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[January 2018] Optimization ?

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Comments

  • SageWindu wrote: »
    Yamazuki wrote: »
    BHS developers do not have experience with other engines, they said this themselves in an interview when talking about their new game, that is also developed on an older engine rather than the newer versions. Their new game also has optimization issues unsurprisingly. It was said it would take time/money to learn to use updated engines, but they preferred not to do that.

    Hang on... so instead of taking the time to make sure the [filtered] looks and feels right, they'd rather fall back on an unstable mess of an engine that could very well collapse on itself.

    That... wow, I don't know what to say about that.

    its terrible to know they are still in business
  • Just stop giving them money. If they aren't willing to improve themselves and move on with the times, they don't deserve to be in business.

    I can say as a computer science major myself that if I just... decided... to not learn a certain language or engine that was in demand by hundreds of thousands of people today, I wouldn't get hired / I wouldn't graduate college. These people don't deserve to be employed with attitudes like that. Spend the [filtered] money and time to learn a new engine that's literally just an upgrade from the one you're already using.

    Holy [filtered] these people are garbage.
  • ElinLoveElinLove ✭✭✭✭✭
    I have a feeling that it's both a combination of cheapness induced incompetence, and in specific for TERA (so, no real explanation for PUBG): the original staff left long ago and the ones now are just dealing with pre-made code and not actually working on any of the source files, they're just there using what's done and building upon it as much as it's possible.

    This explains the controls bug being present since I started and just gotten worse on Elin Gunner (sorry, ain't bothering to scavenge that thread), and the complete lack of optimization up until this point, with consoles luckily having a new interface.
  • consoles use another engine most likely, so just because it gets it there does not mean we will get the same on PC.

    I wasn't saying we would but we should. Makes no sense why Tera got this far on PC only players and never addressed optimization. And now that consoles are coming out, and they probably don't want to sink, they hopefully optimized the game. The least they could've done is redone the UI. If you make it disappear you get a fps increase. Try it and you'll see.
    Uptown wrote: »
    Killstyle wrote: »
    If game is optimized for consoles then PC should get it also. If game isn't optimized for consoles then why release it?

    I watched a youtube video where the PS4 got 5 frames in velika. Doesn't look like it was optimized.

    Not sure if I should be glad they didn't get an improvement or upset that after this many years they still haven't figured out how to optimize. Both I guess.
    Yamazuki wrote: »
    BHS developers do not have experience with other engines, they said this themselves in an interview when talking about their new game, that is also developed on an older engine rather than the newer versions. Their new game also has optimization issues unsurprisingly. It was said it would take time/money to learn to use updated engines, but they preferred not to do that.

    This is just sad. They want to make money but don't want to improve in order to make it. WTF! Google the new engines and learn that way, [filtered]. It's free. I'm learning Unreal Engine 4 right now, so can they. I learned Unity online also. If BHS doesn't want to put in the time or effort then I don't want to put in the time or effort to open my wallet for lazy a$$ companies.
  • YamazukiYamazuki ✭✭✭✭✭
    Optimization issues aren't a BHS problem, it is a Korean market problem. Only a few KR games actually run even okay or well. Most have issues with the ui, and where turning down graphics options hardly does much to change fps. You'll mostly always have to brute force through their bad design with hardware (which won't always work) that came out well after their development time.
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