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Is there something wrong with the RNG in this game?
I had times when i have failed six times from +8 frostmetal up to +0 stormcry and having two success so that was eight tries in total but i thought that its RNG and it will balance out but after 0+ SC i also had issues and once again i thought that it will balance out but now I have tried to +6 my SC weapon from +5SC starting with 27% chance believeing that i have a fair chance.. but i ended up with 48% after failing seven tries in a row.

How is even possible to fail seven times in a row starting with 27% and adding 3% each time going with 27% - 30% - 33% - 36% - 39% - 42% - 45% and 48% for each try? This is incomprehensible and at this point i am starting to believe that something is very wrong with the RNG in this game.
p.s. i did not expect to spend 240k from +5 to +6

How is even possible to fail seven times in a row starting with 27% and adding 3% each time going with 27% - 30% - 33% - 36% - 39% - 42% - 45% and 48% for each try? This is incomprehensible and at this point i am starting to believe that something is very wrong with the RNG in this game.
p.s. i did not expect to spend 240k from +5 to +6
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Comments
The system works just fine though. Its not a good system imo but the way things are now, is actually a lot better then it used to be. You should try to think about the amount of percent you have left, as being just a tease. Don`t take these things seriously.
What does it mean? That it's impossible to get a 4 on a dice 10 times in a row? No, absolutely not. If it's not rigged, the chance is just ridiculously low, but it IS possible. Entirely possible.
Now, is it also possible that out of 10 thousand throws, you get NO 4 at all on that dice? Also yes. Also extremely unlikely, but you do have this chance.
That's how it works, same deal. Random Numbers in PC code usually use either the UNIX time as source to a random number generation (RNG by the way) code, OR they have a random number generator board on it (those usually use random electromagnetic interference as the source of the code, or even just output that interference to a ADC). It basically does the same as throwing dice in the end, and then you just code the chance appropriately.
OBVIOUSLY this can be rigged on code and we would never have proof of it being rigged, but it's also just, well, true that you can get fckd by RNG.
This does remind me of when I bought one of those Elin Garment bags when Ninja launched just to try out and got a dyeable kitty cat costume out of it. It does happen that you hit jackpots, or that you... well... fail multiple times when enchanting even leveling gear.
I can certainly attest. A while back I got my hands on a single dyeable Snowbelle outfit (for reference, this was before the FoA expansion) and got the outfit. On the flip side of that, I was leveling a new lancer and failed enchanting with a 92% success chance. A 2/25 chance of failure and i happened to roll one of the numbers that told me to get f**ked.
Long and short, you win some, you lose some. It sucks, but that's not inherently the system's fault.
I also want to say something else: IF i try three times with three different weapons roughly at 33% then theoretically i should not fail with one of them but leaving it to luck then i will fail all of them .. And i would try again but most likely fail again with all of them. See what happened here? This is what bothered me.. The example above is more or less what happened with my experience where i failed seven times with the odds of having a success two times.
And if my luck was so bad from +5 to +6 then why at +6 i will have to fail another seven or eight times starting from 25% and probably ending up 46% or 49% chance to finally get to +7? Get it? I will fail again for seven or eight times in a row with the odds of having a success two times with all those tries.. So the problem is that the more we enchant then the more we are likely to fail and this contradicts entirely the system that we have which supposedly gives us better chances with each fail ( and if i take into account the next attempts from +6 to +7 then i will have failed 14 times in total from +5 to +7 with the odds of having a success four times ..and if this is still bad luck then i have no idea what to say ).
I also have to agree that the current system is by no means any closer to the nightmare that we had in the past and especially when he used to go back to +12 but then it is also much harder to get gold now as in x2 or x3 harder so we have better chances to enchant but lower gold posibilities.. and with that said i do not really think that anything changed that much ( at the very least the materials are much easier to get and we can also upgrade from one set to another so this is definitely good but the hardship is still there ).
then at least there's an end in sight.
Or do like in Warframe: gather all you mats, start puttin' them in a bowl, mix the F**K of them, pay a fee and place in a preheated oven at 400 or so degrees, wait about a day or two, and boom, new equipment.
(I'm exaggerating of course, but still, would be nice.)
So there is not garantue that you will get your gear enchanted or upgraded if you didn't get god's blessing first.
Actually is harder to fail at higher chances you get but failing at that high % it is just... annoying.
Isn't this what the old enchanting system was? You had to gather mats for days, with only a small chance of them dropping, then you'd have to be lucky enough to roll for it, and then have to be lucky enough to enchant it.
This new system is 10x's better, even if it takes longer, because now you can actually GET the next tier gear and enchant it at the same time, rather than do both separately.
...unless I completely misunderstood your post, in which case just ignore me.
I still wish it would be less gold intense and more go for actually raiding dungeons and farming mats.. It's even more frustrating seeing people walking around with sc gear who didn't even clear LKN 5 times ^^; idk, I actually like the new thing with the upgrading stuff, but that's one aspect that I personally find ridiculous
Being picky or grammar n*zy (blame word filter, dunno if allowed): regardless of percentage you either get it or you don't, there's no "Somewhat got it"