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Can you guys do something on Kumas Royale?

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Comments

  • Same problem here, but it occurres in dungeons. I meet incompetent DPS, healers or tanks. Requesting to gift me free +9 SC, because I don’t get anything else.
    ——
    Rhetorics aside, it also happens to the enemy team and you get a free win sometimes. But you didn’t thought of that as a compensation?
  • Kumas is cancer for low lvl. New players spam it without any understanding how actually tera out of kumas works. They dont learn their skills, neither any game mechanics. And after all those guys come to IM and complain that they get kick from every dungeon. Well what do they expect if they have no idea how to do their role? Dps can be carried but nothing is worse than clueless tank or healer.

    just remove it for new players. Make it available for those who have at least one 65. Or make it for 65 only so people could get their achievements at last,

    Thats too harsh, like Gelos said, its a fun bg theres no need to take away from new players they could atleast increase the xp reward from dungeons so we dont have to grind on kumas royale too much
  • Same problem here, but it occurres in dungeons. I meet incompetent DPS, healers or tanks. Requesting to gift me free +9 SC, because I don’t get anything else.
    ——
    Rhetorics aside, it also happens to the enemy team and you get a free win sometimes. But you didn’t thought of that as a compensation?

    getting nothing is frustrating
  • Tera has (probably) the fastest leveling among all MMOs. I recently leveled five more to 65, everyone taking roughly 3-4 days. So you’re saying that leveling up with Kumas Royale and not getting XP for one loss is still too slow. You want more XP.

    Can‘t help you with this then. Buy a lvl 60 scroll. Make an illegal trade and buy a lvl65 from eBay. These would be the other only options to go faster.
  • ElinLoveElinLove ✭✭✭✭✭
    Gelos wrote: »
    kumas royale is a fun little bg; why take it away from new players? why not make the other leveling dungeons more fun?

    People have this thing for forcing people to do what THEY want, they just can't see people having fun in different ways that they don't like. It's been a thing for a while now, like, they're asking for the Iron BG as well to be removed, like anyone was forced to do it, or like anyone that wants to do it would magically migrate to exactly what the ones asking for removal wants. It's quite a sad form of egoism but well...
    That would be like me asking En Masse to remove the higher ilvl dungeons cause I don't do them and want people running lower end ones.

    OR on the best intentions: a pretty bad form of solving a problem that is related to much more than what they point at.
    Make 65 Kumas great again

    I think the fix is easy: re-merge the queues, and adjust rewarding based on level. The 65s that want to run it, can do it with the low levels and alts, which we all know are exactly as good as 65s, or BETTER, since they can do it more while power leveling their way through the game. It still bugs me why did they even split the queues, if it was the stupid bothering people did about low levels on Kumas Royale when it was a massive source of Belcarium and Killing Spree credits. I mean, the decision is completely stupid, the BG is perfectly balanced on a technical level, it's literally all about skill and very little about ping as well, would I dare saying it's one of the least ping reliant content since all attacks can be timed TO the ping and they're all considerably slow and single press ones. Albeit it's buggy as heck too.
    Kumas is cancer for low lvl. New players spam it without any understanding how actually tera out of kumas works. They dont learn their skills, neither any game mechanics. And after all those guys come to IM and complain that they get kick from every dungeon. Well what do they expect if they have no idea how to do their role? Dps can be carried but nothing is worse than clueless tank or healer.

    just remove it for new players. Make it available for those who have at least one 65. Or make it for 65 only so people could get their achievements at last,

    In reply to the 1st paragraph: Like I said in a very rude way above: They don't learn anything anyway. Seriously, what leveling dungeon actually teaches people to back crit, actually heal, not face tank and actual boss positioning? There's literally not a single leveling dungeon where people do stuff properly, it's just braindead hitting monsters. Tanks don't pull or pull stuff for themselves alone, healers DPSing more than healing, DPS hitting front and random mobs other than the group's task.... You name it. And no it has NOTHING to do with "kumas exists", it was a problem ever since I started this game around Reaper patch, then later when Kumasylum got removed and Kumas Royale wasn't a thing, and CS got moved to 65 only (Yet another nice job on the people who bothered about it). It was always the same, leveling players hit aimlessly whatever, then they just fall into a world of I-framing one shots, doing mechanics to avoid wipes, and actually requiring DPS checks on shields or wipe. NO content on TERA teaches new players, and killing off Kumas would do no better for it.

    Heck you can argue that Kumasylum was the hardest boss fight possible in the game, since the boss was player controlled and hence unpredictable, and didn't follow any aggro mechanics other than "healer, KILL" or "Candy, KILL!", it had one shots like no tomorrow, people needed to learn I-framing, back critting and such to go well in Kumasylum, yet what they did when they hit 60/65? Same as always.

    To 2nd paragraph: Seems you didn't even check the Lv 65 queue of Kumas Royale (tho seeing how you hate it I don't blame you, no need to just do what you dislike), it's dead. Like, you can't even organize on forums or in-game people to queue up for it and get the whopping 20 people necessary to make it pop. It just won't. It's just there as yet another useless idea. Now you wanna ENTIRELY kill the BG off, removing it from the people that actually does it? Seems like an unlogical of a decision. If people run it, there's a reason for it. This goes back to your 1st paragraph, assuming you do have the good intentions to teach new players the game mechanics and dungeon mechanics, THIS should be fixed, and removing Kumas Royale ain't doing it. You would end up just making people aimlessly hit stuff more, and be even more frustrated that they don't actually know even tho they repeated the same so much. Think about it: one thing is you not doing a task, and people telling you suck at the task you did so little of. Another thing is spending hours doing such task, and then get the very same results. That's what's gonna happen.


    Picking up on the whole teaching players thing: giving a better incentive to do dungeons (albeit I'm one that queues both at once when leveling alts), and the harder part: some type of quest dungeon where you're rewarded for doing your role's task properly, could be the ultimate answer, sadly that's too BHS so... eh.
  • Tera has (probably) the fastest leveling among all MMOs. I recently leveled five more to 65, everyone taking roughly 3-4 days. So you’re saying that leveling up with Kumas Royale and not getting XP for one loss is still too slow. You want more XP.

    Can‘t help you with this then. Buy a lvl 60 scroll. Make an illegal trade and buy a lvl65 from eBay. These would be the other only options to go faster.

    losing five in a row like its already happened to me and getting nothing is unfair based on the amount of time ive spent on it
  • ElinLoveElinLove ✭✭✭✭✭
    Tera has (probably) the fastest leveling among all MMOs. I recently leveled five more to 65, everyone taking roughly 3-4 days. So you’re saying that leveling up with Kumas Royale and not getting XP for one loss is still too slow. You want more XP.

    Can‘t help you with this then. Buy a lvl 60 scroll. Make an illegal trade and buy a lvl65 from eBay. These would be the other only options to go faster.

    I would say it's not about slowing leveling, but the frustration of trying your best/doing your job and getting nothing. It's the feeling of waste not the actual waste/slowdown that is the problem. Ya know, when you enter a competition and don't win but get a keychain, it's better than just everyone turning their backs at you and go home.

    Same with the gearing RNG, you can argue that gearing is easy enough/fair enough even counting the RNG up on top of it (using as an example, be it or not), but the wasted chance at the RNG is still annoying, and people would possibly pay more for sure enchant, than the sum of RNG tries that led to it.

    So again, and kinda TL;DR of a MIGHTY 8 lines comment: it's about the feel of wasted effort, not the effects of such waste.
  • > @Furappi said:
    > StitchedSoul wrote: »
    >
    > Kumas is cancer for low lvl. New players spam it without any understanding how actually tera out of kumas works. They dont learn their skills, neither any game mechanics. And after all those guys come to IM and complain that they get kick from every dungeon. Well what do they expect if they have no idea how to do their role? Dps can be carried but nothing is worse than clueless tank or healer.
    >
    > just remove it for new players. Make it available for those who have at least one 65. Or make it for 65 only so people could get their achievements at last,
    >
    >
    >
    >
    > Thats too harsh, like Gelos said, its a fun bg theres no need to take away from new players they could atleast increase the xp reward from dungeons so we dont have to grind on kumas royale too much


    do you really believe if they make such change someone will grind it less? Lol
    my point is that new players upon reaching 65 shoukd know at least basic things about dungeons and their class. Ive met plenty of crying new players complaining that they were kicked because "they were learnimg". At this point party doesnt demant a lot except holding agro and healing/ cleanse, which means thst most part (not all ofc) just didnt that very minimum of their role. At 65 you should learn specific dung mechanics, but have to know minimum about your class. KR is a fun i dont argue with this but brainless grind. And new players dont gwt any skill doing it.
  • > @Furappi said:
    > StitchedSoul wrote: »
    >
    > Kumas is cancer for low lvl. New players spam it without any understanding how actually tera out of kumas works. They dont learn their skills, neither any game mechanics. And after all those guys come to IM and complain that they get kick from every dungeon. Well what do they expect if they have no idea how to do their role? Dps can be carried but nothing is worse than clueless tank or healer.
    >
    > just remove it for new players. Make it available for those who have at least one 65. Or make it for 65 only so people could get their achievements at last,
    >
    >
    >
    >
    > Thats too harsh, like Gelos said, its a fun bg theres no need to take away from new players they could atleast increase the xp reward from dungeons so we dont have to grind on kumas royale too much


    do you really believe if they make such change someone will grind it less? Lol
    my point is that new players upon reaching 65 shoukd know at least basic things about dungeons and their class. Ive met plenty of crying new players complaining that they were kicked because "they were learnimg". At this point party doesnt demant a lot except holding agro and healing/ cleanse, which means thst most part (not all ofc) just didnt that very minimum of their role. At 65 you should learn specific dung mechanics, but have to know minimum about your class. KR is a fun i dont argue with this but brainless grind. And new players dont gwt any skill doing it.

    Ive been playing since when it came f2p, and ive never ever been kicked for not knowing what to do, my first char was a berserker, learning about the class you're playing is not rocket science is more easily to learn than other mmorpg's
  • vkobevkobe ✭✭✭✭✭
    edited February 2018
    Ves1978 wrote: »
    the best thing that can be done with kumas royale is to remove it completely from game. new player can't learn absolutely anything playing that trash "bg"

    ye remove more content while than tera is dying we will just lost more players so instead to close in 3 years the game will close in 2 years :3
    Ves1978 wrote: »
    the best thing that can be done with kumas royale is to remove it completely from game. new player can't learn absolutely anything playing that trash "bg"
    everytime someone cries wanting content removed, content gets removed or changed. the original kumas got changed and then removed, cs got changed to 65 only, alliances got removed. I for one am happy that it takes so long to get into cs now. I think of it as payback for all the whiners that wanted it 65 only.
    pretty soon, if people complaining keeps getting their way, tera wouldnt be anything but highwatch, velika, and iod, and the rest of the maps removed. then you just instant match from the vanguard to whatever you want to run, and making everyone start off at 65.
    this is one of the reasons why people have been leaving the game by huge amounts, because tera keeps removing content or nerfs drops or gold.

    it is why we cant have nice thing in tera B)
  • PartyblastPartyblast ✭✭✭✭
    do you really believe if they make such change someone will grind it less? Lol
    my point is that new players upon reaching 65 shoukd know at least basic things about dungeons and their class. Ive met plenty of crying new players complaining that they were kicked because "they were learnimg". At this point party doesnt demant a lot except holding agro and healing/ cleanse, which means thst most part (not all ofc) just didnt that very minimum of their role. At 65 you should learn specific dung mechanics, but have to know minimum about your class. KR is a fun i dont argue with this but brainless grind. And new players dont gwt any skill doing it.

    Your point is moot because reaching endgame with little to no knowledge about dungeons or your class has always been a thing, way before the original Kumas and this Kumas existed. That's half on the player and half on the game with the leveling process being so quick (which is amazing for alts but crappy for new players) and dungeons not providing information and requiring little effort.
  • StitchedSoulStitchedSoul ✭✭✭✭
    edited February 2018
    @Furappi may because you really learn your class or just a human who thinks of what hea doing. In my practice i heard a lit of whines from new players about kicks in manner "i was just learning". And becayse servers arent currently very populated i even heard opposite opinions about reasons of kicks from people who were in same grp with those who complained. I dont say all players like that. In upper post i wrote about it.

    @ElinLove ok. You have your opinion, i have mine.
  • Partyblast wrote: »
    do you really believe if they make such change someone will grind it less? Lol
    my point is that new players upon reaching 65 shoukd know at least basic things about dungeons and their class. Ive met plenty of crying new players complaining that they were kicked because "they were learnimg". At this point party doesnt demant a lot except holding agro and healing/ cleanse, which means thst most part (not all ofc) just didnt that very minimum of their role. At 65 you should learn specific dung mechanics, but have to know minimum about your class. KR is a fun i dont argue with this but brainless grind. And new players dont gwt any skill doing it.

    Your point is moot because reaching endgame with little to no knowledge about dungeons or your class has always been a thing, way before the original Kumas and this Kumas existed. That's half on the player and half on the game with the leveling process being so quick (which is amazing for alts but crappy for new players) and dungeons not providing information and requiring little effort.

    Theres isnt a time limit after you reach the end game, you have all the time you want to learn about your class, how you're suposed to learn something when you're low level with only a feel skills available and barely a few glyphs to use and mess around?
  • ElinUsagiElinUsagi ✭✭✭✭✭
    Furappi wrote: »
    Partyblast wrote: »
    do you really believe if they make such change someone will grind it less? Lol
    my point is that new players upon reaching 65 shoukd know at least basic things about dungeons and their class. Ive met plenty of crying new players complaining that they were kicked because "they were learnimg". At this point party doesnt demant a lot except holding agro and healing/ cleanse, which means thst most part (not all ofc) just didnt that very minimum of their role. At 65 you should learn specific dung mechanics, but have to know minimum about your class. KR is a fun i dont argue with this but brainless grind. And new players dont gwt any skill doing it.

    Your point is moot because reaching endgame with little to no knowledge about dungeons or your class has always been a thing, way before the original Kumas and this Kumas existed. That's half on the player and half on the game with the leveling process being so quick (which is amazing for alts but crappy for new players) and dungeons not providing information and requiring little effort.

    Theres isnt a time limit after you reach the end game, you have all the time you want to learn about your class, how you're suposed to learn something when you're low level with only a feel skills available and barely a few glyphs to use and mess around?

    We need more skills and all glyphs introduced while leveling and make leveling a little bit longer.
  • ElinUsagi wrote: »
    Furappi wrote: »
    Partyblast wrote: »
    do you really believe if they make such change someone will grind it less? Lol
    my point is that new players upon reaching 65 shoukd know at least basic things about dungeons and their class. Ive met plenty of crying new players complaining that they were kicked because "they were learnimg". At this point party doesnt demant a lot except holding agro and healing/ cleanse, which means thst most part (not all ofc) just didnt that very minimum of their role. At 65 you should learn specific dung mechanics, but have to know minimum about your class. KR is a fun i dont argue with this but brainless grind. And new players dont gwt any skill doing it.

    Your point is moot because reaching endgame with little to no knowledge about dungeons or your class has always been a thing, way before the original Kumas and this Kumas existed. That's half on the player and half on the game with the leveling process being so quick (which is amazing for alts but crappy for new players) and dungeons not providing information and requiring little effort.

    Theres isnt a time limit after you reach the end game, you have all the time you want to learn about your class, how you're suposed to learn something when you're low level with only a feel skills available and barely a few glyphs to use and mess around?

    We need more skills and all glyphs introduced while leveling and make leveling a little bit longer.

    Leveling is the boring part of a mmorpg, giving us more skills as we level up so its not a repetitive boring chore to spam the same skills over and over is apreciated
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