[TERA PC & Console] En Masse is closing, but TERA lives on! We will continue to support TERA PC (NA) and TERA Console until service is transferred. Stay tuned for more information.
[TERA Console] The Grotto of Lost Souls update (v85) is now live! Read the patch notes here: https://bit.ly/TERACon_v85
[TERA PC] The 64-bit update (v97) is now live. Check out all the changes delivered on August 11 here: https://bit.ly/tera64_patchnotes
[TERA PC & CONSOLE] Summerfest Part 2: The Beach Bash is on from August 11 until September 1! Participate in event activities to earn tokens redeemable for costumes, consumables, mounts, and more! Details: https://bit.ly/tera_sf20
Comments
The amount of rewards EME gave out this event (original rewards) is barely a 10th of what mongos (which was the real cancer) did. Them changing the old mongos was necessary for the game to not completely die out (although they should seriously rollback during that mongo fiasco).
Look at how the event is coded in and you will realise that this system is bound to fail.
1) Quest logging is typically sent to the server in a single thread.
2) You send one tick for every quest outcome that is cleared.
3) Hundreds of people clear ticks every second due to raid counting ticks.
4) As we all know even with the server being extremely horrible over the months, Zayo and Savvis, Tera's two main routing providers, are prone to data limitations (this is a known issue on other games running with these providers), causing the server to feel even more laggy than it already is.
If this event can be done in maximum a party or even just solo, the number of ticks sent per BAM drops drastically. This will then make it easier for the server to handle the load (1 bam => 30 ticks is horrible especially when these ticks can be spammed all over the game).
The two ways to solve this is 1) to tell BHS to git gud and actually do proper multithread handling on quest counters (no korean game does this atm but really this is important) or 2) Reduce the amount of calculations needed to achieve the desired goal, and if it meant making the situation more restricted, so be it, at least you get a working event and people will be glad to do your event.
This "event" again shows there is 0 responsibility and 0 consequences. Even tho EU shut it down, EME pushed it, to have people use as guinea pigs.
Hope they got data they wanted, as they upset many in process.
Cold have just said sorry, something went wrong and maybe give out a small silly Valentines gift, but no, let people suffer and also be disappointed.
Some mindless grind for RNG, is not a fun event.
PS
EME might want to update their launcher still saying about maintenance and also their web page about Valentine BAM event, or they want to keep it, as another monument, how they failed again.
Any of the excuses as to why the event was cut short were totally foreseeable. It doesn't take a rocket scientist to figure out people were going to spam for the lower prize amounts or that they were all going to be killing the same BAMs. The event was geared towards them spamming the lower amounts and all fighting for the same BAMs. So why even blame the players? There was absolutely no reason why they would have been expected to clear thousands of kills on one character before moving onto the next. That is just silly.
Which I don't really understand when they have other events practically throwing thousands of nocts and other consumables at people. So what, people were getting lots of stuff. Let them. If strongbox events can dump hundreds of thousands of consumables into the market, why worry about an event like this? So frosty mantles flood the market. Who cares. Bomber boxes were allowed to flood the market right after they had them on sale in the Tera store. It all just doesn't make much sense.
It doesn't make sense because that wasn't the reason they cancelled the event at all. If it weren't for the server performance problems (caused by BHS's inefficient code), they would have left it running as planned.