[TERA PC & Console] En Masse is closing, but TERA lives on! We will continue to support TERA PC (NA) and TERA Console until service is transferred. Stay tuned for more information.
[TERA Console] The Grotto of Lost Souls update (v85) is now live! Read the patch notes here: https://bit.ly/TERACon_v85
[TERA PC] The 64-bit update (v97) is now live. Check out all the changes delivered on August 11 here: https://bit.ly/tera64_patchnotes
[TERA PC & CONSOLE] Summerfest Part 2: The Beach Bash is on from August 11 until September 1! Participate in event activities to earn tokens redeemable for costumes, consumables, mounts, and more! Details: https://bit.ly/tera_sf20
Question regarding Damage Meters.
Heya,
So I wanted to invest time into trying to get a working damage/healing meter going but I heard it maybe considered a third party tool and I can be penalized for that. Would be an amazing thing to have for me personally but I don't want to get myself in trouble and possibly banned because of it haha. Could an En Masse official/employee/mod respond whether I'm save to find one or if it is infractionable?
Thanks, Aurist~
So I wanted to invest time into trying to get a working damage/healing meter going but I heard it maybe considered a third party tool and I can be penalized for that. Would be an amazing thing to have for me personally but I don't want to get myself in trouble and possibly banned because of it haha. Could an En Masse official/employee/mod respond whether I'm save to find one or if it is infractionable?
Thanks, Aurist~
-1
This discussion has been closed.
Comments
thers should be enough info in that topic to find your awnsers
Yup, there's the zero tolerance stance.
Now someone has to post the ticket response where a GM says meters are fine as long as the information isn't used to harass players. I wish I had it on my PC. For years, that kind of "don't ask don't tell" policy was the standard involving harmless client sided mods/visual mods/dps meters, and then one day there was a zero-tolerance policy against ALL of the modifications which is why so many people reacted strongly to the thread you posted.
If we're being practical then yeah, OP should just proceed under the assumption that it's a bannable offense. But for the sake of levity and discussion, I'm gonna continue to have a laugh at how wishy washy this situation has been. Every modern class guide ever written uses information and theories crafted with the help of DPS meters, because what else is there? The combat logs? Lmao. Every time you see someone in a thread saying things like "I did a lot better in X equipment than I did with Y equipment," 90% of the time they're basing this statement on information they obtained with a meter, because again -- what other way can they measure their progress? Combat logs don't reveal anything about specific skills, and actual damage hits vary too much to simply look at one or two strikes and say definitively whether or not there is an improvement. None of those players are banned (which is good, they shouldn't be), and none of those EssentialMana guides are blocked from discussion (they shouldn't be either); in fact, EME partnered with EssentialMana for the gearing patch to get a guide written, and it was great if you ignore the part where insider info was leaked haha.
So this is where my confusion stems from. On the one hand, the company says "zero tolerance." But on the other hand, they were fine with meters for years before this and just a few months ago they worked with people who built their reputation on guides written using meters for minmaxing. So are meters okay as long as we don't mention them? Because that isn't zero-tolerance tbh
They only made this scare tactic to stop the rampant exploiting that time, instead of trying to fight against the nuances and such, just easier to say "NO, [filtered] YOU" instead. You know, if you blatantly tell people that "harmless mods are allowed as long as you don't promote/show/use to harass", then you would have to deal with all the people using blatant hacks trying to pass them as harmless and pissing off support on a ban that they swear is not fair.
Whenever you have any subjectivity on the rules, you open up exploits on those rules, and that's what they don't want. They'll ALWAYS tell you publicly (or usually even personally) the exact same words, that NO mod or 3rd party tool that directly changes the behavior of the game, be it client sided or between client-server, is allowed, nor will be allowed until further notice, with no plans to change that in the future.
The skill hit counter does give a huge tool to be used, and I agree that just going into some BAM and doing your thing helps a lot.
Whoever there's limits to it, and it won't tell you properly how well you perform on a perfect back situation for example, not to mention you can't so easily see how often you are critting and so on. There's also many skills that when glyphed increase another set of skill's DPS or speed, and it influences on the end results if you can get a perfect back or not, if you're on a party and wanna know how well YOU perform inside the party for a given gear level, then again you can't just take how fast the BAM dies as a measure, since you don't know how well others are doing.
> Dialoonia wrote: »
>
> BHS will release a official DPS meter in 2018. They said it in a dev note back in 2017. Maybe it will come around summer or something
>
>
>
>
> That would be nice, seeing how we already have a DPS meter of some sort on guardian legion.
Contribution is not a dps meter of some sort. Healers gets way much points than a fotm dps.
Then again I never know why ppl want a meter from the devs, it wont cover greater details than what the other one has. I bet you.
Why they want it from the official devs instead of 3rd party?
Well... just maybe... because it would be officially allowed and no hassle to install and keep hiding it? Like, it's 100% guaranteed safe in therms of ToS... Ain't any hard to understand why honestly.
So basically you're telling us to go scroll up the chat log and do some basic addition and dividing instead of having computers designed to do math do it for us.
Damage per skill is also irrelevant compared to DPS. Every class plays differently.
On that second note, isn't that exactly what happened when a priest main was wondering how to get Contribution Points since it didn't gauge damage healed, on these very forums to boot? Disregard this part.
on 1st: the issue exists yes, and it's very real now, and won't go away in the presence of an official tool. But at this point, it's more of a matter of just changing politics, the shaming thing deserves banning and it would/should only change the reason from both shaming and 3rd party usage, to just shaming. The issue I see the most tho is opening up and rubbing in the face the ping tax of some classes, making high ping players just frustrated of not reaching any DPS goal for their gear depending on class.
on the 2nd thing, I don't see the point of this paragraph AT ALL, since inside any party a healer has proper roles of healer, the big issue about Guardian is that they've been dropped into an IoD role instead (just DPSing and heal if you feel like). The issue had nothing to do with the damage meter itself but why do healers only get it based on damage to begin with. A proper meter would show damage healed, or healers would anyway not bother with the number (if they have a working brain) when inside a party.
I must've misread something then. I'll strike that part out.