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Comments
Nothing extra.
Ranks are just stupid if those have nothing to do with rewards in the mission.
And these missions are focused on dps from each player doing it.
So far the best way to get points is being completely alone in those missions so you can get points faster.
First time I see a MMO content that give better rewards for the time/effort invested being alone than doing it with a group of players.
Now those who are outside of peak hours can get faster these chests than others.
Let people play whatever way they want. If you are already in the top ranks then i dont see what are you QQing about? Those who are weaker in DPS will learn to band up in raids that have all roles to enjoy party buffs. Perhaps time for people to be aware of the existence of HP pots.
This event is pretty balanced compared to previous world events such as Nexus and Dreamstorm, where 50% of the people snatched a spot in order to afk and get the basic reward. Judging healers purely based on heals can be boring too/ no challenge for top healers and yes it would have been better to have a mixture of contribution system for healers but thank god the devs gave healers additional points for combat.
As a healer, i having fun in this event solo and in parties/raids.
They both have no issue though. From the start I didn't think healing would do anything in a kill mobs mission, I grabed two dps from my guild and picked an area. Went there, half the time we ended in diferent channels so half the time I was dpsing on my own.
I can't see people's hp bar if they are not in my team so I have no idea if they need heals, but even if I did i wouldn't spend most of my time on healing them as I gotta dps to get rewards. But since I'm a main healer I don't like neglecting people's health too much. So while I dps I throw my puddle heal where most people are. And believe me if you are half decent at your class and learn the mechanics on this bosses this is more than enough to keep u alive.
I went alone on my Valk, I had no heal on my team to see my hp bar. I think I only died once or twice and this was from my own greed to keep dpsing when I knew there was a mechanic that may kill me. (and dying is not even a big problem as you ress on the spot in the same area for no cost)
Basic potions are enough to keep u alive if healers are too bussy to throw u a puddle. And I have mid tier armor on my valk and frost metal weapon. So is not like my defense is stacked up in +9 SC or anything. Not at all.
I manage to take 1st to 5th spot on every area on both classes. (most 1st and 2nd). I understand what people are complaining about, bust I just think you guys just gotta try a bit harder, maybe get more consumables? Use this missions as a way to practice how to solo stuff and dodge everything?.
I'm mostly a solo/lfg/ims player, and I'm used to teaming up with randoms (they can be good or bad) and I have no issue with it. My guild is small and there's only a few players in it, with diferent time schedules at times, so we can't team up all the time and this is ok. I don't think this new system is bad, is actually good that they require healers to dps because, idk if you guys have seen future awakening content. But we have to get used to healing and dpsing. Start practicing now people, this is the future of tera :c.
Good luck to everyone on you missions, I hope you can keep on trying, get better at it and eventually enjoy it.
Thank you for sharing this.
Now after reading what you post and after looking at how I cant use motes from mystics that are not in my party I understand that it is more a fault on the way this event works and not because healers are not aware of the players doing it.
As you and other said, if you have no means to know how much hp have others outside your party then it is obviously you will only focus those teaming with you.
well, that reminds me on dreamstorm, where +15's kept picking motes so healers many times ended without those 5 kills required... would be much more fair they way you have put it.
Heck, completing the missions is actually bad for the individuals because it leaves you with nothing to do until the new ones spawn, it's just the result of too much dps being in one place.
If there were additional rewards for finishing segments and the entire mission, maybe that'd help.
That said, the frog pattern missions is op as heck, at least for me as a healer. Getting way more from that as from dpsing (FM +6) and it's really easy.
And there are those players that enable PvP at frogs to block players and make them fail..
This kinda of attitude definitely kills the joy of doing dailies... but still it is somewhat hilarious to see players trying so hard to screw others for some extra points.
If you think about it though, how many healer actually dps on their healer? Half of them doesn't even know how to make use of their dps glyphs and crystals, especially if they only play a heal, they'd have to spend some time and get into the mentality of watching every cd, prioritizing their good combos, make full use of glyphs and effectively chasing back.
but again im pretty gear carried lol
Of course.. now it might explain why i see healers saying that they make 15k per hour when i barely make 10k considering that they back crit due to help of tanking and ironically the healers do so much more damage ( funny thing is that if i stop creating aggro for a few seconds while tanking then ones with highest dps die like flies ).
Wrong, if you are taking long to kill a bam then obviously you are underperforming and in consecuence you are filling your bar slower.
No matter at how you see it, those bams have a specifit value of contribution points asigned so the most healt you reduce from it the most contribution points you get and fill your bar faster.
Having more people trying to kill the bam means those contribution points will get snatched by others if you can't do properly damage to the boss, so if you can't kill the bam in the time limit everyone there lose posible contribution points from it.
If you happened to start a bam fight many seconds other people join the area you will see how your bar will fill faster due to the amount of damage you deal at it and when other players join the bam receive and endurances buff making everyone deal less damage and you will see how your bar fills slower.
Who cares about the rest? Your doing the same damage either way and farming points, your rank in contribution seems irrelevant, damage is what matters. That's what I have noticed anyways. If you don't like it, adjust to do more damage :O
If you don't like it blame the system, not the players. People will "team play" if it actually matters. Like if healers benefit from actually healing, tankers will position if killing the boss fast actually matters.
It seems you dont get it.
The bam has a maximum value of points and those are distributed on players dealing damage, if you take longer to kill the boss then you clearly are doing things wrong because doing things properly you should be able to at least kill 2 bams in 5 minutes.
Don't take this as a fact but it seems like 100% HP bar from boss equals about 1 million or more contribution points so if you take longer to kill it you are only losing posible boxes you could get doing things efficiently.