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No one tank on Warriors anymore?

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Comments

  • AulonAulon ✭✭✭✭
    edited June 2016
    All of this is nonsensical, whats your point?
  • SomentineSomentine ✭✭
    edited June 2016
    When the mechanics, including the classes themselves, are dumbed down through nerfs and buffs meant to make everything easier, more simple, of course the the class that is heavily out-performed in the very few things demanded of it is going to be relegated to neglection. Doubly true when said class takes more effort for less results. Then add on the stigma created by this public knowledge to further feed the neglect of the poor class.

    Was anyone really surprised? How are Sorcs doing nowadays, anyway? Still being heavily beat out by a five button, plate wearing class in the only role they can perform?
  • I have had a war tank since opening and still have it. I find it much more fun to actually have to think to tank unlike brawler which is mind numbing and boring. I even have tank the new wonderholme. If you make sure to be properly geared it's not bad. Your a tank not a dps machine when tanking. I currently have full +12 slaughter and two sets of jewelry and gloves. One set for pve/pvp and one set for tanking. Current ilvl is 418 and staying. Not getting any vm gear for now.
  • War tanks don't really need mechanics changes - class is fun to play like it's now. (it is a small problem to grab aggro from empty state tho - at beginning / when someone dies aggro is pretty much [filtered])

    The war tank's problem is underwhelming aggro and damage (which became norm for tanks for some reason)
  • I think building some attack speed into d-stance would also help, in addition to some damage buffs. Warriors are both dps and tank and most people would roll their weapon optimised for dps over rolling it optimised for tanking. Building some attack speed into d-stance would allow a weapon rolled enraged /// enraged / back / 6% to work perfectly fine for tanking fast bosses like say DF lancer.

    My opinion is that the attack speed proc glyphs for DFA and roll should be removed and dstance given a glyph for attack speed (permanent 15% speed for 6 points ?) instead. With the additional damange buffs, dps warrior should not feel the loss of the attack speed glyphs that much and it would benefit tank warrior a lot. But that is just my opinion, I might be totally wrong.
  • CryshyCryshy ✭✭
    My biggest qualm with tanking on my warrior is how much of a liability we are to a party.

    We get 2 shot by any boss abilities all of which we need to predict in order to dodge/block/evade and any mistake requires help and work from your healer since have negative sustain.

    BHS announced they are reworking the existing classes in what I asume is another new level cap patch next. Seeing as they have admited in one of their latest patch notes they are strugling at making warrior tanking a unique playstyle they are likelly 1º in the list of rework.

  • CatoriiCatorii ✭✭✭
    Tbh even if they boost warrior DPS to be equivalent to lancer, we'd still be inferior, because lancer has amazing survivability and even more amazing party buffs.

    The class needs an entire rework for tank stance at this point, because with the way tanking changed in the introduction of brawler, the old design for wartank just isn't viable anymore. I don't want them just buffing damage to the point of OPness like brawler, though, because while that would make them viable, technically, a lancer or brawler is still going to be preferred, since brawler's a ton easier and lancer has those buffs.

    They nerfed wartank survivability after it already became useless because of brawler and lancer changes, so I'm really not sure what BHS is doing with the class. It's just a total mess right now. I can only hope they do something more than just buff damage if they weren't lying about making each tank "unique." I like wartank's playstyle much more than lancer or brawler, but I can't justify gearing mine to tank anymore when it's up in the air whether or not it'll ever become viable again.

    We're past the era where tanking consisted of doing little damage but keeping aggro and holding the boss still. Tanking's completely changed since Knockout. Warriors were kings for tanking before then, but they're useless in the current design. It's not enough to just hold aggro anymore.
  • AulonAulon ✭✭✭✭
    edited June 2016
    Take SShm, Warrior evades are amazing in there but draw back is they do not do the dam of other tanks or bring party buffs. They have better mobility, they have the survivability needed, they do not how ever have the damage or party buffs of their counter parts. As far as every thing else in game they are fine, just when it comes to end game that has burn mechanics they suffer and bring the whole party down. Unless you buff their dam or nerf the dam of the other tanks they will remain sub par.

    Why they do not do the dam is because
    - they lack the high crit skills other tanks have
    - they lack the ability to attack through dam (Which they once had until they started to be designed more like Lancers)
    - they lack party buffs that lancers bring so during burn mechanics they can not give the party that RAWR energy

    Can you still do the content such as SShm, yes if your DPS is AMAZING and can carry you. If you have average to good DPS you may have to struggle a lot. In which who wants to feel like they are pulling every one else down.

    Facts

    Brawler of equal skill and gear can out Damage a Warrior DPS. Why would that DPS then change rolls to tank ever when their Dam is going to be nerfed to the ground in order for them to tank?
  • YitharYithar ✭✭✭
    edited June 2016
    Roukanken wrote: »
    War tanks don't really need mechanics changes - class is fun to play like it's now. (it is a small problem to grab aggro from empty state tho - at beginning / when someone dies aggro is pretty much [filtered])

    The war tank's problem is underwhelming aggro and damage (which became norm for tanks for some reason)

    Well, Bernkastel did suggest a good solution for this in the past.
    "Just remove stance stats and put those stats on warrior base stats and remove crit penalty from the front for warriors. Bam, balanced."
    It still wouldn't compare with Brawler DPS though.

    I still think warrior tank is still viable, but 10 priest Wonderholme is viable. It's just not preferred. Part of the problem is that every other tank wears plate, but warrior wears leather, so warrior's at a disadvantage when it comes to taking hits.

    Most likely, nothing is going to happen as even the warrior buffs coming in the future probably aren't going to change warrior DPS that much.

    ---

    BTW just because I reference someone doesn't mean I know them personally or anything so please don't bother them with such questions. Like, just because someone references an author in an essay doesn't mean they know them.
  • MoeBunnyMoeBunny ✭✭✭
    now im having doubts about rolling a warrior tank or brawler. warrior tanking has always been fun for me but the aggro hold is pretty difficult nowadays compared to tanking on a brawler.
    time to choose between warrior or brawler awhhhh! >.<
  • CatoriiCatorii ✭✭✭
    MoeBunny wrote: »
    now im having doubts about rolling a warrior tank or brawler. warrior tanking has always been fun for me but the aggro hold is pretty difficult nowadays compared to tanking on a brawler.
    time to choose between warrior or brawler awhhhh! >.<

    Really comes down to what you're looking for, honestly. At this point in the game you're going to be hard-pressed to find a group willing to take a warrior tank, unless they're friends or guildmates. You have to have access to aggro jewelry in order to even think about holding aggro on a warrior (we used to be able to hold it just fine pre-brawler in DPS setups), and you'll likely struggle against anyone that outgears you even a little. Wartanking is also a lot harder than brawler depending on the boss and skill of the player (it's a lot more active, and you have to manage both RE and i-frame cooldowns/timings constantly in addition to your DPS rotation and using precise blocks, since you can't turtle even temporarily like brawlers and lancers can, and have no prolonged blocks).

    Most of the time you'll be expected to go as DPS, because warriors are really only viable for that atm, and even for that, they're in a bit of a sad state. Might be in a different position DPS-wise after the upcoming patch, but tank-wise they'll still be way behind (aside from possibly less reliance on aggro and slightly more damage, but that remains to be seen).

    On the other hand, you have brawlers, who can hold aggro easily even when vastly outgeared (except when AFK. maybe.), don't need aggro anything on any gear at all, do twice the damage of a DPS warrior and even more than a tank warrior, and are really easy to tank with due to the frontal block mechanics and Growing Fury. And most people aren't going to reject a brawler who applies, unless you're using really ridiculous rolls or something.

    Personally I find warrior much more fun, but if your main goal is to tank, you're not going to enjoy it in this state. I miss tanking on mine, and I'm waiting until I can again, but any veteran warrior who goes into a dungeon to tank right now knows that they're basically dead weight to their entire party. Including warriors who mained as wartank up to the brawler patch.
  • with the changes to warrior coming in 2 days , warriors may be the new fotm ... possibly.
  • FelipeThomazFelipeThomaz ✭✭
    edited July 2016
    All four tanks are viable again. At any instance, under any circumstance. Warrior buffs and glyphs were great for tanking. Not just the aggro ones, but specially the 2x crit for blade draw is heaven. If you wanna play as a warrior tank just have fun and tank it. Don't mind what people say specially here in forum. "Oh but it's not the best tank". Ok, and you got a problem with that? Then it's your problem, not mine. I'm having fun, it has a pretty good wow factor when ppl see you in instance match, never got any complains, just praises, really.

    And if you dps well as warrior, tank is no tough task. Your rotation always starts with blade draw, because blocking makes blade draw faster, so you should use it first. Then, you should keep aggro with torrent of blows. To dps you will see if you got a blade draw reset and make a short combo, with charging strike or rising fury, or if you got time combative strike transverse cut debuff is a must. And theres also some dodging combos to damage mitigation, like backwards dodge > vortex slash > blade draw or death from above > vortex slash > blade draw. Combative strike rain of blows when BD is on cooldown. Charging slash + backstab is also great for a runaway boss.

    Just use proper tank crystals and glyphs + blade draw glyphs at least, practice with daily bams and you will rock. Believe me.
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