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Change SSNM

Note: I'm talking pretty much entirely about instance matching here.

The long and short of this is that SSNM has a hard DPS check immediately on the first boss that 80% of IMS groups I join can't clear. It's extremely frustrating as a healer to lose instance locks to DPS that can't break shields, that after failing to break the shield and being ressed, still can't break them and wipe a second, third, fourth... however many goddess' blessings I feel inclined to throw at it. It's not very rewarding to preform my role perfectly, never get hit by a laser, always destroy the pillars and yet be unable to advance past the first boss because I literally cannot heal people through oneshots. In short the ilvl requirement on the dungeon is too low to ensure party success. It's possible to complete the dungeon with that minimum ilvl, with a skilled and coordinated group (aka something you will never have in IMS) but the bar is too high for 5 random people.

Why do IMS groups not get some sort of buff to compensate for their innately lesser coordination, skill, and dungeon preparedness? I'm not being rude here. When you make a group of people from your own server its very easy to inspect applicants and weed out people with improper rolls / crystals, or people who aren't skilled in the dungeons but in IMS you get any random person who meets an arbitrary item level requirement. That's not a bad thing, everyone should have an opportunity to experience content but why isn't IMS content tuned to the players who use IMS? Other MMOs have systems where when you join a random cross server party you get a buff or the dungeon gets a nerf (or both) because - duh - obviously when working with a random mix of people some will be a bit subpar especially in a game like Tera where two enraged boss monster rolls versus two attack speed rolls is the difference between a shield broken and a party wiped.

I mean for me personally there are plenty of workarounds, I can just queue with a DPS friend, or just exclusively make or join groups on my own server. But why does IMS even exist in such a flawed state where your only hope of clearing a dungeon is that you will be randomly placed with players good enough to clear the content? It sounds mean but I honestly feel like a lot of the players in IMS are the ones who are not capable of clearing the content. The players groups pass over immediately after an inspection for whatever reason, so they join IMS and it just serves to waste their time and the time of their group members. It's frustrating for all parties involved.
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Comments

  • NektorNektor ✭✭✭
    IMM is getting worse and worse every patch. Sorry to say
  • dinnersdinners ✭✭✭
    I agree with nerfing 1st boss's shield pattern.

    2nd boss is easy. 3rd boss is just mechanism.

    But, the first boss, some group can't break the shield and gets wipe over and over.

    People who gets 1 shot by the laser, they just need to get some +HP options. Laser hits 100k HP. As long as people over 100k HP, will survive from the laser.

  • feazesherofeazeshero ✭✭✭
    I think most people have trouble lining up the pillars. Big issue most times I see is some don't make an effort to kill the pillars if they are getting targeted by the boss on laser. When leaving the pillars for a while, boss then goes into a shield. I think the number of pillars also depend on how big the boss's shield will be to break. Most people who IMS, there is that feeling though some are not very prepared and expect it to clear easily but have no research ahead of the mechs.

    IMS for really most dungeons is usually not the best, you either get lucky or not. The only good thing is if it's a good tank/healer and maybe 1 dps queue together, most times it may be a good party. But queue alone with self or one person, never know what to get.
  • Do what I do, don't die until you get wiped and then rez immediately afterward (Grace of Resurrection/Vow). You have a few seconds to rez someone else and then continue on. If the party cannot DPS check, take steps to shoulder (carry) the burden. Otherwise, disband and come back later.
  • CatoriiCatorii ✭✭✭
    edited June 2016
    Nerfing it for something that's entirely optional is just stupid.

    Just don't IMS? LFG isn't that hard.

    The problem isn't how IMS is set up. It works the exact same way without issue in other games. The average player here just sucks. Put a group of those in a dungeon and you're not gonna clear it.
  • Imo SSNM is a good practice for SSHM (not like FINM and FIHM where bosses had completely different mechs ) and shouldn't be nerfed.
    And regarding IMS queuing: Dont soloq 4 star dungeons or higher except you want a hard time with randoms and probably losing your dungeon entry.
  • SSNM Shield literally has no HP, you can easily break it as long as you're doing something, IE, not dead, and not auto attacking. It also gives great practice of placement and positioning for the pillars so if you want to attempt HM and not get nuked by all those AOEs while breaking shield. IMO there's no reason it should be changed.
  • Catorii wrote: »
    Nerfing it for something that's entirely optional is just stupid.

    Just don't IMS? LFG isn't that hard.

    + on this. LFG it. Be more selective. A healer of your caliber if what you describe is right should be able to assemble a party.
  • Another "It's too hard! Nerf this, and that, and that and this!" person.
  • TewiiTewii ✭✭✭
    You shouldn't be IMSing content that either A. is too hard for a mishmash group of people to do, or B. is uncarryable by one person no matter their skill or gear.

    There is an easy fix. It's called running with friends and guildmates, or LFGing.
  • BanimBanim ✭✭✭
    edited June 2016
    Some dungeons aren't supposed to be IMS friendly. The dungeon doesn't need any nerf, and I don't think IMS should get buffs either (that just means premades would abuse it, the game doesn't need to get any easier).

    Take this as the signal it's meant to be... It's time to make a network of people who are active and are reliable, experienced or not, and play Tera how it's meant to be played. Find a guild with similar goals, make some friends. You need teamwork, and IMS doesn't breed that.
  • PixelatorPixelator ✭✭✭✭
    edited June 2016
    Use LFG. There is no excuse. It's easy get accepted as a healer even in +12 Dreadnaught.
  • xoBarbxoBarb ✭✭✭
    Its just how awful the average IM players are, Was in a DFNM IM and the dps in order went 800k/120k/50k/15k and lower and lower. Players who barely meet the ilvl required to IM it queuing up with +5 slaughter and level 30 crystals if no crystals at all.
  • AetonaAetona ✭✭✭
    I'm gonna be that person and say LFG. I would never ims for ssnm. Though now I'm tempted to try.
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