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Lack of team play on Guardian Legion Quests

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Comments

  • Do you get anything extra for ranking in the top?
  • ElinUsagiElinUsagi ✭✭✭✭✭
    edited January 2018
    Do you get anything extra for ranking in the top?

    Nothing extra.

    Ranks are just stupid if those have nothing to do with rewards in the mission.

    And these missions are focused on dps from each player doing it.

    So far the best way to get points is being completely alone in those missions so you can get points faster.

    First time I see a MMO content that give better rewards for the time/effort invested being alone than doing it with a group of players.

    Now those who are outside of peak hours can get faster these chests than others.
  • As a healer main what's the huge deal about healers discriminating their heals? I dont see it as toxic gameplay, i'm just utilising what my role can offer the way i want. Not everyone who plays healer has a saint mentality and you're darn right i will get my guild members ahead before i help a random. Yes, the mission lengthens ever so slightly but how many times have you seen a top tier mission not completed in time?

    Let people play whatever way they want. If you are already in the top ranks then i dont see what are you QQing about? Those who are weaker in DPS will learn to band up in raids that have all roles to enjoy party buffs. Perhaps time for people to be aware of the existence of HP pots.

    This event is pretty balanced compared to previous world events such as Nexus and Dreamstorm, where 50% of the people snatched a spot in order to afk and get the basic reward. Judging healers purely based on heals can be boring too/ no challenge for top healers and yes it would have been better to have a mixture of contribution system for healers but thank god the devs gave healers additional points for combat.

    As a healer, i having fun in this event solo and in parties/raids.
  • CandyMomokoCandyMomoko ✭✭✭
    edited January 2018
    I tested it on both Priest and Valk. I have a dps setup on my priest (gear, glyphs and crystals), is not hard to get one specially since the storyline reseted again for new gear, you could just grab starting gear and turn it quickly into a dps set.

    They both have no issue though. From the start I didn't think healing would do anything in a kill mobs mission, I grabed two dps from my guild and picked an area. Went there, half the time we ended in diferent channels so half the time I was dpsing on my own.
    I can't see people's hp bar if they are not in my team so I have no idea if they need heals, but even if I did i wouldn't spend most of my time on healing them as I gotta dps to get rewards. But since I'm a main healer I don't like neglecting people's health too much. So while I dps I throw my puddle heal where most people are. And believe me if you are half decent at your class and learn the mechanics on this bosses this is more than enough to keep u alive.
    I went alone on my Valk, I had no heal on my team to see my hp bar. I think I only died once or twice and this was from my own greed to keep dpsing when I knew there was a mechanic that may kill me. (and dying is not even a big problem as you ress on the spot in the same area for no cost)
    Basic potions are enough to keep u alive if healers are too bussy to throw u a puddle. And I have mid tier armor on my valk and frost metal weapon. So is not like my defense is stacked up in +9 SC or anything. Not at all.

    I manage to take 1st to 5th spot on every area on both classes. (most 1st and 2nd). I understand what people are complaining about, bust I just think you guys just gotta try a bit harder, maybe get more consumables? Use this missions as a way to practice how to solo stuff and dodge everything?.

    I'm mostly a solo/lfg/ims player, and I'm used to teaming up with randoms (they can be good or bad) and I have no issue with it. My guild is small and there's only a few players in it, with diferent time schedules at times, so we can't team up all the time and this is ok. I don't think this new system is bad, is actually good that they require healers to dps because, idk if you guys have seen future awakening content. But we have to get used to healing and dpsing. Start practicing now people, this is the future of tera :c.

    Good luck to everyone on you missions, I hope you can keep on trying, get better at it and eventually enjoy it.
  • ElinUsagiElinUsagi ✭✭✭✭✭
    I tested it on both Priest and Valk. I have a dps setup on my priest (gear, glyphs and crystals), is not hard to get one specially since the storyline reseted again for new gear, you could just grab starting gear and turn it quickly into a dps set.

    They both have no issue though. From the start I didn't think healing would do anything in a kill mobs mission, I grabed two dps from my guild and picked an area. Went there, half the time we ended in diferent channels so half the time I was dpsing on my own.
    I can't see people's hp bar if they are not in my team so I have no idea if they need heals, but even if I did i wouldn't spend most of my time on healing them as I gotta dps to get rewards. But since I'm a main healer I don't like neglecting people's health too much. So while I dps I throw my puddle heal where most people are. And believe me if you are half decent at your class and learn the mechanics on this bosses this is more than enough to keep u alive.
    I went alone on my Valk, I had no heal on my team to see my hp bar. I think I only died once or twice and this was from my own greed to keep dpsing when I knew there was a mechanic that may kill me. (and dying is not even a big problem as you ress on the spot in the same area for no cost)
    Basic potions are enough to keep u alive if healers are too bussy to throw u a puddle. And I have mid tier armor on my valk and frost metal weapon. So is not like my defense is stacked up in +9 SC or anything. Not at all.

    I manage to take 1st to 5th spot on every area on both classes. (most 1st and 2nd). I understand what people are complaining about, bust I just think you guys just gotta try a bit harder, maybe get more consumables? Use this missions as a way to practice how to solo stuff and dodge everything?.

    I'm mostly a solo/lfg/ims player, and I'm used to teaming up with randoms (they can be good or bad) and I have no issue with it. My guild is small and there's only a few players in it, with diferent time schedules at times, so we can't team up all the time and this is ok. I don't think this new system is bad, is actually good that they require healers to dps because, idk if you guys have seen future awakening content. But we have to get used to healing and dpsing. Start practicing now people, this is the future of tera :c.

    Good luck to everyone on you missions, I hope you can keep on trying, get better at it and eventually enjoy it.

    Thank you for sharing this.

    Now after reading what you post and after looking at how I cant use motes from mystics that are not in my party I understand that it is more a fault on the way this event works and not because healers are not aware of the players doing it.

    As you and other said, if you have no means to know how much hp have others outside your party then it is obviously you will only focus those teaming with you.
  • Ves1978Ves1978 ✭✭✭✭
    ElinLove wrote: »
    I wonder why they even program the game in 1st place for everyone to just get it based on DPS. For fek's sake why they didn't do it from the start to:
    * DPS gets contribution based on DPS done.
    * Tanks get contribution for aggro held.
    * Healers get from healed damage.

    For them to not do it like this from start, is like proof they don't know how people even play this and what role should do what. If a healer drops inside the game without a party, and heals everyone there, that healer IS contributing a lot to the people there.
    But noo, you only get the "hero points". Everyone must do most kills. It's like a football game where the goalkeeper and defense get a "good job." and only the ones who scored goals get the money and fame. Rest is just trash that happens to be there.

    well, that reminds me on dreamstorm, where +15's kept picking motes so healers many times ended without those 5 kills required... would be much more fair they way you have put it.
  • Ignoring the healer/lancer thing entirely, this could still just be solo content.
    Heck, completing the missions is actually bad for the individuals because it leaves you with nothing to do until the new ones spawn, it's just the result of too much dps being in one place.
    If there were additional rewards for finishing segments and the entire mission, maybe that'd help.

    That said, the frog pattern missions is op as heck, at least for me as a healer. Getting way more from that as from dpsing (FM +6) and it's really easy.
  • Today we had this lancer with aggro crystals and such doing anything possible to get aggro like shouthing with skills then move the basilisks all the time to deny front and back crit on the rest of us.. Like deny the damage on others so that your character would go higher in the ranks??

    And there are those players that enable PvP at frogs to block players and make them fail..


    This kinda of attitude definitely kills the joy of doing dailies... but still it is somewhat hilarious to see players trying so hard to screw others for some extra points.
  • RinHoshizoraRinHoshizora ✭✭
    edited February 2018
    I don't know what kind of healers you run into, but I get either first, or second/third if I there is a good dps around. Literally only consumable I'm using is like a nostrum and maybe a normal bravery, not even a strong one. I can promise you, the contribution point generation on a healer is actually pretty ridiculous.

    If you think about it though, how many healer actually dps on their healer? Half of them doesn't even know how to make use of their dps glyphs and crystals, especially if they only play a heal, they'd have to spend some time and get into the mentality of watching every cd, prioritizing their good combos, make full use of glyphs and effectively chasing back.

    c28da874990e15c85b506ef6d660d9af.png
    but again im pretty gear carried lol
  • HLK76PFWXTHLK76PFWXT ✭✭✭
    edited February 2018
    Does anyone know how exactly are the points distributed when fighting a boss? From what i experienced the points are mostly given depending on the damage done or better said HP taken out so for example am i wrong if i believe that a player with 66% at the end of the fight gets double points compared to someone with 33%? Because if this is the case then the system really manages to ruin the tanks because on my server at least there are a ton of dps players that are very good geared and as a brawler with equal gear i cannot compete since they simply do 1.5 or 2.0 more damage than me as long as they are able to back crit... And they back crit due to me tanking the bams keeping them mostly in one place.

    Of course.. now it might explain why i see healers saying that they make 15k per hour when i barely make 10k considering that they back crit due to help of tanking and ironically the healers do so much more damage ( funny thing is that if i stop creating aggro for a few seconds while tanking then ones with highest dps die like flies ).

  • Tanks get a bonus to their generation like heals. Tried backcriitting on my lancer for funsies and made bank :3 I honestly don't think rank actually matters to your generation. The more you do the more you get regardless of the damage of other people. Another thing...for those complaining about missions taking longer...all that means is you get more time to do more damage and fill your bar faster...
  • ElinUsagiElinUsagi ✭✭✭✭✭
    TYoung11 wrote: »
    all that means is you get more time to do more damage and fill your bar faster...

    Wrong, if you are taking long to kill a bam then obviously you are underperforming and in consecuence you are filling your bar slower.

    No matter at how you see it, those bams have a specifit value of contribution points asigned so the most healt you reduce from it the most contribution points you get and fill your bar faster.

    Having more people trying to kill the bam means those contribution points will get snatched by others if you can't do properly damage to the boss, so if you can't kill the bam in the time limit everyone there lose posible contribution points from it.

    If you happened to start a bam fight many seconds other people join the area you will see how your bar will fill faster due to the amount of damage you deal at it and when other players join the bam receive and endurances buff making everyone deal less damage and you will see how your bar fills slower.
  • TYoung11TYoung11 ✭✭✭
    edited February 2018
    ElinUsagi wrote: »
    TYoung11 wrote: »
    all that means is you get more time to do more damage and fill your bar faster...

    Wrong, if you are taking long to kill a bam then obviously you are underperforming and in consecuence you are filling your bar slower.

    No matter at how you see it, those bams have a specifit value of contribution points asigned so the most healt you reduce from it the most contribution points you get and fill your bar faster.

    Having more people trying to kill the bam means those contribution points will get snatched by others if you can't do properly damage to the boss, so if you can't kill the bam in the time limit everyone there lose posible contribution points from it.

    If you happened to start a bam fight many seconds other people join the area you will see how your bar will fill faster due to the amount of damage you deal at it and when other players join the bam receive and endurances buff making everyone deal less damage and you will see how your bar fills slower.

    Who cares about the rest? Your doing the same damage either way and farming points, your rank in contribution seems irrelevant, damage is what matters. That's what I have noticed anyways. If you don't like it, adjust to do more damage :O
    If you don't like it blame the system, not the players. People will "team play" if it actually matters. Like if healers benefit from actually healing, tankers will position if killing the boss fast actually matters.
  • ElinUsagiElinUsagi ✭✭✭✭✭
    edited February 2018
    TYoung11 wrote: »
    ElinUsagi wrote: »
    TYoung11 wrote: »
    all that means is you get more time to do more damage and fill your bar faster...

    Wrong, if you are taking long to kill a bam then obviously you are underperforming and in consecuence you are filling your bar slower.

    No matter at how you see it, those bams have a specifit value of contribution points asigned so the most healt you reduce from it the most contribution points you get and fill your bar faster.

    Having more people trying to kill the bam means those contribution points will get snatched by others if you can't do properly damage to the boss, so if you can't kill the bam in the time limit everyone there lose posible contribution points from it.

    If you happened to start a bam fight many seconds other people join the area you will see how your bar will fill faster due to the amount of damage you deal at it and when other players join the bam receive and endurances buff making everyone deal less damage and you will see how your bar fills slower.

    Who cares about the rest? Your doing the same damage either way and farming points, your rank in contribution seems irrelevant, damage is what matters. That's what I have noticed anyways. If you don't like it, adjust to do more damage :O
    If you don't like it blame the system, not the players. People will "team play" if it actually matters. Like if healers benefit from actually healing, tankers will position if killing the boss fast actually matters.

    It seems you dont get it.

    The bam has a maximum value of points and those are distributed on players dealing damage, if you take longer to kill the boss then you clearly are doing things wrong because doing things properly you should be able to at least kill 2 bams in 5 minutes.

    Don't take this as a fact but it seems like 100% HP bar from boss equals about 1 million or more contribution points so if you take longer to kill it you are only losing posible boxes you could get doing things efficiently.
  • It does not matter though. If your doing anything that reduces you OWN dps your losing out. If you take the time to heal you are losing out on dps time. It's more points to backcrit on a lancer because it's more dps. "Teamplay" might kill it faster, but if you take the time to do it you lose out. As such there is 0 reason for tanks or healers to care. Only dps benefit from teamplay, and this is the first time heals did not get screwed over by this type of event, so I see no reason to change it o.O
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