[TERA PC & Console] En Masse is closing, but TERA lives on! We will continue to support TERA PC (NA) and TERA Console until service is transferred. Stay tuned for more information.
[TERA Console] The Grotto of Lost Souls update (v85) is now live! Read the patch notes here: https://bit.ly/TERACon_v85
[TERA PC] The 64-bit update (v97) is now live. Check out all the changes delivered on August 11 here: https://bit.ly/tera64_patchnotes
[TERA PC & CONSOLE] Summerfest Part 2: The Beach Bash is on from August 11 until September 1! Participate in event activities to earn tokens redeemable for costumes, consumables, mounts, and more! Details: https://bit.ly/tera_sf20
Comments
well using UE3 in AIR was stupid. maybe that's the only engine they know to work on. lel
(the only reasonable answer would be that older engines support older computers better, so they aim to a broader player base even tho people who spent 1-2k $$ on rigs play with 25 fps)
They basically said that it's the engine they have the most experience with, and they thought they could still get the look/quality they wanted with it. But, well, they have their own standards for quality/optimization that the market here doens't necessarily share...
(At the same time, PUBG is not very well optimized either, but has been just printing money for them, so optimization is clearly not the be-all-and-end-all either, at least in terms of initially attracting people. Whether PUBG will stand the test of time, however...)
more cute elin, tera vr
Is it fine to state sensitive information like this to the public?
It's great to see player council members providing more transparency, but I do feel that this comes with consequences:
What I've quoted is often times the relationship most western publishers of eastern developers have. However, none that I've seen disclose this sort of information to the public. The number one reason as to why no publisher I know comes out with this sort of message is because it's the same as admitting defeat. Each suggestion or feedback being a constant battle of much back and forth.
It would be pretty awesome if we could have a dev Q&A with the NA community similar to how they've held Q&As with their audience in Korea. Looking forward to something like this someday.
To be clear, this is my own conjecture based on what I've observed (mostly in public through various streams and forum comments from the staff) over the years, combined with my own experience working in a similar industry. It's not based on any secret/confidential knowledge. Most of the situations that informed this commentary occurred out in the open (for instance, the elimination of equipment remodelling, the fiasco about the dragon mount token shop, etc.). If you remember carefully what the staff said during those and other similar situations, you can arrive at the same conclusion (but you have to know how to read between the lines).
And to be clear, I can imagine that the EME staff would firmly deny your summary (and the simplified way I stated things in my post), since the truth isn't going to be that black-and-white:
Anyway, my point was never to cast anyone in a bad light or reveal some deep secret because, as you say, this situation isn't really all that unusual at all, especially for this sort of "licensed game" situation. You can look to most other similar games and see the common pattern at play. I just feel like understanding the structure/nature of things helps for a more informed -- and hopefully less adversarial -- conversation, more condusive to seeing things improve where they can.
EME Themselves have openly admitted all that before in past Streams, Forum posts(likely locked in the old forum or long deleted).
From your initial post: " none of the staff have the power and authority to make the kinds of changes people really want"
I do see from your response that you'd like to guide others into giving feedback or suggestions for what's possible, but your initial message is a very strong one that would discourage many. (Though I'm sure it wasn't your intention)
Would you be able to provide us with an example of what types of suggestions or feedback others should aim to provide? What is considered possible and impossible for EME as publishers? I did see you referred to balance changes in your response. As someone who has made balance related suggestions in the past, would this be a productive use of time?
Their primary responsibility (beyond all the supporting functions like infrastructure, platform, support, QA, marketing, localization, etc.) is events, region-specific reward systems, and the cash shop (though all of these within certain bounds). So suggestions within those areas have the most likelihood of being considered, I would say. Sometimes these may also be the indirect vehicle to solve a problem -- for instance, when people complained a lot about the flow of silver talents, supply was increased through a combination of these areas. So problems with the supply of necessary mats are also good topics -- ideally with a suggestion of how to improve it through a targeted event they can use. If we look at the sort of feedback that was actioned on over the years (and those on the roadmap to being addressed), I'd say these are the highest.
Specific balance suggestions I'd rate as a poor topic because, no matter what, we are a large number of months behind K-TERA, and we're going to basically get whatever they get. All of us on Player Council definitely raised the repeated frustration about the fact our region doesn't have talents, and how that changes the balance and difficulty of content. And maybe the broadest feedback about how things feel in PvP vs. PvE might help... but in the end the only specific feedback they'll use about balance will be from people playing the latest release in K-TERA, not the 4-month-old build.
And well, by "the kinds of changes people really want" I meant like sweeping direction/vision changes that would either require massive investments (rebuild the game in UE4!) or dramatically change/alter the game and take it on a radically different course (perhaps one more suited to "Western taste"). That doesn't mean that people shouldn't give that kind of feedback... but those kinds of decisions are way up the chain and would require an awful lot of confirmation from all the other publishers before getting serious consideration. It's more about the odds of having a suggestion implemented rather than the value of providing suggestions. Even aggregate feedback can move the needle in one direction or another, as we saw with this new gear enchanting system. (It is isn't everything people here wanted by any means, but it does incorporate some of our region's aggregate feedback, along with I'm sure that from other regions.)
It's like saying "Comcast should care more about customer service," there's no incentive until people vote with their wallet. I'm not saying you're wrong or anything, because I also wish the devs would try harder to appeal to their western market, but every time a new dress comes out I see the same critics lining up to drop cash on a game they [filtered] about every day so I doubt the devs will change much soon.
Dare I say it could be psychological manipulation, which, I surmise, is why lootboxes still have that whole "Pick a card!" system despite it amounting to jack all in the end (or so I've read).
Here's what I mean by the previous statement:
- new item comes out
- make it time-limited and now there's a sort of "mad dash" to obtain it (MOBAs do this a lot)
- people pour frankly embarrassing amounts of dosh into the game trying to get said time-limited item
- the higher-ups see this and go "See? They obviously still like [whatever] or else they wouldn't spend money!"
And of course, that's before we bring those infamous "whales" into the picture. A nerd/geek with a disposable income is quite the phenomenon indeed...
Is there a chance that the four options when opening a loot box are there only for show making us to believe that we did not get the desired item because we did not pick the right option when in reality the chance is simply abysmal?
I was really annoyed by the "pick one of these options" from boxes. At least get rid of that, it was annoying in the past to open hundred of them and be picking one by one a stupid option that maybe never had the item one wanted from the lootbox anyway.
*I think you can hit the "open" button anyway without choosing one, so it randomly chooses the option, or so it was with Sea Chests and such when I used to care about them.
System wise it's likely just some seed to the RNG code, and none of the options are guaranteed to have absolutely anything whatsoever, the server will generate it in the end (otherwise it's exploitable as heck). So yes, basically a psychological trick.
I agree it should get re-coded for a new engine or at least some updated version of UE3. Tho we all can see based on PUBG and anything else they do, that it's a level of effort they ain't giving. Tho I doubt completely that it would get any bigger, usually code itself is quite small (I bet the entire game would be like 100MB of plain code, the rest is models, unused data (including code), textures, sound and videos. Even the 3D models ain't gigantic without textures), it would only get significantly bigger if we added textures or the tesselation bases and such, or higher precision models. More memory = more speed also not exactly true, if you just load unnecessary stuff it ain't getting any faster, the management of it is important (yep, another issue as always).
Frankly, for a TERA 2 working well, and getting well received, they'll have to re-think their stances a lot.