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Comments
Get on my level.
With the exception the new Blessing of Balder chained after Shakan
that being said, when i am just Island of Dawn Bamming or messing around, I will just jam the spacebar on Reaper, my dps doesnt matter there and it is easier to watch TV(and less boring) and just smash the spacebar.
On Ninja, I wouldnt use the auto-chain skills.
On Slayer, the chain skills are not bad. I think of all the classes, Slayer auto-chains are the most decent. I dont think I even have overhand strike on her hotbar since it is terribly slow if not chained into. I just use the auto-chain key for it and a couple other skills that I would never use without chaining into.
nothing is more embarrassing than jumping when trying to use a skill and getting knocked down.
I wish you could put retaliate separate from other stuff. I either have to move my jump to another key and forget where retaliate is, or I have to wait out skills before i can jump. I guess I could put retailate on a hotkey, but i think it still defaults to your jump key
people who don't bind jump to another key though are great, it's always funny to see someone jump and get kd'ed in the middle of a fight. though, to be fair, i didn't learn to bind jump to another key until i started running MCNM/HM. parasites man....
On my ninja, I manual chain stun first, then jagged path, decoy jutsu, double cut, skyfall, circle of steel. Here's the reason of this chain.
Stun works well on IoD bosses though it's not used on dungeon bosses because of stun immunity. After stun, jagged path increases damage of everything for 3 seconds.
decoy jutsu sets you up behind the enemy.
double cut increases damage of skyfall (by a whooping 30%)
skyfall increases damage of circle of steel (by 30% as well!)
Note that all of these are possible through glyphs.
The rest of the ninja skills, save breath and avalanche, only lower your dps anyway. From there I use 3 or so normal attacks to reduce cooldowns (why didn't they add this gimnick to all classes?) to then go for stun again. As I said before, this works like a charm on IoD bams, which is the activity I've found myself doing the most lately.
It is also common knowledge that you have to separate the chain and jump keys. I'm using a Steam controller and set jump to trackpad press. The same tracpad I use for camera movement. It works surprisingly well, and I can keep chain to X should I need it.
Another thing. For those who don't know or haven't bothered checking, there's a chained skills button on your skills menu. The chained skills window lets you add or remove skills from spacebar chains. Sadly, not all of them can be chained, and classes with inherent chains give no opportunity to remove those. Still, even people who go on manual rotations can benefit from this.
Hear me out tho, guise. You cant get knocked down while using vortex slash, and even if you DO lag jump you still cast vortex slash and you get free movement if you hold down a directional key while casting.
What I want to know, if anyone can tell me, is - does the "increases MP replenishment by 66% on hitting combo" stat work only if you use the spacebar or if you use the chained skills using the individual keys? cause I never use the spacebar and it would be a shame if I was missing on that MP replenishment...
I don't think you'd need spacebar specifically. Though if you could say what skill and glyph is that for? Maybe I can give a more secure answer. Though by your user pic and name, you may be referring to gunner?
Spacebar for Brawler and ninja results in negative damage.
Meanwhile spacebar ninja doing 50k deeps,then take a look at the other ninja tearing it up with no spacebar.