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Is there something wrong with the RNG in this game?

2

Comments

  • Naru2008Naru2008 ✭✭✭✭
    kamizuma wrote: »
    50% chance you either get it or you don't

    This is hilarious coming from you lol.
  • HaloistHaloist ✭✭✭
    HLK76PFWXT wrote: »
    The issue is that i did not expect to have it easy above +0 Stormcry since it is the best in slot gear and especially above +5 Stormcry but i had 27% from start and i did expect to fail at least a few times starting with that chance but what bothered me was that i had 30% and failed then i had 33% and failed then i had 36% and failed which were all pretty decent odds.. Then i ended up with 39% chance and i still failed then i had 42% and still failed and then i had 45% chances and yet again i have failed which were more than fair odds compared to roughly 30%... And i thought that all these odds were quite fair overall so i gave it a shot actually believeing in that but the reality was that these odds were far from anything fair.

    I also want to say something else: IF i try three times with three different weapons roughly at 33% then theoretically i should not fail with one of them but leaving it to luck then i will fail all of them .. And i would try again but most likely fail again with all of them. See what happened here? This is what bothered me.. The example above is more or less what happened with my experience where i failed seven times with the odds of having a success two times.

    And if my luck was so bad from +5 to +6 then why at +6 i will have to fail another seven or eight times starting from 25% and probably ending up 46% or 49% chance to finally get to +7? Get it? I will fail again for seven or eight times in a row with the odds of having a success two times with all those tries.. So the problem is that the more we enchant then the more we are likely to fail and this contradicts entirely the system that we have which supposedly gives us better chances with each fail ( and if i take into account the next attempts from +6 to +7 then i will have failed 14 times in total from +5 to +7 with the odds of having a success four times ..and if this is still bad luck then i have no idea what to say ).

    Would advise you to look up on the gambler's fallacy and maybe probability as a whole, then you would understand that what you're saying here is incorrect.
    I.e. You're just unlucky, deal with it. I might sound rude when I say it this way, but I'm not here to beat about the bush or pacify anyone.
  • kamizuma wrote: »
    50% chance you either get it or you don't

    Thank you Kamizuma: the bottomless bag god ( i made this one up haha ). But what happens when you try two times or four times with 50% and still fail? That was my point.. though i am hoping to fail much less when going for +7 with more or less the same odds.

    By the way.. i am almost as old as you playing this game so we are kinda buddies in a way.



    Anyway, it is indeed much easier to acquire gear now and somewhat arguable that it is also easier to enchant so the system was definitely improved or at least made in such way so that we could have an easier time compared what what we had before.

    And i guess that i should at least try to see the positive side as a friend said and be happy that i was able to get +6SC weapon though it took a ton of farming XD


    p.s. the other positive side as i heard is that we will use SC for a great while
  • ElinLoveElinLove ✭✭✭✭✭
    Well I'm gonna hammer the same key again on this one:
    Regardless of how many tries you do, your chances are always the stated ones, not a cumulative thing.

    You don't for example pick a number at random, then "oh gosh wrong one" out of say 100 numbers, then that one gets eliminated, pick another, "oh gosh, another wrong one", you remove another wrong option. THAT, would make sure you WILL eventually hit the right one.
    In a method without elimination of previously wrong assumptions/rolls, that doesn't happen. You always roll a number, and it always has the stated chance.
    If I had capped my tries at 4, and odds are flat 50%, every single roll I do, I have half chance of getting it and half chance of NOT getting it. Sure, the odds of failing 4 times in a row are 1/8, but, well, that IS a chance. It's actually pretty demn high of a chance to fail all 4 in a row. Cause, again, each roll HAS that 50% chance. It's not like it WILL succeed 2 out of 4. It's chance, not sure thing.

    (by the way am I failing my math sometimes? No idea, I'm on vacations, I don't think on vacations. Me dumb. Potato)
  • LapomkoLapomko ✭✭✭
    Rng is Rng. My +7 sc sword is at 50% advantage and alot of people around me already have easy +9 with sheer luck.
    My earing went to 60% before I succeeded.
  • Idi0ticGeniusIdi0ticGenius ✭✭✭✭✭
    some people fail even if they're like at super high modifier. I mean there are cases of 99% chance and still end up with failure-- i actually experienced that once.

    Then again some people still get very lucky with base chance to enchant +9 SC.

    complaints of RNG is getting really old honestly; they're pretty depressing and frustrating, we know that, and BHS has no intention to make it easier or cost less than what they already planned.
  • I get where the OP is coming from. I've succeeded on some Stormcry pieces at like, 29% success rate. Usually I don't have enough mats to keep going for 5 or 6 tries either. But the strongbox event saw me access to more mats then I've ever had. I'm at +5 Stormcry on my brawler, and I'm a bit leery after reading this post now.
  • RNG has defeated me so many times in tera, with this system, and the old one both before and after awakenening gear was reworked, and especially during events and EMP boxes, but the problem I face is the gold. If you think about it getting a max rank perfectly rolled weapon would cost somewhere around 600k gold MAYBE. Nowadays people are spending that just to get a single enchantment. While mats are easier to get I fell that the amount of gold people poor into their gear is easily millions of gold that no one has. So what is up with that? the best way to get gold is by farming mats and selling them and spamming RG. It takes me a week to gather the gems to try to upgrade just so I know that I can fail again.

    All I'm saying is that I want the gold requirements to be lower for all sets of gear, the rng can stay as is that way a loss doesn't feel like a punch in the gut
  • tisnotmetisnotme ✭✭✭✭
    kamizuma wrote: »
    50% chance you either get it or you don't

    i-see-what-you-did-there.jpg
  • HLK76PFWXTHLK76PFWXT ✭✭✭
    edited January 2018
    35YLTWJD7W wrote: »
    RNG has defeated me so many times in tera, with this system, and the old one both before and after awakenening gear was reworked, and especially during events and EMP boxes, but the problem I face is the gold. If you think about it getting a max rank perfectly rolled weapon would cost somewhere around 600k gold MAYBE. Nowadays people are spending that just to get a single enchantment. While mats are easier to get I fell that the amount of gold people poor into their gear is easily millions of gold that no one has. So what is up with that? the best way to get gold is by farming mats and selling them and spamming RG. It takes me a week to gather the gems to try to upgrade just so I know that I can fail again.

    All I'm saying is that I want the gold requirements to be lower for all sets of gear, the rng can stay as is that way a loss doesn't feel like a punch in the gut

    Haha.. yeah.

    It took me roughly two months to get the gear that i have now as in +6SC weapon and +3SC armor plus jewelries .. and especially since i needed the XP gear ( this one actually acts more like a brake for some players that do not enchant forcefully xD ). Still, i am happy that at least it is possible and over time i might be able to reach +7 on weapon and stop there.. though for example now i need around two weeks to get enough gear XP and money to try again and probably reach +7 from the current +6.. but at least this is the last enchant for me.


    I also guess that i was a bit excessive because for example it took me around 350k to reach +3SC which was already good enough but then i felt like going even further though i did not expect to spend around 600k only from +3SC up to +7SC and that with full XP ( i have +6SC now but from +6SC up to +7SC it goes around 150-250k and i already considered the probably minimal investment as in 150k so its around 600k total ).


    p.s. i guess that best is to probably stay at +0SC or +3SC for the time being
    p.p.s it is also better as usual to buy the weapon/armor than enchanting/upgrading..
  • SageWinduSageWindu High Seat of the Jedi Council ✭✭✭✭✭
    edited January 2018
    Jordansb1 wrote: »
    SageWindu wrote: »
    HAAYAAKD43 wrote: »
    they should honestly take total RNG out of this game, its so annoying and toxic and just put in a max number of enchant tries till its 100% so u either get lucky (yes with rng) or u end up paying the max amount.
    then at least there's an end in sight.

    Or do like in Warframe: gather all you mats, start puttin' them in a bowl, mix the F**K of them, pay a fee and place in a preheated oven at 400 or so degrees, wait about a day or two, and boom, new equipment.

    (I'm exaggerating of course, but still, would be nice.)


    Isn't this what the old enchanting system was? You had to gather mats for days, with only a small chance of them dropping, then you'd have to be lucky enough to roll for it, and then have to be lucky enough to enchant it.

    Ehh... yes and no. You still have the whole "Let's see who wins what!" schtick even today (which I think is incredibly stupid. anyone who's lost a VM mat to a floormat can attest), but Warframe removes a lot of the RNG in favor of (kinda forced) patience: so long as you go to the right places, getting mats for a new frame or weapon can be really simple. Once you have everything, you drop some credits, wait a few hours, and it's done. You can accelerate the crafting process with premium currency, but I've read that doing so is actually a bad idea (and it's another subject to boot).

    Statement: Edited for clarity.
  • seraphinushseraphinush ✭✭✭✭
    I had a buddy fail 11 times on +8 going +9 . . at full item XP . hang in there mate.
  • It took 76% to upgrade to daylight on a ring. Rng is random.
  • Didn't BHS said this whole gear revamp is because they don't disparrity between player so they make this whole gear xp thing?

    Well there is still disparrity. It's a huge difference if someone get it with 1 try ( 25k cost) and someone who need 10 tries ( 250k cost)

    In the end this new gear revamp is more expensive than the old. +1 - 12 wasn't that problem. Ofc +13 - +15 was grindy but it was only the last 3 stages.

    Now you basicly need +27 (starting from guardian +0 to +9 sc). It cost around 1,5 Million Gold to enchant from Guardian to SC +7 and this is only weapon. Gloves cost 50% of weapon enchant cost and chest around 75%. So you pay around 4 million gold for full SC + 7.

    +8 and +9 is extreme expensive.

    Now after that you need top accessories. GL with this

    Oh also there a T4 Etching withc coist millions but this is another topic.

    So know count everythin g and look at thge gold income. Few rubies in Petrax. Sometimes a Emerald in 439 Dungeons.

    Ofc they increased VG gold but idk you get 3x gold now then before but the gold cost to enchant are 10 times if not 20 times more expensive (back then we don't need accessories eching)

    Ofc once you are finished you can earn good amunt of gold but there are people who don't have stack millions of gold. Every player without veteran account and elite will never reach SC +9 before content ends. And KTERA already got new enchantment Level

    You need 244 Golden Plates + 5 Diamonds +6k gold (and untradeable materials but this is not important) to enchant +9 SC to +0 Heroic Vow Gear
    And you have 5% Base Chance +15% via Item XP (you need 56k!) Spoiler Alert: You will lose your Etching, Dual Option and Dyads > need to spend more money

    But yea this gear revamp looked nice first but now we see the reality
  • aeee98aeee98 ✭✭✭✭
    Dialoonia wrote: »
    Didn't BHS said this whole gear revamp is because they don't disparrity between player so they make this whole gear xp thing?

    Well there is still disparrity. It's a huge difference if someone get it with 1 try ( 25k cost) and someone who need 10 tries ( 250k cost)

    In the end this new gear revamp is more expensive than the old. +1 - 12 wasn't that problem. Ofc +13 - +15 was grindy but it was only the last 3 stages.

    Now you basicly need +27 (starting from guardian +0 to +9 sc). It cost around 1,5 Million Gold to enchant from Guardian to SC +7 and this is only weapon. Gloves cost 50% of weapon enchant cost and chest around 75%. So you pay around 4 million gold for full SC + 7.

    +8 and +9 is extreme expensive.

    Now after that you need top accessories. GL with this

    Oh also there a T4 Etching withc coist millions but this is another topic.

    So know count everythin g and look at thge gold income. Few rubies in Petrax. Sometimes a Emerald in 439 Dungeons.

    Ofc they increased VG gold but idk you get 3x gold now then before but the gold cost to enchant are 10 times if not 20 times more expensive (back then we don't need accessories eching)

    Ofc once you are finished you can earn good amunt of gold but there are people who don't have stack millions of gold. Every player without veteran account and elite will never reach SC +9 before content ends. And KTERA already got new enchantment Level

    You need 244 Golden Plates + 5 Diamonds +6k gold (and untradeable materials but this is not important) to enchant +9 SC to +0 Heroic Vow Gear
    And you have 5% Base Chance +15% via Item XP (you need 56k!) Spoiler Alert: You will lose your Etching, Dual Option and Dyads > need to spend more money

    But yea this gear revamp looked nice first but now we see the reality

    The biggest problem was unlike NATERA KTERA had it alot worse than we do prior to Arsenal.

    If EME CMs didn't do stuff like mongos, mwa boxes (yes in case you are wondering those were not in KTERA) etc, I highly doubt many people will get their +15 Deathwrack weapon to begin with, let alone the whole set.

    The biggest difference is that unlike the past it is significantly easier to get to an acceptable gear level. It is just NA whining about SC only RG runs and all the hoo ha when let's be honest it is really just unnecessary.

    It took SIX months for a new tier to be released in KTERA, exactly the same as it was in the past, and because it is upgrade only you have the whole SIX months or so to get that one tier. This is theoretically less exhausting than getting all the mats for a whole new shiny weapon and +15ing it.

    And also, you made a mistake in your argument, the content doesn't end anymore, dungeons are now added in instead of changed out.

    The Arsenal patch didn't remove disparity (because it is impossible to remove disparity between ungeared and geared), but make a huge line of difference between people who are bothered to grind and people who aren't. The big difference now is that unlike in the past, you have no more excuse to using bad rolls on your gear anymore, and anyone who actually bothered to learn the game would actually do decent enough damage in the gear they are in. I agree that RNG is not the way to enchant stuff, and would personally rather the number of mats needed to be about 5-6x the amount in exchange for it being guaranteed. But as of now, I don't think of the need to +9 Stormcry my entire set but figure out whether an upgrade is necessary based on my time commitments. This concept seems alien in NA communities but I think it's best to think of it that way while playing a korean-based MMO
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