it plainly and dont use those fancy acronyms for stuff on new players without spelling it out. I am not a new player but it took me a long time to "get" a bunch of abbreviations for stuff.
Don't be shy to ask the acronyms too, that's also part of learning the game. I remember when CS was a thing (Corsair's Stronghold, in case that's also one unknown), 1st time I did it I just followed everyone around and asked what I didn't know like the acronyms and such, then later on I started to pick up on the strategies and such, and by my top shape I was quite the lead. Would rarely ever lose a defense round, and could like 60% of the time get a nice attack as well (come on, it's CS after all, ya all know how it goes!).
I know that every now and then there's some trash that just wants their oh-so-pros on their team (that may even suck but don't tell 'em that), but more often than not, someone will tell you the answer to some question. The quicker/simpler the higher chance of success too, as less patience is needed for it.
I remember quite some times new but eager guys came asking for the acronyms and such, they learned them on-the-fly and proceeded to help the team epically, and I mean epically, even if low levels and clear 1st timers (you can tell it if it's an experienced guy trolling saying he's a 1st timer).