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Question regarding Damage Meters.

12467

Comments

  • HuvHuv ✭✭✭
    Someome once told jimmy what he was doing wrong and how he could improve. He didnt listen. Jimmy is very ignorant. He got meter. He saw the criticism was correct. Jimmy improved. Meter helped jimmy log stats, progress, hpm, buff uptimes to help positioning, etc. Jimmy is not a min maxer but likes to feel like hes contributing to the party.

    Saying that meter doesnt help at all unless you are an elitist min-maxer is just false. There are benefits to having a meter for casual players too. Meters bring awareness to what can be improved. If anything, it is a nice QoL. It certainly helped casual player Jimmy.
  • Huv wrote: »
    Someome once told jimmy what he was doing wrong and how he could improve. He didnt listen. Jimmy is very ignorant. He got meter. He saw the criticism was correct. Jimmy improved. Meter helped jimmy log stats, progress, hpm, buff uptimes to help positioning, etc. Jimmy is not a min maxer but likes to feel like hes contributing to the party.

    I actually know this brawler with +0SC weapon? ( i cannot remember well from that time ) that he slowly farmed his gear along with with 1.5 crit power dragon and some other stuff so he had decent gear and he thought that he can pull his weight when doing dungeons but then this friend saw through this website that the brawler was doing really poor having only 1.5mil dps at trnm when he could have 2.3mil .. so this brawler started researching everything that he could being shocked by his performance and he learned that he was using a wrong rotation with wrong crit/power balance and even wrong glyphs or wrong skill bonuses on weapon/chest plus he even learned that canephora>bravery .. And fast forwards he learned and improved so now he gets 2.5mil up to 2.7mil at trnm with +5SC...

    Unfortunately, this one of the very rare cases when this website helped this player because in most of the cases the website ( which is public and can gather info as long as one player in the party has this thing installed so the other players have no opinion on the matter if they agree or not to have their names and their performance shared like that ) is being used to call out and harass players - i ended up leaving a guild once after seeing how toxic the chat was at discord towards non guildie players that were not min/max - so i kinda understand why EME does not want these things around..


    There is nothing wrong with the tool but the wrong part is how it is being used.

  • ObsObs ✭✭✭
    ElinUsagi wrote: »
    AxeI wrote: »
    ElinUsagi wrote: »
    Ardire wrote: »
    how do you ya'll think.... guides get made.... how do you think the guide makers figure out what an optimal rotation is...... what glyphs will out put the best damage in said optimal rotation..... take a second, think about it. the answer might shock you!!!

    Guides were made even before dps meter came into the game.

    If we didn't get mters we will still have guides and theorycrafters.

    Previous guides were made with black box testing, nothing was accurate back then. We would still have guides and theorycrafters but not as in-depth as it is now.

    We already have logs with acurate damage information, the same info that uses the dps metter, as I said before.

    Guides would be as in deph as they are now, you maybe are understimating theorycrafters too much, we have a game that is several years old with few classes and not so many changes as other games that have more things to keep on cheack.

    And in the end it seems you also overstimate people who uses metters because as far I have seen, they take too much time to understand their numbers, then you may be calling most of the dps metter rettarded people because if you say a person with an IQ of 40 can interpret it then it is obvious you do not know what you even said there. A person would need about 80 IQ to understand the data from dps meters.

    Meter is an immensely useful tool for guide creators even if it's just for just gathering data.

    The crit formula that is currently used today would be near impossible to make without the use of the meter to gather a large amount of data without wasting an incredible amount of time adding numbers. Without that formula, many of the guides wouldn't be as accurate. Honestly, without the exact numbers, you would have so many people stating "240 crit" as law instead of it actually being lower/higher. The original "math" heavy guide was using a horribly outdated formula of 0.18x crit factor = crit chance from behind.
  • ElinUsagiElinUsagi ✭✭✭✭✭
    edited February 2018
    .
    Obs wrote: »
    ElinUsagi wrote: »
    AxeI wrote: »
    ElinUsagi wrote: »
    Ardire wrote: »
    how do you ya'll think.... guides get made.... how do you think the guide makers figure out what an optimal rotation is...... what glyphs will out put the best damage in said optimal rotation..... take a second, think about it. the answer might shock you!!!

    Guides were made even before dps meter came into the game.

    If we didn't get mters we will still have guides and theorycrafters.

    Previous guides were made with black box testing, nothing was accurate back then. We would still have guides and theorycrafters but not as in-depth as it is now.

    We already have logs with acurate damage information, the same info that uses the dps metter, as I said before.

    Guides would be as in deph as they are now, you maybe are understimating theorycrafters too much, we have a game that is several years old with few classes and not so many changes as other games that have more things to keep on cheack.

    And in the end it seems you also overstimate people who uses metters because as far I have seen, they take too much time to understand their numbers, then you may be calling most of the dps metter rettarded people because if you say a person with an IQ of 40 can interpret it then it is obvious you do not know what you even said there. A person would need about 80 IQ to understand the data from dps meters.

    Meter is an immensely useful tool for guide creators even if it's just for just gathering data.

    The crit formula that is currently used today would be near impossible to make without the use of the meter to gather a large amount of data without wasting an incredible amount of time adding numbers. Without that formula, many of the guides wouldn't be as accurate. Honestly, without the exact numbers, you would have so many people stating "240 crit" as law instead of it actually being lower/higher. The original "math" heavy guide was using a horribly outdated formula of 0.18x crit factor = crit chance from behind.

    You mean the formula that was wrong even with the use of the dps metters and had to be checked again by theorycrafters last year on May/June?
  • Holy crap man LOL so many comments, ladies, chill.
  • SageWinduSageWindu High Seat of the Jedi Council ✭✭✭✭✭
    ObIivion wrote: »
    Holy crap man LOL so many comments, ladies, chill.

    As you can see, it's a hotly contested subject.
  • ObsObs ✭✭✭
    > @ElinUsagi said:
    > . Obs wrote: »
    >
    > ElinUsagi wrote: »
    >
    > AxeI wrote: »
    >
    > ElinUsagi wrote: »
    >
    > Ardire wrote: »
    >
    > how do you ya'll think.... guides get made.... how do you think the guide makers figure out what an optimal rotation is...... what glyphs will out put the best damage in said optimal rotation..... take a second, think about it. the answer might shock you!!!
    >
    >
    >
    >
    > Guides were made even before dps meter came into the game.
    >
    > If we didn't get mters we will still have guides and theorycrafters.
    >
    >
    >
    >
    > Previous guides were made with black box testing, nothing was accurate back then. We would still have guides and theorycrafters but not as in-depth as it is now.
    >
    >
    >
    >
    > We already have logs with acurate damage information, the same info that uses the dps metter, as I said before.
    >
    > Guides would be as in deph as they are now, you maybe are understimating theorycrafters too much, we have a game that is several years old with few classes and not so many changes as other games that have more things to keep on cheack.
    >
    > And in the end it seems you also overstimate people who uses metters because as far I have seen, they take too much time to understand their numbers, then you may be calling most of the dps metter rettarded people because if you say a person with an IQ of 40 can interpret it then it is obvious you do not know what you even said there. A person would need about 80 IQ to understand the data from dps meters.
    >
    >
    >
    >
    > Meter is an immensely useful tool for guide creators even if it's just for just gathering data.
    >
    > The crit formula that is currently used today would be near impossible to make without the use of the meter to gather a large amount of data without wasting an incredible amount of time adding numbers. Without that formula, many of the guides wouldn't be as accurate. Honestly, without the exact numbers, you would have so many people stating "240 crit" as law instead of it actually being lower/higher. The original "math" heavy guide was using a horribly outdated formula of 0.18x crit factor = crit chance from behind.
    >
    >
    >
    >
    > You mean the formula that was wrong even with the use of the dps metters and had to be checked again by theorycrafters last year on May/June?

    It was wrong, but there's no guarantee that this one is right either. Now that they've used the meter to gather sufficient data, they now have a mostly accurate formula. No one is willing to count up damage numbers. Many guides were written using the wrong formulas or none at all. Now they can improve them.

    Everyone just used that formula because they didn't want to math it out.
  • edited February 2018
    ElinUsagi wrote: »
    .
    Obs wrote: »
    ElinUsagi wrote: »
    AxeI wrote: »
    ElinUsagi wrote: »
    Ardire wrote: »
    how do you ya'll think.... guides get made.... how do you think the guide makers figure out what an optimal rotation is...... what glyphs will out put the best damage in said optimal rotation..... take a second, think about it. the answer might shock you!!!

    Guides were made even before dps meter came into the game.

    If we didn't get mters we will still have guides and theorycrafters.

    Previous guides were made with black box testing, nothing was accurate back then. We would still have guides and theorycrafters but not as in-depth as it is now.

    We already have logs with acurate damage information, the same info that uses the dps metter, as I said before.

    Guides would be as in deph as they are now, you maybe are understimating theorycrafters too much, we have a game that is several years old with few classes and not so many changes as other games that have more things to keep on cheack.

    And in the end it seems you also overstimate people who uses metters because as far I have seen, they take too much time to understand their numbers, then you may be calling most of the dps metter rettarded people because if you say a person with an IQ of 40 can interpret it then it is obvious you do not know what you even said there. A person would need about 80 IQ to understand the data from dps meters.

    Meter is an immensely useful tool for guide creators even if it's just for just gathering data.

    The crit formula that is currently used today would be near impossible to make without the use of the meter to gather a large amount of data without wasting an incredible amount of time adding numbers. Without that formula, many of the guides wouldn't be as accurate. Honestly, without the exact numbers, you would have so many people stating "240 crit" as law instead of it actually being lower/higher. The original "math" heavy guide was using a horribly outdated formula of 0.18x crit factor = crit chance from behind.

    You mean the formula that was wrong even with the use of the dps metters and had to be checked again by theorycrafters last year on May/June?

    [Removing Forum Violation]
  • clfarron4clfarron4 ✭✭✭✭
    ElinUsagi wrote: »
    .
    Obs wrote: »
    ElinUsagi wrote: »
    AxeI wrote: »
    ElinUsagi wrote: »
    Ardire wrote: »
    how do you ya'll think.... guides get made.... how do you think the guide makers figure out what an optimal rotation is...... what glyphs will out put the best damage in said optimal rotation..... take a second, think about it. the answer might shock you!!!

    Guides were made even before dps meter came into the game.

    If we didn't get mters we will still have guides and theorycrafters.

    Previous guides were made with black box testing, nothing was accurate back then. We would still have guides and theorycrafters but not as in-depth as it is now.

    We already have logs with acurate damage information, the same info that uses the dps metter, as I said before.

    Guides would be as in deph as they are now, you maybe are understimating theorycrafters too much, we have a game that is several years old with few classes and not so many changes as other games that have more things to keep on cheack.

    And in the end it seems you also overstimate people who uses metters because as far I have seen, they take too much time to understand their numbers, then you may be calling most of the dps metter rettarded people because if you say a person with an IQ of 40 can interpret it then it is obvious you do not know what you even said there. A person would need about 80 IQ to understand the data from dps meters.

    Meter is an immensely useful tool for guide creators even if it's just for just gathering data.

    The crit formula that is currently used today would be near impossible to make without the use of the meter to gather a large amount of data without wasting an incredible amount of time adding numbers. Without that formula, many of the guides wouldn't be as accurate. Honestly, without the exact numbers, you would have so many people stating "240 crit" as law instead of it actually being lower/higher. The original "math" heavy guide was using a horribly outdated formula of 0.18x crit factor = crit chance from behind.

    You mean the formula that was wrong even with the use of the dps metters and had to be checked again by theorycrafters last year on May/June?

    You know how much of the general belief was finger in the air up to that point? If I'm not mistaken, that formula was stated not to account for stuff like triple crit glyphs for whatever reason.

    On your point about damage logs: yes, there are damage logs, but you got to parse them out into something meaningful for people to able to something with them.
  • TewiiTewii ✭✭✭
    ElinUsagi can just be ignored. They know nothing of the subject.

    Awaiting the pointed finger in my direction saying that as a council member I should know better than to insult the glorious ElinUsagi, as everything they state is correct even when they cherrypick the most irrelevant parts of a topic.

    A DPS meter provides far more valuable information easier, more indepth, and is far more accessible than counting things yourself. Certain sites which are setup to take data from these DPS meters lay it all out in a very handy webpage for you to pick and look at.

    It's a tool of immeasurable utility for any player, whether it be the top tier min-maxers, or the casual players looking to improve their gameplay based on a guide they've read - guides which would not be nearly as accurate as they are today without the prevalence of DPS meters.

    Satnavs in cars are entirely unnecessary. Maps have existed for years. But amazingly, Satnavs are now the standard, and a wholly accepted quality of life benefit. See the point I'm making here? A certain forum poster won't.
  • clfarron4clfarron4 ✭✭✭✭
    Tewii wrote: »
    ElinUsagi can just be ignored. They know nothing of the subject.

    Awaiting the pointed finger in my direction saying that as a council member I should know better than to insult the glorious ElinUsagi, as everything they state is correct even when they cherrypick the most irrelevant parts of a topic.

    A DPS meter provides far more valuable information easier, more indepth, and is far more accessible than counting things yourself. Certain sites which are setup to take data from these DPS meters lay it all out in a very handy webpage for you to pick and look at.

    It's a tool of immeasurable utility for any player, whether it be the top tier min-maxers, or the casual players looking to improve their gameplay based on a guide they've read - guides which would not be nearly as accurate as they are today without the prevalence of DPS meters.

    Satnavs in cars are entirely unnecessary. Maps have existed for years. But amazingly, Satnavs are now the standard, and a wholly accepted quality of life benefit. See the point I'm making here? A certain forum poster won't.
    Tewii wrote: »
    ElinUsagi can just be ignored. They know nothing of the subject.

    Awaiting the pointed finger in my direction saying that as a council member I should know better than to insult the glorious ElinUsagi, as everything they state is correct even when they cherrypick the most irrelevant parts of a topic.

    A DPS meter provides far more valuable information easier, more indepth, and is far more accessible than counting things yourself. Certain sites which are setup to take data from these DPS meters lay it all out in a very handy webpage for you to pick and look at.

    It's a tool of immeasurable utility for any player, whether it be the top tier min-maxers, or the casual players looking to improve their gameplay based on a guide they've read - guides which would not be nearly as accurate as they are today without the prevalence of DPS meters.

    Satnavs in cars are entirely unnecessary. Maps have existed for years. But amazingly, Satnavs are now the standard, and a wholly accepted quality of life benefit. See the point I'm making here? A certain forum poster won't.

    To further the satnav analogy further, I believe that the UK government is integrating the use of satnav into the Driving Tests, in recognition that people use them as part of day to day driving.

    Just like how RU and EU TERA are developing user accessible DPS meters to be deployed into their respective builds.
  • TewiiTewii ✭✭✭
    MistyTera wrote: »
    Here's the truth, you can't have a dps meter. Why not? Because isn't the effort of trying to figure it out yourself worth it to you? I guess not, otherwise it's cheating.

    I guess you're not allowed to drive the car unless you invent the wheel either.

    What is wrong with you?

    Also:
    MistyTera wrote: »
    Players have figured out over the years and those players tend to share with the community, here on these forums. So really that's why I say essential mana is really helpful. It has helped me balance my classes to achieve results.

    Essential Mana guides stem from heavy meter-assisted experimentation and documenting. So... Hypocrisy there but, okay.
  • Most MMORPG, even the action ones doesn't have this meter thing and people can tell if they're playing their class right or wrong or feel they can get better without it. The most I see people use this thing is "look my d*** is bigger than yours" ever since that I knew that my characters name could be on that damned site where it shows how much damage I did and my place on group rank, my life has on Tera has been more stressfull cause I keep with this annoying thing on my mind that if I make a mistake I would possibly gain a "trash award" with my nick and everything I did exposed for everyone without my consent. So yeah, people keep trying to pretend to argue that its a tool for making the game better and its essential while I only experienced stress with it.
This discussion has been closed.