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Question regarding Damage Meters.

12357

Comments

  • ElinUsagiElinUsagi ✭✭✭✭✭
    AxeI wrote: »
    [
    Yeah I understand how you feel, I honestly have no argument against that. Though the difference must be pointed out, the "site" =/= Meter, the tool itself is helpful, the site is a double edged sword. I'd also like to point out that even if you don't run meter and someone in your party does, your data will still get parsed to the site, which is extremely annoying.

    Yeah, that forum user confused dps meter with another kind of software.

    DPS meter by itself si not a cheat tool, but a tool to gather data faster for research purposes.

    Who uses it and how it uses it is a different matter and the only thing dedatable would be at what stage a new/begginer player should be introduced to it. Other than that is a great tool for min-maxers.
  • ElinLoveElinLove ✭✭✭✭✭
    AxeI wrote: »
    [...]
    If anything regarding this whole thing would be nice to have an option to block your entries to the site, they have that but you have to donate if you check the FAQ.
    [...]

    I've never really bothered about that site but this, is frankly downright disgusting here. That actually could very well be classified as extortion, given it's uploaded regardless of your permission, and to NOT have your information, without your concent, made public, you have to pay? Something here is wrong, VERY wrong.

    The meter itself in other hand, well it's a tool like anyone else, just like you can use a screwdriver to fix something and save lives you can stab it on someone or sabotage something and kill who knows how many people. Extreme? Entirely, but just an exaggerated show of how any tool has good or bad uses (some obviously are made WITH the intention of causing damage, like weapons). I also agree 100% with the calculator analogy (specially since it's pretty much what the meter is), the information itself isn't much/any help for who doesn't know exactly how to get better and what is going wrong there, or even IF there is something going wrong, not to mention the factors outside your control, like ping.
  • ElinUsagiElinUsagi ✭✭✭✭✭
    ElinLove wrote: »
    AxeI wrote: »
    [...]
    If anything regarding this whole thing would be nice to have an option to block your entries to the site, they have that but you have to donate if you check the FAQ.
    [...]

    I've never really bothered about that site but this, is frankly downright disgusting here. That actually could very well be classified as extortion, given it's uploaded regardless of your permission, and to NOT have your information, without your concent, made public, you have to pay? Something here is wrong, VERY wrong.

    The meter itself in other hand, well it's a tool like anyone else, just like you can use a screwdriver to fix something and save lives you can stab it on someone or sabotage something and kill who knows how many people. Extreme? Entirely, but just an exaggerated show of how any tool has good or bad uses (some obviously are made WITH the intention of causing damage, like weapons). I also agree 100% with the calculator analogy (specially since it's pretty much what the meter is), the information itself isn't much/any help for who doesn't know exactly how to get better and what is going wrong there, or even IF there is something going wrong, not to mention the factors outside your control, like ping.

    This is obviously a tactic for 3rd party software devs, they need to get some bucks back so the site can keep running.
  • AnotsuAnotsu ✭✭✭
    MistyTera wrote: »
    I feel you all. Really I'm telling that essential mana is enough to help you not think about DPS meter for yourself and get banned by using it. Honestly with earning for new gear success, no one plays well with the 1st enchantment or none at all for example. If people give you a hard time, which players typically do (not all in party do at times), once in new dungeon for the first time, ignore the [filtered] players. Play some other dungeon you can do with comfort; it helps with some enchantment. If they are impatient, that's their problem, not yours. They can simply leave! No one likes drama. If it's all on you, don't stress. So follow the guides and how the game works by thought shares from others. That's how I've learned. I've been playing for awhile. I'm not the best player, but I know how factors work in the game itself. I think upon what benefits and damages each glyph or stat gives, as a sense of balance. Thinking if I really use a certain glyph-oh this helps another skill damage, oh this helps my crit 2X-oh not this one, not worth it because of the cool-down of this skill, oh 60% chance of reset on this skill after this skill that's beneficial (if it's not worth it because of the cool-down is not less, then don't-however one glyph skill helps reset some kick skill (I forget) for brawler-I like that one ;) ), and etc on every thought of how it would benefit most of the time; I think like that. I believe lots of players stress out a lot to give every drop out of their class. Really it's not every drop, it's just how much benefit to knowledge of effort of just experimenting. You can easily eliminate factors that is not necessary. I don't stress out with other players and really it's all about playing as a team, whoever you're playing with. If people can't handle that you're trying your best, then that's their problem. Surround yourself with people that can help further assist you. Trust me there are those people that figure out their classes and become helpful for you. It's given. Not everyone is a [filtered] in this community.

    I rather have 3/4 of the glass rather than cheating with 100% and getting banned. PvP is all about knowing how to play your class just enough to benefit yourself to survive most of time. It's a game and also it's not about how every drop counts. It's never that! So think upon what helps you. Honestly, looking at essential mana made me think the way that I do with the game. Not everything is 100% full of the glass, but really I rather be just good enough by my efforts. Really everyone should just enjoy their efforts and their learning for themselves to play at just a meridian of just enough by effort. Don't be afraid to ask for help, those players are out there, I will repeat that, until it soaks in! Honestly, I don't know how people are going to respond to this with negative feedback? I guess I enjoy figuring out for myself with the patience and with other players. Honestly by all classes, I love the warrior, but I can't figure it out yet, but all I know is that the essential mana guides helped me better than nothing at all to make the effort just good enough for balance of play. It's never perfect for anyone, but really I'm sure everyone can figure out how to push more drops from the fruit over time. Really it's the mature thing to do. I'm not like the best, but enough to show that I have some knowledge on thought with the game over time. So please everyone, take this as an encouragement. No one is EVER going to be 100% of glass. A sense of achievement to figure out how your class works is what I strive for and so should you. Still never 100%. This world is never perfect. Just know that what I stated as help, will benefit your way of thought. Simply experiment, but pay attention to the factors that really help boost your numbers while building up crit hits. That's all I have, but really you will get banned if caught with DPS meters. If we had DPS meters, everyone would figure it out, then it wouldn't be PvP or simply a game anymore.

    Since no one plays 100% perfect, where's the challenge for yourself? It's literally out the window, because it's not a game anymore with those DPS meters. I don't care that people don't give every drop of damage to 100% during a dungeon or team fight. I just play the game and enjoy it with them. The real problem is that people ignore the help and simply do for themselves. Also not thinking logically on what factors help further assist the class. I'm not saying your incompetent, but really I'm trying to take the ease off with enlightening your way of thought with the game to push those drops more. Take the time to experiment with yourself and others.

    If I repeated myself, I'm not a public speaker, I just tend to elaborate, and hope that my advice is encouraging for all players in this community. Yes, I can be a pain at times on my opinions on Bit-Coin or Discord LOL, but simply I really don't care if you use them. (That's other story-just the risk to be careful). I used to be like you, I was terrible at Perfect World International; last MMORPG I played. I was like how much this stat and some other factors, however I wasn't truly awful to be honest, because I simply tried and asked for advice feedback to assist me. Same with Tera, (glyphs confused me at least), then I took a dive by simply learning for myself, and with others. I try to be an independent mature adult and have awareness to not deal with the world or virtual world for that matter, that can affect me. My point is that, don't stress out and don't feel bad if you play terrible with random jerks that literally make you feel like trash. You most likely will never see those people ever again anyways. People mature over time afterall and you don't even know that they have insulted you in the past, which is quite funny if you actually become friends with them later. If anyone on Mount Tyrannas need help, I will help.

    Sharing results with a friend-it works both ways. That's how I play and really I think everyone should do that. THIS IS A COMMUNITY AND I THINK IT'S TIME TO LITERALLY HELP EACH OTHER, RATHER THAN JUST BAN OURSELVES WITH CHEATING LIKE DPS METERS. ALSO INFLICTING NEGATIVE INSULTS UPON OTHER PLAYERS WITH THEM

    Now for my humor.

    2087700_1.jpg




    I've seen you talking about modifying game files!
    BANANA FOR YOU
  • ElinUsagiElinUsagi ✭✭✭✭✭
    Anotsu wrote: »
    I've seen you talking about modifying game files!
    BANANA FOR YOU

    Would you mind to quote that?

    I am pretty lost in that post.
  • HuvHuv ✭✭✭
    Tldr anyone?
  • clfarron4clfarron4 ✭✭✭✭
    MistyTera wrote: »
    I feel you all. Really I'm telling that essential mana is enough to help you not think about DPS meter for yourself and get banned by using it.

    What part of "DPS meters and the data they produce are used by the writers of the Essential Mana guides to help them make informed decisions on what is optimal." did you miss?

    A prime example of this is Daniel's Lancer Guide. Intuition would say that Lancers should stack as much crit to get more crits to do more DPS, but his experience with Lancer on this patch says otherwise. How do you think Daniel came to that conclusion? And how do you think players could test this for themselves?
  • The bad part about dps meter especially with the low population right now is that everyone will know that particular person is trap from putting out abysmal low dps. He/She would never get invited or accepted into LFG's. One guy wanted to join our party and he has +9 stormcry but because his dps is low af on on this mlg score run site datamined from the dps meter people tell me not to accept him fear of trapping our run. Imagine new players that want to run a dungeon but because his dps is low af no accepts him? He will just quit the game from negative experience.
  • ElinUsagiElinUsagi ✭✭✭✭✭
    clfarron4 wrote: »
    MistyTera wrote: »
    I feel you all. Really I'm telling that essential mana is enough to help you not think about DPS meter for yourself and get banned by using it.

    What part of "DPS meters and the data they produce are used by the writers of the Essential Mana guides to help them make informed decisions on what is optimal." did you miss?

    A prime example of this is Daniel's Lancer Guide. Intuition would say that Lancers should stack as much crit to get more crits to do more DPS, but his experience with Lancer on this patch says otherwise. How do you think Daniel came to that conclusion? And how do you think players could test this for themselves?

    But truth is new/begginer players should priorityze on agro and getting a little bit skilled on their rotations before building as a guide like he tells you to build.

    There is not a single road to follow to reach the same outcome and if you take the rougher patch if can backslash at you.

    That's why even he put "Daniel’s Advanced Min-Max Lancer Guide" on his tittle.

    It is a guide for those who reach a certain level of skill and looks to reach further improvements on the class.
  • clfarron4clfarron4 ✭✭✭✭
    Lapomko wrote: »
    The bad part about dps meter especially with the low population right now is that everyone will know that particular person is trap from putting out abysmal low dps. He/She would never get invited or accepted into LFG's. One guy wanted to join our party and he has +9 stormcry but because his dps is low af on on this mlg score run site datamined from the dps meter people tell me not to accept him fear of trapping our run. Imagine new players that want to run a dungeon but because his dps is low af no accepts him? He will just quit the game from negative experience.

    Given how development of extras to TERA happens, everyone is going to gave to live with a DPS meter, be it developed by TERA publishers and developers or the community. So we're going to have this regardless.

    In case you're wondering, RU are openly developing a DPS meter into their build (so that'll be BHS working on a DPS to put into their build) and I believe that EU are also developing one (or are at least open the idea of a DPS meter integrated into the build).
This discussion has been closed.