[TERA PC & Console] En Masse is closing, but TERA lives on! We will continue to support TERA PC (NA) and TERA Console until service is transferred. Stay tuned for more information.
[TERA Console] The Grotto of Lost Souls update (v85) is now live! Read the patch notes here: https://bit.ly/TERACon_v85
[TERA PC] The 64-bit update (v97) is now live. Check out all the changes delivered on August 11 here: https://bit.ly/tera64_patchnotes
[TERA PC & CONSOLE] Summerfest Part 2: The Beach Bash is on from August 11 until September 1! Participate in event activities to earn tokens redeemable for costumes, consumables, mounts, and more! Details: https://bit.ly/tera_sf20
Comments
That, is an assumption that may not necessarily hold true, we do not know the exact cause as En Masse hasn't disclosed it yet, you can be right, as well as you can be wrong. I also did a theory on what could be causing it, either of us can be right, or both wrong, heck we can be both right at the same time. One thing we know for sure is that the game has terrible code on both server and client sides, so it can be even a big sum of factors.
Regarding the BAM event, yes it was a nice idea, but killed off by terrible code as always, the 1st reason for the faults on it, at least I would guess on BHS's code, not necessarily server hardware of management problems, but the code they are running instead. The decision to remove all tiers lower than 500 tho is quite weird honestly.
About hitting 500 in a hour like some of the staff members said, I can confirm actually. Some BAMs on lower levels than you (like Ruins Guardians around that HW area that I forgot the name) count towards the goal, even I managed without trying 25 BAMs in some minutes almost by accident (doing dungeons and just hitting some quest BAMs for no reason), and if raiding up and each player gets all kills from raid, one can make a 30 man and split around the entire zone, getting like 10 kills per minute easily, specially since the paper BAMs also count. Only thing that may not work properly on that count is spawn time.
Whoever it's just weird how it was dealt with, I still assume they kept this target just to test out how it was working, instead of downright disabling it.
It had nothing to do with too many people farming BAMs. It had nothing to do with where the BAMs were placed. It had to do with badly-optimized BHS code that can't scale to even normal "live" use conditions. This lack of optimization shouldn't be a big surprise.