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Question regarding Damage Meters.
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Comments
Yeah, that forum user confused dps meter with another kind of software.
DPS meter by itself si not a cheat tool, but a tool to gather data faster for research purposes.
Who uses it and how it uses it is a different matter and the only thing dedatable would be at what stage a new/begginer player should be introduced to it. Other than that is a great tool for min-maxers.
I've never really bothered about that site but this, is frankly downright disgusting here. That actually could very well be classified as extortion, given it's uploaded regardless of your permission, and to NOT have your information, without your concent, made public, you have to pay? Something here is wrong, VERY wrong.
The meter itself in other hand, well it's a tool like anyone else, just like you can use a screwdriver to fix something and save lives you can stab it on someone or sabotage something and kill who knows how many people. Extreme? Entirely, but just an exaggerated show of how any tool has good or bad uses (some obviously are made WITH the intention of causing damage, like weapons). I also agree 100% with the calculator analogy (specially since it's pretty much what the meter is), the information itself isn't much/any help for who doesn't know exactly how to get better and what is going wrong there, or even IF there is something going wrong, not to mention the factors outside your control, like ping.
This is obviously a tactic for 3rd party software devs, they need to get some bucks back so the site can keep running.
I've seen you talking about modifying game files!
BANANA FOR YOU
Would you mind to quote that?
I am pretty lost in that post.
What part of "DPS meters and the data they produce are used by the writers of the Essential Mana guides to help them make informed decisions on what is optimal." did you miss?
A prime example of this is Daniel's Lancer Guide. Intuition would say that Lancers should stack as much crit to get more crits to do more DPS, but his experience with Lancer on this patch says otherwise. How do you think Daniel came to that conclusion? And how do you think players could test this for themselves?
But truth is new/begginer players should priorityze on agro and getting a little bit skilled on their rotations before building as a guide like he tells you to build.
There is not a single road to follow to reach the same outcome and if you take the rougher patch if can backslash at you.
That's why even he put "Daniel’s Advanced Min-Max Lancer Guide" on his tittle.
It is a guide for those who reach a certain level of skill and looks to reach further improvements on the class.
Given how development of extras to TERA happens, everyone is going to gave to live with a DPS meter, be it developed by TERA publishers and developers or the community. So we're going to have this regardless.
In case you're wondering, RU are openly developing a DPS meter into their build (so that'll be BHS working on a DPS to put into their build) and I believe that EU are also developing one (or are at least open the idea of a DPS meter integrated into the build).